Dungeons and Dragons – Mystara
Adventures in AC 1006 – School Assignment – Werewolf Hunt
The Silver Quarrel
Source: The Principalities of Glantri (gaz3)
This adventure was originally part of the Basic Adventures section of Gazetteer 3 – Principalities of Glantri which I modified and one of the changes to be investigated as part of the Wrath of the Immortals storyline.
This features in the following sections:
- Gazetteer – Glantri
- AC 1006 – School Assignment – Werewolf Hunt. (15th Sviftmont – 10th month) While on assignment from the Great School of Magic your invited on a Warewolf Hunt by a Noble.
The Original Concept
“After this mission in Beggars’ Court, we ran short of components and weapons. There was an opening in Vyonnes for a were-hunt so we went shopping at the Silver Quarrel, a specialty shop for anti-werewolf devices.
“Our first clues led us to the Chateau de Morlay. The Baron graciously invited us to stay for the night and offered us the help of his tower guards to search the forest. The night after, at die camp, his guards turned into werewolves and chased us for several nights. None of our weapons harmed them.
“We arrived in Vyonnes the night of Carnival but the creatures easily tracked us
through the crowd. At the Silver Quarrel we found the owner trading silver – which we had paid him – for weapons. His partner was a dwarf. How he came to Vyonnes still is a mystery. As it turns out, the shop owner was a werewolf who delivered the weapons to the Canine Protection Society. Meanwhile, he was selling phony silver blades to his foes; but we brought that trade to a quick end. After a bloody fight, the other werewolves died from the true silver weapons we found in the shop. Several days later, we received a scroll of apology from the Baron and word that he had his Tower Guards replaced.”
- Adventure Level: 6-8, Expert
- Topic: The Canine Protection Society.
- Interesting Features: Intrigue at Chateau de Morlay; a good fight against the werewolves during the Carnival of Vyonnes in a shop filled with silver weapons.
- Campaign Hook: The Baron – true master of the werewolves – keeps on sending his
- canine followers after the party.
It is set after the Glantrian Mini campaign as year 7 at the great school of magic, was the alternate storyline available. Could be run anytime in the sixth to eight years in Glantri.
More to be written about the outcome.
(Tier 1 – Introduction 11/46)
(Tier 2 – Investigation 16/50)
AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)
Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4
Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20 –
Phase 5 (Tier 5 – tba)
Phase 6 (Tier 6 – tba)
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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