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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1019

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1019

Overview

Phase Four (Character Level 20)

This is the 20th game year with all character reaching 21st level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 20– All characters are level 20 and will not reach level 21 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 20. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 21st level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1019

Note: <-> and Italic text indicates storylines run in the campaign.

Alfheim (AC 1019)
Alphatian Empire (AC 1019)
  • TimelineAC 1019Alphatian Empire
  • Still to be Edited
    • Wrath of the Immortals – Event ZZB – Winter 1009 – The War Ends – Alphatian wizards lay waste to Glantri with unmatched magical might being brought together for the first time in this worlds history.
    • Wrath of the Immortals – Event ZZC – Winter 1009 – Alphatia Sinks – the continent of Alphatia is destroyed in retaliation during the final battle.
Atruaghin Clans (AC 1019)
Broken Lands (AC 1019)
Darokin (AC 1019)
  • TimelineAC 1019Darokin
  • Still to be Edited
    • Wrath of the Immortals – Phase 3 – Part 1 – Darokin City – The final clue.
Ethengar (AC 1019)
Five Shires (AC 1019)
Glantri (AC 1019)
  • TimelineAC 1019Glantri
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
  • Still to be Edited
    • Wrath of the Immortals – Phase 3 – Part 2 – Glantri City – The end of the campaign.
    • Wrath of the Immortals – Event ZZB – Winter 1009 – The War Ends – Alphatian wizards lay waste to Glantri with unmatched magical might being brought together for the first time in this worlds history.
Hollow World (AC 1019)
Ierendi (AC 1019)
Karameikos (AC 1019)
Minrothad (AC 1019)
  • TimelineAC 1019Minrothad
  • Still to be Edited
    • GAZ9 – Quest for the Tree of Life – Bring back a sapling or cutting to grow a new Tree of Life
Northern Reaches (AC 1019)
Norwold Region (AC 1019)
  • TimelineAC 1019Norwold Region
  • Still to be Edited
    • M3 – Twilight Calling – Alphaks is near to his goals, is there anyone left to stop him.
Rockhome (AC 1019)
Shadowlands (AC 1019)
Skothar Continent (AC 1019)
  • TimelineAC 1019 – Skothar Continent
  • Still to be Edited
    • Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
Thunder Rift (AC 1019)
Thyatian Empire (AC 1019)
Ylaruam (AC 1019)

Campaign Events

Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter

Content Updates

  • 2022-01-15 – Added in notes for this game year.
  • 2021-10-31 – Adding in references for Skothar Continent.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session Recordings – Campaign Journals

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B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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