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DnD Adv P1 1002 Mystery of the Missing Delegation

Dungeons and Dragons – Mystara

Adventures in Phase One – AC 1002 – Mystery of the Missing Delegation

Princes of the Apocalypse – The Missing Delegation

5e-wiz-pota Princes of the Apocalypse
5e-wiz-pota – Princes of the Apocalypse

AC 1002 – Mystery of the Missing Delegation – Overview

This is an adventure taken from Princes of the Apocalypse and adapted to the Mystara setting..

This features in the following sections:

AC 1002 – Mystery of the Missing Delegation – Timeline

  • Timeline – AC 1002Alfheim
    • Mystery of the Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared. (Emerald Enclave)
    • Still to be Edited
      • (GAZ5) Follow that Orc! – A Guardian of the Trees of Life asks for an investigation into unusual movements of an Orc in Alfheim City.
      • (dwt) The Blight – Issues with a sacred tree.
      • (dwt) Lair of the Mad Druid – people are disappearing in the forest.
  • Timeline – AC 1002Darokin
    • Relic Hunter – Dragon Hatchery – Explore the excavation site. After scouting the region activity in the swamp and determining that the bulk of the troops have moved on, a scouting group is sent in to discover what is left.
    • Mystery of the Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared. (Harpers or Lord’s Alliance)
    • Still to be Edited
      • (GAZ11) The Wanderer’s Grave – A hidden treasure can be found by the light of the moon in the mountains bordering Darokin and the Five Shires.
      • Waterdeep Dragon Heist – Fireball – A fireball explodes in Trollskull Ally of Darokin City, setting off an investigation.
      • Waterdeep Dragon Heist – Dragon Season – A mysterious Vault of Dragons is rumoured to be uncovered.
      • (dwt) The Case of the Scrupulous Pawnbroker – Local buyer of relics needs help.
      • (dwt) With a Candlestick – a murder investigation.
  • Timeline – AC 1002Minrothad
    • Mystery of Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared. (Lord’s Alliance)
    • Still to be Edited
      • <-> (GAZ9) The Harbour Inhabitants – Nixies have taken up residence in Minrothad Harbour and need to be removed.
      • (PC3) The Ruins of the Taymora – A gathering of undead in some ancient underwater ruins causes alarm.
      • (mdt) The Unquenched Thirst – an issue with undead on a nearby island.
  • Timeline – AC 1002Norwold Region
    • Mystery of the Hidden Kingdom of Dragons – Dragon Migration. Dragons are seen flying towards the North and the Wrymsteeth Mountains.
    • Mystery of the Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared.
    • Still to be Edited
      • The Gnomes are Conquered – The Heldannic Knights take over the lands of the Gnomes, they don’t change any of their culture or identity, but use them to provide a base of operations in the Hollow World.
  • Timeline – AC 1002Thyatian Empire
    • Mystery in Thyatis City – New fortifications have been ordered for the nations shipyards.
    • Mystery of Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared. (Order of the Gauntlet and Zhentarim)
    • Still to be Edited
      • (DDA2) Legions of Thyatis – Senator Helenites Osteropolus invites a group of heroes to help with the mistreatment of the gladiators in Thyatis.
      • Bulder’s Gate – Descent into Avernus – The Low Lantern – A son of a lord can be met at the Low Lantern.
      • Bulder’s Gate – Descent into Avernus – Vanthampur Villa – Another noble son, another puzzle.
      • (dwt) Neotomas’ Paradise – Disappearances have led to monsters in the sewers.

AC 1002 – Mystery of the Missing Delegation – The Concept

This Village of Red Larch is located in Vestland, north of Trollheim in hex (Vestland+17-6). This represents 17 hexes to the north and 6 hexes to the southwest. This is in the hex in Vestland adjacent to Ethengar and Heldannic Territories. Other the the change in location, nothing needs to be changed to make this adventure work. This used the Missing Delegation adventure.

Characters associated with the Heldannic Territories or Thyatian Empire have been ask to look into the disappearence of the delegates.

AC 1002 – Mystery of the Missing Delegation – The Reveal

  • AC 1002 – Various factions from around the region have interest in the missing delegation.
    • Alfheim Emerald Enclave – The moon elf Teresiel had in her possession a pouch of magical seeds she was taking to the abbey of Goldenfields, not far from Red Larch. When planted, these seeds are supposed to grow into a magical grove
    • Darokin Harpers. The delegation included a renowned stonebound dwarf historian named Bruldenthar, who was transporting his collection of manuscripts to Rockhome. The Harpers don’t want the sage or his books to fall into the wrong hands.
    • Darokin, MinrothadLord’s Alliance – Three important diplomats from cities in the alliance were leading the delegation: a moon elf from Alfheim named Teresiel, a stonebound dwarf from Rockhome named Rhundorth, and a human noble from Darokin City named Deseyna Majarra. The diplomats are important, but each also carries one part of a secret, coded document that must be recovered at all costs
    • Thyatian EmpireOrder of the Gauntlet – The delegation was also transporting the body of a knight who was killed fighting orcs in the mountain of the Norwold Region. The knight was to be interred with honor at Kerendas (Thyatis), the chapter house of an order called the Knights of Samular.
    • Thyatian EmpireZhentarim – The Zhentarim aren’t particularly concerned about the delegation for its own sake, but they see an interesting opportunity here to rescue the missing delegates and win the gratitude of the leaders of Rockhome. Accordingly, a Zhentarim character wants to prove the good faith of the Black Network by lending a helping hand.

AC 1002 – Mystery of the Missing Delegation – The Outcome

This was not run by the group and has the following outcome.

  • The Cult of the Black Earth Cultists were discovered to be behind the attacks.

Content Updates

  • 2021-08-24 – Update to layout, menu and adding in additional content.
D&D Adventures

Introduction: (1/13) – Atruaghin Clans

Annual: (4/9) – Atruaghin Clans Ascension, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (10/17) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims)

1006 AC (Year 7) – (5/11) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories)

1007 AC (Year 8) – (1/12) – The Day Magic Died

Year 9 – 6, Year 10 – 5

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books, Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities, Transports (Airships, Ground, Ships)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session Recordings – Campaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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