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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1019

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1019

Overview

Phase Four (Character Level 20)

This is the 20th game year with all character reaching 21st level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 20– All characters are level 20 and will not reach level 21 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 20. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 21st level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1019

Note: <-> and Italic text indicates storylines run in the campaign.

Alfheim (AC 1019)
TimelineAC 1019Alfheim

Rumours Only
War of Alfheim – Part Ten – Armies are away to help the Sylvan Realm, Darokin and Wendar. The remaining elves turn to guerrilla tactics. (CM7 – The Tree of Life – Levels 8+)
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Alphatian Empire (AC 1019)

TimelineAC 1019Alphatian Empire

Rumours Only
War in Thyatis – Part Ten – Alphatia controls the Sea of Dawn and cuts off most of the access routes to Thyatis from its allies. (Fall Event – Wrath of the Immortals – ZX – Alphatians In Thyatis)
War in Thyatis – Part Ten – Thyatis withdraws from the war. (Fall Event – Wrath of the Immortals – ZY – Thyatis Quits the Field)
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)
Escalation – After the week without magic, Alphatia tries to pull itself back together, the war comes to a standstill. (Winter Event – Wrath of the Immortals – ZZA – Thousand Wizards Convene)
War in Glantri – Part Ten – Alphatian wizards lay waste to Glantri with unmatched magical might being brought together for the first time in this worlds history. (Winter Event – Wrath of the Immortals – ZZB – The War Ends)
Goodbye Alphatia – the continent of Alphatia is destroyed in retaliation during the final battle. (Winter Event – Wrath of the Immortals – ZZC – Alphatia Sinks)

Atruaghin Clans (AC 1019)

TimelineAC 1019Atruaghin Clans

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Broken Lands (AC 1019)

TimelineAC 1019Broken Lands

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Darokin (AC 1019)
TimelineAC 1019Darokin

Rumours Only
Council of Darokin
– Part 15 – A meeting to discuss how best to limit the warfare. (Wrath of the Immortals – Phase Four)
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

War in Darokin – Part Five – An ongoing war for the nation. A domain on the edge of the Malpheggi swamp is changing rulers, and help in needed in sorting out the paperwork. (X10 – Red Arrow, Black Shield), (CM9 – Legacy of Blood – Level 15-19)

Still to be Edited
Wrath of the Immortals – Phase 3 – Part 1 – Darokin City – The final clue.

Ethengar (AC 1019)

TimelineAC 1019Ethengar

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Rumour Only
Ethengar Totem
– Year of the Fowl
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Five Shires (AC 1019)

TimelineAC 1019Five Shires

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Glantri (AC 1019)

TimelineAC 1019Glantri

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)
War in Glantri – Part Ten – Alphatian wizards lay waste to Glantri with unmatched magical might being brought together for the first time in this worlds history. A missing mage sparks a hunt for their killer. (Winter Event – Wrath of the Immortals – ZZB – The War Ends), (CM8 – The Endless Stair – Levels 15-20)

Still to be Edited
Wrath of the Immortals – Phase 3 – Part 2 – Glantri City – The end of the campaign.

Hollow World (AC 1019)

TimelineAC 1019Hollow World

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Ierendi (AC 1019)

TimelineAC 1019Ierendi

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Karameikos (AC 1019)

TimelineAC 1019Karameikos

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Minrothad (AC 1019)
TimelineAC 1019Minrothad (Tier 4 – Level 20)

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Still to be Edited
GAZ9 – Quest for the Tree of Life – Bring back a sapling or cutting to grow a new Tree of Life

Northern Reaches (AC 1019)

TimelineAC 1019Northern Reaches

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Norwold Region (AC 1019)
TimelineAC 1019Norwold Region

(CM1) War for Norworld – Part Ten – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. One of the domains of Norwold is being overrun by undead and needs assistance. A curse in Norwold needs assistance. A war machine of Blackmore is brought online again. An elven lord is needed to recover an artefact. (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM3 – Sabre River, Levels 18-22), (CM4 – Earthshaker! – Levels 18-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Still to be Edited
M3 – Twilight Calling – Alphaks is near to his goals, is there anyone left to stop him.

Rockhome (AC 1019)
TimelineAC 1019Rockhome

Time Travel – Where Chaos Reigns – A portal to another time hold answers to the world in flux. A team needs to travel to where time has been manipulated and decide whether to interfere or have everything they know disappear into the possibilities of what might have happened. (CM6 – Where Chaos Reigns – Levels 17-19)

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Shadowlands (AC 1019)

TimelineAC 1019Shadowlands

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Skothar Continent (AC 1019)

TimelineAC 1019 – Skothar Continent

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Still to be Edited
Rappan Athuk – Rumours of an evil temple in the Forest of Hope.

Thunder Rift (AC 1019)
Thyatian Empire (AC 1019)

TimelineAC 1019Thyatian Empire

Rumours Only
War in Thyatis – Part Ten – Alphatia controls the Sea of Dawn and cuts off most of the access routes to Thyatis from its allies. (Fall Event – Wrath of the Immortals – ZX – Alphatians In Thyatis)
War in Thyatis – Part Ten – Thyatis withdraws from the war. (Fall Event – Wrath of the Immortals – ZY – Thyatis Quits the Field)
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Ylaruam (AC 1019)

TimelineAC 1019Ylaruam

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Campaign Events

Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter

Content Updates

  • 2022-07-27 – Linked in all the Wrath of the Immortals events.
  • 2022-01-15 – Added in notes for this game year.
  • 2021-10-31 – Adding in references for Skothar Continent.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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