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DnD Adv Ann Back Eagle Escape

Dungeons and Dragons – Mystara

Adventures Annual Event – Black Eagle – Escape

Toys of the Madman and Escape from the Black Eagle

Source: The Grand Duchy of Karameikos (gaz1)

This adventure was originally part of the Basic Adventures section of Gazetteer 1 – The Grand Duchy of Karameikos which I modified and one of the changes to be investigated as part of the Wrath of the Immortals storyline.

Karameikos
gaz1 – D&D BECMI The Grand Duchy of Karameikos

This features in the following sections:

  • Gazetteer – Karameikos
  • Timeline
    • AC 1000 – Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • AC 1001 – Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • AC 1002 – Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • AC 1003 – Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • AC 1004 – Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • AC 1005 – Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • AC 1006 – Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • AC 1007 – Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • AC 1008 – Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • AC 1009 – Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

The Original Concept

Basic Adventures

Baron Ludwig von Hendriks is bored, and to alleviate his boredom decides on a game. He had his minions kidnap men and women from all over Karameikos (using drugs and magic to do so, of course), then place them in some horrid situation from which they must escape – for instance, he stocks a dungeon with monsters, and places his victims at the very bottom of the dungeon. If the characters get out alive, they’ll be free – so he says.​

The PCs (and some NPCs, a few to be eaten by monsters and a few to befriend the PCs) must fight and think their way out if they’re to survive. The net result is a mixed group of adventurers from all over Karameikos – men and women who’ve fought alongside one another and who have a common hatred of the Black Eagle Baron.​

Expert Adventures

Yolanda of Luln hires or convinces the PCs to help her rescue her family from the Black Eagle Barony.​

​The PCs must sneak through the Barony’s outposts and scouts, into Fort Doom, get the family – and rescue the hostage of the family that’s being kept in the town guard house.​

Then, as they’re fleeing, the escape is discovered; they must flee and fight their way back out into Karameikos with the guard of the Black Eagle on their tails; perhaps the guard is aided by some unnatural creature, like a werewolf…​

Details

  • Adventure Level: 1-4, Basic (converts to 1 to 5) or 5-14 Expert (converts to 6-10)
  • Topic: The Black Eagle Barony.
  • Interesting Features: escape from capture.
  • Campaign Hook: Further interest from the Black Eagle Barony

The Outcome

Run as part of the mini campaign using the escape scenario from B1-9

This can be run anywhere in the first five years of the campaign from year One to year Five. This can be run against multiple groups as it is an ongoing threat to the region. I have modified to be an annual event that happens over tier 1 and 2 to just before the great war breaks out.

Conclusion

More to be written about the outcome.

D&D Adventures

Introduction: (1/13) – Atruaghin Clans

Annual: (4/9) – Atruaghin Clans Ascension, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (10/17) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims)

1006 AC (Year 7) – (5/11) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories)

1007 AC (Year 8) – (1/12) – The Day Magic Died

Year 9 – 6, Year 10 – 5

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books, Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities, Transports (Airships, Ground, Ships)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Artillerist (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session Recordings – Campaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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