Dungeons & Dragons Gazetteer Roleplaying

DnD Gaz KW Ylaruam

Dungeons and Dragons – Mystara

Gazetteer #2 – The Known World – The Emirates of Ylaruam

Source: The Emirates of Ylaruam (0e-gaz-02)

This setting was described as a desert Arab nation where women were given little rights. The main race here is human and genasi. Having introduced the Elemental Evil Players Guide as part of the world I incorporated both the Water and the Air Genasi into the setting from here.

Air Genasi became the “Pure blood” Alphatians invaders, with the water Genasi being one of the settlers of the region. Unlike with the supplement, I have the Genasi as an established race with a backstory fitting the setting of how they arrived in this world. The different sub races of Genasi were opposed to each other in an ongoing war of Air vs Fire, and I added in the elements of Water and Earth which were missing in the worlds backstory to fit other races in the world. I was surprised that in translating from 4th edition to 5th edition the 5 genasi races were simplified down to 4.

Ylaruam Character Options

  • Starting Languages: Common (Thyatian) and Ylari.
  • Religions of the Region: Ylari Pantheon.

(R) Restricted, Needs GM Approval or Not available to players

  • Review Classes:
    • BarbarianPath of the Ancestors,
    • Bard – College of Swords, College of Virtue
    • ClericDomain of Air, Domain of Earth
    • Druid – Circle of the Land (Settlement), Circle of the Moon
    • Fighter – Battle Master, Cavalier, Knight Surgeon, Samurai, Shieldbearer, Sword Dancer
    • Monk – Way of the Cobalt Soul, Way of the Drunken Master, Way of the Elements (Air, Earth), Way of Iron, Way of the Kensai, Way of the Open Hand
    • Paladin – Oath of the Ascetic, Oath of Battle, Oath of Devotion, Oath of Perfection, Oath of Vengeance
    • Ranger – Beast Master, Explorer, Hidden Guardian
    • Rogue – Assassin, Duelist, Fixer, Inquisitive, Mastermind, Scout, Swashbucker, Thief
    • Sorcerer – Divine Inspiration, Divine Soul, Draconic Bloodline (Green, White), Elemental Essence (Air, Earth), Pyromancer, Runechild
    • WarlockPact of the Genie Lord (Air, Earth)
    • Wizard – Angelic Scribe, Elementalist (Air, Earth, Fire), School of Abjuration, School of Conjuration, School of Enchantment, School of Evocation, School of Illusion, War Mage

NPC Only Races: – Monstrous (Gnoll)

Ylaruam in the Known World

Known World – Ylaruam

South of the Northern Reaches and Rockhome. North of Thyatis and Karameikos. East of Darokin. West of the Isle of Dawn.

This is a nation of Humans:
Alasiyan – most of the population is of this race.
Makistani – a group of horse lords who have settled the edge of the western desert.
Nithian – a reclusive disliked race due to an ancient curse.
Thyatian – settlers from the south are still found here.

Locations of Note

Emirate of Abbashan
Population: 30,000
– Town of Abbashan
> population 4,300
– Town of Fabia
>population 2,000
– Town of Jaboor
> population 2,000
Middle Coast of Ylaruam

Emirate of Alasiya
Population: 78,000
– Centre of the Alasiyan culture
– Village of Dar el-Tamyya
– Town of Deraan
> population 1,100
– Town of Hedjazi
> population 1,200
– Town of Kuznetz
> population 1,050
– Town of Sulba
> population 1,000
– Town of Tel al Kebir
> population 1,900
– City of Ylaruam (Capital of Ylaruam)
> population of city 13,000
> population of suburbs 7,000
Great Salt Basic to the north east
Southwestern Highlands to the south
Valley of Death in the central region
Marudi’s Lair hidden in the central desert
– Ruins of Ennaei
– Plagued by Gnoll, Giants and Kobolds to the north.

Emirate of Dythestenia
Population: 7,600
– Town of Ctesiphon (capital)
> population – 1,000
– Village of Kirkuk

Emirate of Makistan
Population: 31,500
– Centre of the Makistani culture
– Town of Anram
> population 1,500
– Town of Parsa (capital)
> population 2,000
– Town of Uruk
> population 1,500
– Town of Warqa
> population 1,500
Ust-Urt Valley – that last vestiges of the grasslands that used to dominate this region. Now where the horses of the nation can be found
– Ruins of Cynidicea
– Plagued by Gnolls to the east.

Emirate of Nicostenia
– Population: 65,000
– Town of Cubis
> population 1,000
– Town of Tameronikas (capital)
>population 4,000
Southern Coast of Ylaruam
– Plagued by conflict with the Empire of Thyatis to the south

Emirate of Nithia
Population: 17,600
– Centre of the Nithian culture
– Town of Cinsa-Men-Noo
> population 1,100
– Town of Surra-Man-Raa
> population 2,000
North Coast of Ylaruam
– Plagued by Kobolds to the north.

Ylaruam in detail

Organisations of the Ylari

The Eternal Truth (Religious Organisation)
The Way of the Follower
The Way of the Warrior
– The Order of the Pike (Order of the Crescent Shield)
– The Order of the Arrow (Order of the Swift Falcon)
– The Order of the Spell (Order of the Topaz Ring)
– The Order of the Mace (Order of the Open Hand)
– The Order of the Lance (Order of the Silver Scimitar)
– Council of the Desert Rose
The Way of the Scholar
– Prayer Leader
– Itinerants
– Dervishes

Section still under construction

Birdfolk (Ibis Aven) Can be found all over the region, but in larger numbers near inland lakes and the coast.

Blue – found near the Great Salt Basin and the Valley of Death.
Brass – found near the Great Salt Basin.
Bronze – found near the coast.
Copper – found in the highlands.
Red – found in the highlands.
Silver – found in the northern mountains.

Craftbound: Creator of all things wondrous, avoid if possible.
Hillbound – Known for working with nature and specialists in the reclamation of the desert back to liveable farmland. They also maintain anything created by other races.
Stonebound – All from Rockhome as the source of all mountain dwarves, known for fine workmanship.

Air – on the north coast, known as the Pure Alphatians.
Earth – found with the Makistani.
Fire – found with the Nithian people, and in larger numbers as Common Alphatains.

Wrath of the Immortals Timeline

Phase One (Levels 1-5)

AC 1000 (Level 1)
  • TimelineAC 1000Ylaruam
  • Still to be Edited
    • The Jade Hare. A group of goblins have stolen a holy relic and the village has put out a contract to have it returned.
AC 1001 (Level 2)
  • TimelineAC 1001Ylaruam
  • Still to be Edited
    • <-> Battle for the Ridge – an outpost on the edge of the escarpment needs to be retaken.
    • (dmt) The Dreamer’s Shrine – A lost shrine is rediscovered.
    • (dmt) The Broken River – A mighty river once crossed Ylaruam, its source appears to have been discovered.
    • (dmt) Buried Council Chambers – New ruins uncovered.
AC 1002 (Level 3)
AC 1003 (Level 4)
  • TimelineAC 1003Ylaruam
    • Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region.
  • Still to be Edited
    • Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam. (rumour)
    • (GAZ2) Treasure Hunt – The Yellow Kohl – Kohl is a greasy pigmented eye makeup. An alchemist has discovered his apprentice in his shop sold it to a woman by mistake and he needs it back.
    • (GAZ2) A Bazaar Disturbance – A distressing encounter in the markets between Alasiyan and Makistani erupts into trouble.
    • (mdt) In the Garden of Death – request for help with caravan attacks.
    • (mdt) Arcane Academy of Thadrulex – a ancient ruin in rediscovered.
    • Grimalkin (kp)
AC 1004 (Level 5)
  • TimelineAC 1004Ylaruam
  • Still to be Edited
    • (mdt) Nekh-ta-Nebi’s Tomb – A map to a pyramid in the desert.
    • (mdt) The Burning Temple – A site of fire worshippers is discovered.
    • (mdt) Throne of the Dwellers in Dreams – Another ancient vault discovered.
    • Grimalkin (kp)
    • Tome of Beasts II Lairs – Fight for Horseshoe Rock Oasis

Phase Two (Levels 6-10)

AC 1005 (Level 6)
  • TimelineAC 1005Ylaruam
  • Still to be Edited
    • (dmt) The Palace of Ahmad Sahit – An oasis in service to the gods is inviting new blood to assist in their tasks.
    • (mdt) The Lapis Maiden of Serena Hortum – Investigate an oasis estate to find a missing person.
AC 1006 (Level 7)
AC 1007 (Level 8)
AC 1008 (Level 9)
  • TimelineAC 1008Ylaruam
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site.
  • Still to be Edited
    • GAZ2 – The Lake of Many Colours – A strange storm bring s mysterious tower in a lake that was not there
AC 1009 (Level 10)
  • TimelineAC 1009Ylaruam
    • Lair of Doom – The threat to the Giants needs to be stopped.
  • Still to be Edited
    • GAZ2 – The Tournament of Three Crowns – Winners gain the right to found a stronghold in one of three locations along a well travelled trade route in Dythestenia

Phase Three (Levels 11-15)

AC 1010 (Level 11)
AC 1011 (Level 12)
AC 1012 (Level 13)

Phase Four (Levels 16-20)

AC 1016 (Level 17)

Content Updates

  • 2021-10-25 – Updated the layout for the timeline.
  • 2021-08-22 – Added in entry for AC 1008.
  • 2021-08-17 – Update to assiated classes
  • 2020-10-28 – Moved the Mini Campaign information to the Gaz2 page.
  • 2020-08-24 – Timeline cleanup.
  • 2020-08-06 – Adding in Timeline for AC 1007.
  • 2020-04-23 – Migration of content from my google site.
  • 2020-03-29 – Structure clean up and moving Ylaruam pantheon to its own page.
  • 2020-03-03 – Added in Timeline for AC 1006.
  • 2020-02-18 – Added in Timeline for AC 1005.
  • 2020-01-14 – Added in Timeline for AC 1004.
  • 2019-12-31 – Added in Timeline for AC 1003.
  • 2019-12-24 – Added in Timeline for AC 1002.
  • 2019-12-17 – Added in Timeline for AC 1001.
  • 2019-12-12 – Changing the content layout and moving out content that did not suit this post.
  • 2019-12-11 – Added in timeline for AC 1000.
  • 2019-11-28 – Adding in some of the racial and religion changes I have made to the setting.
D&D Gazetteer

Mystara setting

The Known World Region: Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Shadowlands, Ylaruam

Other Places of Note: Alphatia and Thyatis, Norwold Region, Thunder Rift

Hollow World

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Artillerist (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)


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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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