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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1016

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1016

Overview

Phase Four (Character Level 17)

This is the 17th game year with all character reaching 18th level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 17 – All characters are level 17 and will not reach level 18 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 17. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 18th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1016

Note: <-> and Italic text indicates storylines run in the campaign.

Alfheim (AC 1016)
  • TimelineAC 1016Alfheim
  • Still to be Edited
    • GAZ5 – The Great Hunt – The king is hunted through his former lands.
Alphatian Empire (AC 1016)
  • TimelineAC 1016Alphatian Empire
  • Still to be Edited
    • Wrath of the Immortals – Event ZS – Winter 1008 – Alphatians Reach Ylaruam – The Empire of Alphatia invade Ylaruam and move south to take Thyatis from the North
    • GAZB – Journey to Alphaks Volcano – The Alphatian Empire has declared war against the Immortal Alphaks
Atruaghin Clans (AC 1016)
Broken Lands (AC 1016)
  • TimelineAC 1016Broken Lands
  • Still to be Edited
    • Wrath of the Immortals – Event ZR – Winter 1008 – Thar Moves South – The Great Horde moves out of Glantri, into the Broken Lands and then into Darokin
    • GAZ10 – Conquering Lands – The Horde is on the move
Darokin (AC 1016)
  • TimelineAC 1016Darokin
  • Still to be Edited
    • Wrath of the Immortals – Event ZR – Winter 1008 – Thar Moves South – The Great Horde moves out of Glantri, into the Broken Lands and then into Darokin
    • Wrath of the Immortals – Event ZT – Spring 1009 – Heldanners Hit Thar – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin
Ethengar (AC 1016)
  • TimelineAC 1016Ethengar
  • Still to be Edited
    • GAZ12 – The Golden Horde Conquers the World – The Horde is on the move.
Five Shires (AC 1016)
Glantri (AC 1016)
  • TimelineAC 1016Glantri
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
    • War in Glantri – Red Dragons. To help the war effort you must clear out a mine overrun with red dragons.
  • Still to be Edited
    • Wrath of the Immortals – Event ZQ – Fall 1008 – Rad Grows Desperate – Construction of a failsafe device begins in Glantri City
    • Wrath of the Immortals – Event ZR – Winter 1008 – Thar Moves South – The Great Horde moves out of Glantri, into the Broken Lands and then into Darokin
    • GAZ3 – Archmagi Graduation Test – The archmagi Test of Wizardry to Obtain a mastery from the Great School of Magic
Hollow World (AC 1016)
Ierendi (AC 1016)
  • TimelineAC 1016Ierendi
  • Still to be Edited
    • GAZ4 – The Tougher the Challenge, the Greater the Glory – An invitation has been made to visit the Honour Island Mages
Karameikos (AC 1016)
Minrothad (AC 1016)
  • TimelineAC 1016Minrothad
  • Still to be Edited
    • GAZ9 – A Simple Wish – Break into a clan hold and recover part of their relic
Northern Reaches (AC 1016)
  • TimelineAC 1016Northern Reaches
  • Still to be Edited
    • Wrath of the Immortals – Event ZT – Spring 1009 – Heldanners Hit Thar – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin.
Norwold Region (AC 1016)
  • TimelineAC 1016Norwold Region
  • Still to be Edited
    • Wrath of the Immortals – Event ZT – Spring 1009 – Heldanners Hit Thar – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin
    • M1 – Into the Maelstrom – The war for Norwold intensifies
Rockhome (AC 1016)
Shadowlands (AC 1016)
Skothar Continent (AC 1016)
  • TimelineAC 1016 – Skothar Continent
  • Still to be Edited
    • Quests of Doom (V3) – Niavark’s Revenge
    • Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
Thunder Rift (AC 1016)
Thyatian Empire (AC 1016)
Ylaruam (AC 1016)
  • TimelineAC 1016Ylaruam
  • Still to be Edited
    • Wrath of the Immortals – Event ZS – Winter 1008 – Alphatians Reach Ylaruam – The Empire of Alphatia invade Ylaruam and move south to take Thyatis from the North
    • Wrath of the Immortals – Event ZT – Spring 1009 – Heldanners Hit Thar – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin
    • GAZ2 – The Dead Place – The battlegrounds where the Immortal Thanatos fought and lost has reawaken

Campaign Events

Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter

Content Updates

  • 2022-01-15 – Added in notes for this game year.
  • 2021-10-31 – Adding in references for Skothar Continent.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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