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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1016

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1016

Overview

Phase Four (Character Level 17)

This is the 17th game year with all character reaching 18th level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 17 – All characters are level 17 and will not reach level 18 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 17. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 18th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1016

Note: <-> and Italic text indicates storylines run in the campaign.

Alfheim (AC 1016)
TimelineAC 1016Alfheim

Rumours Only
War for Alfheim – Part Seven – Armies are away to help the Sylvan Realm, Darokin and Wendar. The migration of elves leaving the great forest is slow, and finally reaches the mountains. (Winter Event – Wrath of the Immortals – ZJ – Elves Winter in Cruth Mountains), (CM7 – The Tree of Life – Levels 8+)

Still to be Edited
GAZ5 – The Great Hunt – The king is hunted through his former lands.

Alphatian Empire (AC 1016)

TimelineAC 1016Alphatian Empire

Rumours Only
War for Dawn – Part Seven – The Alphatian Empire push the Thyatian Empire off the Isle of Dawn. (Spring Event – Wrath of the Immortals – ZK – The Stalemate is Broken)

Still to be Edited
GAZB – Journey to Alphaks Volcano – The Alphatian Empire has declared war against the Immortal Alphaks

Atruaghin Clans (AC 1016)
Broken Lands (AC 1016)

TimelineAC 1016Broken Lands

Still to be Edited
GAZ10 – Conquering Lands – The Horde is on the move

Darokin (AC 1016)
TimelineAC 1016Darokin

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Shadowdusk Hold under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

War in Darokin – Part Seven – An ongoing war for the nation. A domain on the edge of the Malpheggi swamp is changing rulers, and help in needed in sorting out the paperwork. (X10 – Red Arrow, Black Shield), (CM9 – Legacy of Blood – Level 15-19)

Rumours Only
Council of Darokin – Part 12 – A meeting to discuss how best to limit the warfare. (Wrath of the Immortals – Phase Four)
War for Alfheim – Part Seven – The migration of elves leaving the great forest is slow, and finally reaches the mountains. (Winter Event – Wrath of the Immortals – ZJ – Elves Winter in Cruth Mountains)
War for Darokin – Part Seven – The armies of the five shires move into Darokin. (Spring Event – Wrath of the Immortals – ZL – Shires Reinforce Darokin)

Ethengar (AC 1016)

TimelineAC 1016Ethengar

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Rumours Only
Ethengar Totem
– Year of the Horse
War in Norwold – Part Seven – The plague gets worse and spreads out from the Heldannic Territories and Ethengar to the Northern Reaches and Ylaruam. (Spring Event – Wrath of the Immortals – ZM – The Plague Intensifies)

Still to be Edited
GAZ12 – The Golden Horde Conquers the World – The Horde is on the move.

Five Shires (AC 1016)

TimelineAC 1016Five Shires

Rumours Only
War for Darokin – Part Seven – The armies of the five shires move into Darokin. (Spring Event – Wrath of the Immortals – ZL – Shires Reinforce Darokin)

Glantri (AC 1016)
TimelineAC 1016Glantri

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

War in Glantri – Part Seven – To help the war effort you must clear out a mine overrun with red dragons. A missing mage sparks a hunt for their killer. (Red Dragons), (CM8 – The Endless Stair – Levels 15-20)

Still to be Edited
GAZ3 – Archmagi Graduation Test – The archmagi Test of Wizardry to Obtain a mastery from the Great School of Magic

Hollow World (AC 1016)
Ierendi (AC 1016)
  • TimelineAC 1016Ierendi
  • Still to be Edited
    • GAZ4 – The Tougher the Challenge, the Greater the Glory – An invitation has been made to visit the Honour Island Mages
Karameikos (AC 1016)

TimelineAC 1016Karameikos

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Rumours Only
War for Alfheim – Part Seven – The migration of elves leaving the great forest is slow, and finally reaches the mountains. (Winter Event – Wrath of the Immortals – ZJ – Elves Winter in Cruth Mountains)

Minrothad (AC 1016)
TimelineAC 1016Minrothad (Tier 4 – Level 17)

Still to be Edited
GAZ9 – A Simple Wish – Break into a clan hold and recover part of their relic

Northern Reaches (AC 1016)

TimelineAC 1016Northern Reaches

Rumours Only
War in Norwold – Part Seven – The plague gets worse and spreads out from the Heldannic Territories and Ethengar to the Northern Reaches and Ylaruam. (Spring Event – Wrath of the Immortals – ZM – The Plague Intensifies)

Norwold Region (AC 1016)
TimelineAC 1016Norwold Region

(CM1) War for Norworld – Part Seven – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. The plague gets worse and spreads out from the Heldannic Territories and Ethengar to the Northern Reaches and Ylaruam. One of the domains of Norwold is being overrun by undead and needs assistance. An elven lord is needed to recover an artefact. (Spring Event – Wrath of the Immortals – ZM – The Plague Intensifies), (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)

War of the Dragon Queen – Part Seven – War with the Cult of the Dragon. (Tyranny of Dragons)

Still to be Edited
M1 – Into the Maelstrom – The war for Norwold intensifies

Rockhome (AC 1016)
Shadowlands (AC 1016)
Skothar Continent (AC 1016)
  • TimelineAC 1016 – Skothar Continent
  • Still to be Edited
    • Quests of Doom (V3) – Niavark’s Revenge
    • Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
Thunder Rift (AC 1016)
Thyatian Empire (AC 1016)

TimelineAC 1016Thyatian Empire

Rumours Only
War for Dawn – Part Seven – The Alphatian Empire push the Thyatian Empire off the Isle of Dawn. (Spring Event – Wrath of the Immortals – ZK – The Stalemate is Broken)
War for Thyatis – Part Seven – The outer lying colonies of Thyatis revolt and declare independence. (Winter Event – Wrath of the Immortals – ZI – Possessions Revolt)

Ylaruam (AC 1016)

TimelineAC 1016Ylaruam

Relic Hunter – Lizardskin Bed. A chance to find a magical treasure.

Still to be Edited
War in Norwold – Part Seven – The plague gets worse and spreads out from the Heldannic Territories and Ethengar to the Northern Reaches and Ylaruam. (Spring Event – Wrath of the Immortals – ZM – The Plague Intensifies)
GAZ2 – The Dead Place – The battlegrounds where the Immortal Thanatos fought and lost has reawaken

Campaign Events

Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter

Content Updates

  • 2022-01-15 – Added in notes for this game year.
  • 2021-10-31 – Adding in references for Skothar Continent.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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