Dungeons and Dragons – Mystara
Adventures in AC 1015 – War in Glantri – Rebellion
Dreams of Power and Glory
Source: The Principalities of Glantri (gaz3)
This adventure was originally part of the Basic Adventures section of Gazetteer 3 – Principalities of Glantri which I modified and one of the changes to be investigated as part of the Wrath of the Immortals storyline.
This features in the following sections:
- Gazetteer – Glantri
- AC 1015 – War in Glantri – Rebellion. To help the war effort you must raise taxes in your inherited domain.
The Original Concept
“Loyal to my friend as always, I decided to be his seneschal for some time. My first task was to help gather the tax from the wilder ranges of the dominion. That was not easy; the farmers there resisted the new baron’s authority.
“Before we knew what was happening, half the dominion revolted. The land so generously awarded to my friend was a nest of Free Fundamentalist Farmers. They despised noble authority and were fighting to remain independent. Quickly, they raised a force of a hundred fifty men armed with pitchforks and flails, and besieged the tower. The Guards were barely able to defend the walls, so my friends and I went out on a special mission: to find the leader of the F.F.F. and dismantle their organization.
“They used a few horrible monsters they rented from the Monsters Handlers’ Union, but we eventually dealt with these and captured the insurgents’ leader. He was none other than a lowly wizard. Once he was captured, a chunk of the F.F.F. went home. The others were dealt with in more traditional ways – induction into the army!”
- Adventure Level: 20-25, Companion (converts to 15 to 17)
- Topic: Mass rebellion in a barony, a plot from a rival wizard to take over the barony.
- Interesting Features: Hordes of unionized monsters protecting the wizard; proletarian terrorists armed with green slime bombs harassing the imperialist baronial forces.
- Campaign Hook: Subversive activists from the F.F.F. (secretly controlled by a rival House) keep on attempting to raise more followers among the baron’s people.
- War Machine: F.F.F. Militiamen – Troop Class Fair, BR 58, 150 troops on foot.
It is set after the Glantrian Mini campaign as year 16 at the great school of magic, was the alternate storyline available. Could be run anytime in the fifthteeth to seventeenth year in Glantri.
More to be written about the outcome.
(Tier 1 – Introduction 11/46)
(Tier 2 – Investigation 16/50)
AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)
Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4
Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20 –
Phase 5 (Tier 5 – tba)
Phase 6 (Tier 6 – tba)
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Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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