Dungeons & Dragons Gazetteer Pathfinder

DnD Gaz KW Shadowlands

Dungeons and Dragons – Mystara

Gazetteer #13 – The Known World – The Shadowlands

(Also known as The Shadow Elves)

Source: The Shadow Elves (0e-gaz-13)

This is the thirteenth of the Gazetteers detailing the hated elves of the setting. The Shadow Elves. They are the equivalent of the Drow for the D&D Forgotten Realms setting, but with notable exceptions to their design.

Firstly they are not evil, they may not be good, but they are not evil as standard.

They are pale skinned, white haired elves and some with birthmarks seen as the touch of their god for destined greatness.

They have the same antagonistic hatred of the surface elves, being the boogy men of folk lore. Play nice little elvesies or the Shadow Elves will come and take you away.

They have all the drow abilities, but not the affinity with spiders in particular. Being an arachnophobic this was a good distinction.

They also have a technology edge most other cultures have not reached, thanks to a god who understands science and its value.

They live in the Shadowlands, under the countries of the known world (no underdark here) and exist in a kill or be killed relationship with other shadowland races.

Dark is the underworld. Darker are the lands of the Shadow Elves. Far underneath the rugged Broken Lands, even deeper than the deepest caverns of the trolls, live these pale-faced warriors. Their law is that of the Immortal Rafiel, and their mystical strength that is their Soul Crystals. Together they will guide people of the shadows to the lands under the sun.​

Shadowlands Character Options

Shadowlands in the Known World

Shadow Elves of the Known World – No Known Presence

The Shadowlands are located under the nations of the known world.

Shadowbound – their homelands.
Dwarf: Stone – they delved too far.

Locations of Note

Shadow Elves live in the Shadowlands

Elven Clans of the Shadowlands





Section still under development

Blood (Scattenalfen) – a group of fiend worshiping elves.
Shadow – a group of elves in the darkness.
Spirit – another group of elves in the darkness.

Darkness – homeland of these secretive people.

Deep – their homelands.

Wrath of the Immortals Timeline

Phase One (Levels 1-5)

AC 1000 (Tier 1 – Level 1)
AC 1001 (Tier 1 – Level 2)
AC 1002 (Tier 1 – Level 3)
  • TimelineAC 1002Shadowlands
    • Shadowlands Journey – After learning to survive in the Shadowlands, it is now time to journey home after discovering a clue on how to get there.
  • Still to be Edited
    • (GAZ13) Spider Hunt! – Spiders from the Blood elves are causing trouble and various groups try and deal with it.
    • The Blight – City of Paradise – Gea’s End
AC 1003 (Tier 1 – Level 4)
  • TimelineAC 1003Shadowlands
  • Still to be Edited
    • Out of the Abyss – Gracklstugh – Finding the Dark Dwarves and making deals might lead to a way home.
AC 1004 (Tier 1 – Level 5)
  • TimelineAC 1004Shadowlands
  • Still to be Edited
    • (mdt) Hungry Waystation – A place in the darkness where people can rest.
    • (mdt) Trade is Out Sword – Toll for travel.
    • Out of the Abyss – Neverlight Grove – The home of the Myconids.
    • Rise of the Drow – Descent into the Underworld
    • Tales of the Old Margrave – The Griffon Hatchling Heist

Phase Two (Levels 6-10)

AC 1005 (Tier 2 – Level 6)
  • TimelineAC 1005Shadowlands
  • Still to be Edited
    • (mdt) Abandoned Shrine – A safe haven in the darkness.
    • Out of the Abyss – Blingdenstone – The city of the Dark Gnomes
AC 1006 (Tier 2 – Level 7)
  • TimelineAC 1006Shadowlands
  • Still to be Edited
    • (GAZ13) Follow the Patsy – An academic who wants to explore the shadowlands and has hired some guides.
    • Out of the Abyss – Escape from the Shadowlands – A way out leads to Rockhome.
    • Tales of the Old Margrave – The Tongue of Derende
    • Tales of the Old Margrave – Blood and Thorns
AC 1007 (Tier 2 – Level 8)
  • TimelineAC 1007Shadowlands
    • Thanatos and the Azcans – The dark elves of the hollow world travel to the surface world guiding travellers to the inner world.
    • Thanatos and the Nithians – Long dormant creatures of worlds core are awake and moving, consuming all in their path.
    • The Day Magic Died – The quiet in the dark, no war, no conquest, no skirmishes, just the quiet before the storm.
  • Still to be Edited
    • (GAZ13) Something Rotten in the Warrens – This is causing pollution in the main water source, and for the people to live it needs to be cleaned up.
    • Out of the Abyss – Mantol-Derith – Trouble in the neutral meeting outpost.
    • The Rise of the Drow – The Scourge of Embla
AC 1008 (Tier 2 – Level 9)
  • TimelineAC 1008Shadowlands
  • Still to be Edited
    • Out of the Abyss – Decent into the Depths – Looking for the source of the troubles.
    • Out of the Abyss – Gravehollow – The source of knowledge in the shadowlands may contain the key.
AC 1009 (Tier 2 – Level 10)
  • TimelineAC 1009Shadowlands
    • Shadowlands Audience – The dwarven King of Rockhome is seeking adventures with knowledge of the Shadowlands.
  • Still to be Edited
    • DAZ13 – Death in Darokin – As part of their operations, they are starting to deal with key positions in Darokin City.

Phase Three (Levels 11-15)

AC 1010 (Tier 3 – Level 11)
AC 1011 (Tier 3 – Level 12)
AC 1012 (Tier 3 – Level 13)
AC 1013 (Tier 3 – Level 14)
AC 1014 (Tier 3 – Level 15)

Phase Four (Levels 16-20)

AC 1015 (Tier 4 – Level 16)
AC 1016 (Tier 4 – Level 17)
AC 1017 (Tier 4 – Level 18)
AC 1018 (Tier 4 – Level 19)
  • TimelineAC 1018Shadowlands
  • Still to be Edited
    • Wrath of the Immortals: – Event ZZ – Fall 1009 – The Week Without Magic – The Glantrians activate their device and all magic in the world is gone for a week

Notes from the Mini Gazetteer Campaign

This campaign was never played by my group as they wanted to get stuck into the storyline.

Notable changes to the setting:
– They are Drow, but not evil, bound to demons, or using spider motifs. They also have albinoism instead of being dark skinned.
– They have access to technology unknown to most of the world.
– This setting is good to keep the rest of it secret from my players so less is more in context of this blog.

Content Updates

  • 2022-01-15 – Adding in AC 1010 to 1018.
  • 2021-10-25 – Added in AC 1008 and AC 1009 with Timeline cleanup.
  • 2021-02-28 – Added in character options and links.
  • 2020-10-02 – Added more into details from my Realm Works transfer.
  • 2020-08-24 – Timeline Cleanup.
  • 2020-08-06 – Added in Timeline for AC 1007.
  • 2020-04-23 – Migrated content from my google site to here.
  • 2020-04-17 – Structure and moved the shadowlands pantheon to its own page.
  • 2020-04-01 – Structure.
  • 2020-03-03 – Added in Timeline for AC 1005.
  • 2020-02-18 – Added in Timeline for AC 1005.
  • 2020-01-14 – Added in Timeline for AC 1004.
  • 2019-12-31 – Added in Timeline for AC 1003.
  • 2019-12-17 – Adding in Timeline for AC 1001.
  • 2019-12-11 – Added in Timeline for AC 1000.
  • 2019-11-28 – Updating races and religions found in the region.
D&D Gazetteer

Mystara setting

The Known World Region: Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Shadowlands, Ylaruam

Other Places of Note: Alphatia and Thyatis, Norwold Region, Thunder Rift

Hollow World

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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