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Dungeons & Dragons Gazetteer Roleplaying

DnD Gaz KW Broken Lands

Dungeons and Dragons – Mystara

Gazetteer #10 – The Known World – The Broken Lands

(Also known as The Orcs of Thar)

Source: The Orcs of Thar (0e-gaz-10)

A land filled with the outcasts of society and rules by the races feared elsewhere. Home to Orcs, Goblinkind, and other races pushed away by the spread of Humanity.

This also features part of the Shadowlands.

Broken Lands Character Options

Broken Lands in the Known World

The Broken Lands of Thar in the Known World

The Broken Lands are situated to the south of Glantri and Ethengar, and the the north of Darokin.

Races in the Region:

Dwarf:
Shadowbound – in darkness they thrive

Locations of Note

Bugburbia

High Gobliny

Hobgoblinland

Kol

Ogremoor

Orcus Rex

Red Orcland

South Gnollistan

Trollhattan

Yellow Orkia

Broken Lands – The Surface World
Broken Lands – not the surface world
Section of Notes Skill Under Construction

Orc – There are Orc’s of different nationalities, beliefs and abilities.
Goblin – The Goblins shown here were only demonstrated as the lesser of the known races, under the heal of the other races. Though great cunning was shown, which lead to surviveability.
Bugbear – These were the muscle of the region, not the heavy thinkers, but do have their own culture.

Dragonborn:
Black – found near the Mucks.
Blue – found near the Sun’s Anvil.
Green – found near the Black Hills.
Red – found near the Plateau of Zyrd.
White – found near the Valley of Khyr.

Gnome:
Deep – living in darkness.

Monstrous:
Goblin – tba

Wrath of the Immortals Timeline

Phase One (Levels 1-5)

AC 1000 (Tier 1 – Level 1)

TimelineAC 1000Broken Lands

Introduction to the Broken Lands – This is a mini campaign showing life in a city dedicated to one of the Entropic Gods of Mystara.

Still to be Edited
(GAZ10) The Coming of Age. The trials of becoming adults in the Broken Lands.
(GAZ10) Tribal Milieu. Humanoid tribal life.
<-> Trials of the Lost City. A band of bugbears and orcs get together with their token goblin to explore the lands under the sky.

AC 1001 (Tier 1 – Level 2)

TimelineAC 1001Broken Lands

Still to be Edited
<-> (GAZ10) The Kings Palanquin – Scouting parties are sent into the surrounding areas to see their viability for invasion.

AC 1002 (Tier 1 – Level 3)

TimelineAC 1002Broken Lands

Still to be Edited
<-> (GAZ 10) The Hordes Life – A push into Darokin and the Steppes of Ethengar to test their strength.

AC 1003 (Tier 1 – Level 4)

TimelineAC 1003Broken Lands

Rumour Only
Mystery of the Travelling Dragonborn
– Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)

Still to be Edited
<-> (GAZ10) Attack of the Caravan – News of a Caravan heading to Glantri from Darokin rich with food and plunged.

AC 1004 (Tier 1 – Level 5)

TimelineAC 1004Broken Lands

Still to be Edited
<-> (GAZ10) The Deserters – Some of the horde has gone missing and elements are sent out to deal with them.

Phase Two (Levels 6-10)

AC 1005 (Tier 2 – Level 6)

TimelineAC 1005Broken Lands

Still to be Edited
(GAZ10) City of Oenkmar – The Jewel of the Broken Lands.

AC 1006 (Tier 2 – Level 7)

TimelineAC 1006Broken Lands

Still to be Edited
(GAZ10) Lets all Go to the Ball Game – A challenge has been issued in the Jewel of the Broken Lands. Can anyone survive the challenge.

AC 1007 (Tier 2 – Level 8)
TimelineAC 1007Broken Lands

Thanatos and the Azcans – The Missing Goblin Princes. The nation of the Azcan changes its belief structure. (Hollow World Adventures)Wed Group

Rumour Only
The Day Magic Died
– Their holy city was evacuated due to lave flooding.

Still to be Edited
(GAZ10) The Raids – Minor sorties are sent into Glantri, Ethengar and Darokin. Villages and farmsteads are targeted.

AC 1008 (Tier 2 – Level 9)
TimelineAC 1008Broken Lands

Rumours Only
Organisation – The various tribes of the broken lands are organising unlike any time in history. This has all the surrounding nations nervous as they have been used to the clans of this region fighting each other.

Still to be Edited
GAZ10 – The Raids – Major sorties are sent into Glantri, Ethengar and Darokin. Towns and Outposts are targeted.
GAZ10 – The Hordes Life – A new tribal chieftain has emerged.

AC 1009 (Tier 2 – Level 10)

TimelineAC 1009Broken Lands

Still to be Edited
GAZ10 – The Battle – Thar has sent his troops to push back the Master and his forces.

Phase Three (Levels 11-15)

AC 1010 (Tier 3 – Level 11)

TimelineAC 1010Broken Lands

Rumours Only
War of Darokin – Part 1 – War comes to Darokin as invaders swarm in from the west and push the republic to the left side of the lake. (Winter Event – Wrath of the Immortals – R – Nomads Invade Darokin)

Still to be Edited
GAZ10 – The Temple of Oenkmar – Something is happening in the hidden city.

AC 1011 (Tier 3 – Level 12)

TimelineAC 1011Broken Lands

Still to be Edited
GAZ10 – Waging War – Thar mobilises the Hordes

AC 1012 (Tier 3 – Level 13)

TimelineAC 1012Broken Lands

Rumours Only
War of Darokin – Part Three – A curse strikes Darokin causing much devastation. (Spring Event – Wrath of the Immortals – V – The Masters Revenge)

AC 1013 (Tier 3 – Level 14)

TimelineAC 1013Broken Lands

Still to be Edited
GAZ10 – The King Thar Affair – An attempted assassination of King Thar is made.

AC 1014 (Tier 3 – Level 15)

Phase Four (Levels 16-20)

AC 1015 (Tier 4 – Level 16)

TimelineAC 1015Broken Lands

Rumours Only
War for Glantri – Part Six – The Great Horde leaves the broken lands and invades Glantri. (Summer Event – Wrath of the Immortals – ZD – Thar looks to Glantri)

AC 1016 (Tier 4 – Level 17)

TimelineAC 1016Broken Lands

Still to be Edited
GAZ10 – Conquering Lands – The Horde is on the move

AC 1017 (Tier 4 – Level 18)
AC 1018 (Tier 4 – Level 19)

TimelineAC 1018Broken Lands

Rumours Only
War of Darokin – Part Eight – The Great Horde moves out of Glantri, into the Broken Lands and then into Darokin. (Winter Event – Wrath of the Immortals – ZR – Thar Moves South)
War of Darokin – Part Eight – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin. (Spring Event – Wrath of the Immortals – ZT – Heldanners Hit Thar)

AC 1019 (Tier 4 – Level 20)

Phase Five (Levels 21-25)

AC 1020 (Tier 5 – Level 21)
  • TimelineAC 1020Broken Lands
  • Still to be Edited
    • Many humanoids who lived above the ground died under the Heldannic Knight’s mighty blades; in fact, the words “Heldannic Knight” become a phrase to frighten young orcs with for generations to come. Those humanoids who remain cower in their lairs. King Thar remains in control of the Crater, but little else. Many small groups raid or forage across the borders of the greatly expanded Broken Lands into northern Darokin.
    • GAZ10 – The Path of the Conqueror – A quest for Immortality.

Content Updates

  • 2022-01-15 – Added in AC 1010 to 1020.
  • 2021-10-25 – Added in timeline for 1008 and 1009 with a timeline cleanup.
  • 2021-05-09 – Moved the mini campaign to its own entry.
  • 2021-02-28 – Adding in extra character options and clean up.
  • 2020-08-23 – Timeline cleanup.
  • 2020-08-06 – Added in Timeline for AC 1007.
  • 2020-04-23 – Migration of content from my google site.
  • 2020-04-16 – Structure and move HUmanoid pantheon to its own post calling it the Outcast Pantheon.
  • 2020-03-03 – Added in Timeline for AC 1006.
  • 2020-02-18 – Added in Timeline for AC 1005.
  • 2020-01-14 – Added in Timeline for AC 1004.
  • 2019-12-31 – Added in Timeline for AC 1003.
  • 2019-12-24 – Added in Timeline for AC 1002.
  • 2019-12-17 – Added in Timeline for AC 1001.
  • 2019-12-11 – Add in Timeline for AC 1000.
  • 2019-11-28 – Races and religion added and updated.
D&D Gazetteer

Mystara setting

The Known World Region: Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Shadowlands, Ylaruam

Other Places of Note: Alphatia and Thyatis, Norwold Region, Thunder Rift

Hollow World

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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