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DnD Adv Intro Broken Lands

Dungeons and Dragons – Mystara

Adventures – Introduction to the Broken Lands

Source: The Orcs of Thar (0e-gaz-10)

This is a storyline is used as an introduction adventures for the Wrath of the Immortals based in the Broken Lands.

  • GAZ10 – The Orcs of Thar (Broken Lands) (5th Edition)
  • Group: Wednesday (D&D Week)
  • Session 76 to 79 (4 sessions)
  • 18th April 2018 to 13th June 2018
  • Players: Annette – Puck (4), Mark – Phart (4), David B – Dug (4), Jeff – Gehrig (3), Adrian – Dinsdale Gynk (3)

This features in the following sections:

5e-wiz-ph DnD Players Handbook
5e-wiz-ph – D&D 5E Players Handbook
0e-gaz-10 Broken Lands
0e-gaz-10 gaz10 D&D BECMI Broken Lands
  • Gazetteer – Broken Lands
  • Timeline
    • AC 1000-01-01 – Introduction to The Broken Lands – The mini campaign introducing the Broken Lands and its locations.
  • Session Recordings
    • AC 1000-01-01 (W) – Introduction to the Broken Lands – Audio Only Recordings

Notes of the Gazetteer Mini Campaign

From 18th April 2018 to 13th June 2018 for four sessions.

This is the ninth in the series of adventures around the Known World of Mystara where I am converting the setting to 5th Edition as we play based on the choices of the players.

The setup

Six players, each having backgrounds that fitted into the setting or changing the setting slightly to allow for the backgrounds to work. They are all monstrous races having a break from the seriousness of the other campaigns and allowed in this story only to play evil characters.

Starting Location

Started in the Broken lands in a city floating on a great lake of magma under the Broken Lands. All races mingle here and are forced to cooperate.

The characters are playing the bad guys of the setting, as a party comical and part break from the main campaign storyline.

Goblins have been treated as second class citizens in these neck of the woods, and the focus on this part of the story is how the various humanoids (Orcs, Goblins, Hobgoblins, Bugbears, Trolls, Gnolls and Kobolds) are banding together to fight the Human nation to the south (Darokin) the horselords to the east (Ethengar) and the wizards to the north (Glantri). Also there were the threats of the Shadow Elves, these guys are the Drow of the original D&D setting, but they were not Evil, just Lawful. They will be discussed further in Gaz13.

The underground lava floating city uses portals to travel to and from the city, protected by their soldiers and are different from most of the inhabitants of the region as they coexist with other species instead of enslave or murder them. All other nations in the Broken Lands are species specific.

Part of this is because races cannot breed with another race. So racial superiority really has meaning.

They ended the mini-campaign arriving at Darokin City to infiltrate a group of adventures gathering for an unknown purpose as directed by one of the gods of the Broken Lands. They were not invited as part of the campaign storyline.

Notable changes to the setting:

  • Reminder that no half-breeds exist without magical intervention and those half-breeds cannot have offspring without the same.
  • Portals are a thing – some area’s may or may not be on the same plane of existence, world or even co-located. A portals start and end point distance is not a limited thing.
  • Dragons have an investment in the area, with some dragonborn and keeping humanity out of the region.

Content Updates

  • 2021-05-09 – Moved the mini campaign from the gazetter to its own post with extra information.
D&D Adventures

By Country (3/3) – Glantri, Karameikos, Ylaruam

Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam

Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)

1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber

1007 AC (Year 8) – (6/17) – Mystery of the Dying Trees, Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died

1008 AC (Year 9) – (0/6)

1009 AC (Year 10) – (0/5)

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports ((A) Airships, (G) Ground, (S) Ships)

Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)

Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk

Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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