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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1017

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1017

Overview

Phase Four (Character Level 18)

This is the 18th game year with all character reaching 19th level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 18 – All characters are level 18 and will not reach level 19 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 18. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 19th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1017

Note: <-> and Italic text indicates storylines run in the campaign.

Alfheim (AC 1017)
  • TimelineAC 1017Alfheim
  • Still to be Edited
    • GAZ5 – Into the Bad Magic Point – A link to the Sphere of Entropy Is going out of control and threatens to drag the world with it.
Alphatian Empire (AC 1017)
  • TimelineAC 1017Alphatian Empire
  • Still to be Edited
    • Wrath of the ImmortalsEvent ZU – Spring 1009 – Thyatis Gets no Aid – Thyatis stands alone against the Alphatian Empire
    • Wrath of the Immortals – Event ZV – Summer 1009 – Alphatians Enter Thyatis – The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire
    • Wrath of the Immortals – Event ZY – Fall 1009 – Thyatis Quits the Field – Thyatis withdraws from the war
Atruaghin Clans (AC 1017)
Broken Lands (AC 1017)
Darokin (AC 1017)
Ethengar (AC 1017)
  • TimelineAC 1017Ethengar
  • Still to be Edited
    • Travelling Hordes of Mercenaries in the Great War – They are invited into the final battle
Five Shires (AC 1017)
Glantri (AC 1017)
  • TimelineAC 1017Glantri
  • Still to be Edited
    • Wrath of the Immortals – Event ZV – Summer 1009 – Alphatians Enter Thyatis – The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire
Hollow World (AC 1017)
Ierendi (AC 1017)
Karameikos (AC 1017)
Minrothad (AC 1017)
Northern Reaches (AC 1017)
  • TimelineAC 1017Northern Reaches
  • Still to be Edited
    • Wrath of the Immortals – Event ZV – Summer 1009 – Alphatians Enter Thyatis – The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire
    • Wrath of the Immortals – Event ZX – Fall 1009 – Alphatians In Thyatis – Alphatia controls the Sea of Dawn and cuts off most of the access routes to Thyatis from its allies
Norwold Region (AC 1017)
  • TimelineAC 1017Norwold Region
  • Still to be Edited
    • Wrath of the Immortals – Event ZV – Summer 1009 – Alphatians Enter Thyatis – The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire
    • Wrath of the Immortals – Event ZW – Fall 1009 – Elves Reach Wendar – The migration of elves to the north reach the region of Wendar
    • Wrath of the Immortals – Event ZX – Fall 1009 – Alphatians In Thyatis – Alphatia controls the Sea of Dawn and cuts off most of the access routes to Thyatis from its allies
Rockhome (AC 1017)
Shadowlands (AC 1017)
Skothar Continent (AC 1017)
  • TimelineAC 1017 – Skothar Continent
  • Still to be Edited
    • Quests of Doom (V3) – Niavark’s Revenge
    • Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
Thunder Rift (AC 1017)
Thyatian Empire (AC 1017)
  • TimelineAC 1017Thyatian Empire
  • Still to be Edited
    • Wrath of the ImmortalsEvent ZU – Spring 1009 – Thyatis Gets no Aid – Thyatis stands alone against the Alphatian Empire.
    • Wrath of the Immortals – Event ZV – Summer 1009 – Alphatians Enter Thyatis – The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire
    • Wrath of the Immortals – Event ZX – Fall 1009 – Alphatians In Thyatis – Alphatia controls the Sea of Dawn and cuts off most of the access routes to Thyatis from its allies
    • Wrath of the Immortals – Event ZY – Fall 1009 – Thyatis Quits the Field – Thyatis withdraws from the war.
Ylaruam (AC 1017)
  • TimelineAC 1017Ylaruam
  • Still to be Edited
    • GAZ2 – Treasure Hunt – The Bead of Oblivion – Each of the facets of this bead has a power that suppresses, erases, or discourages recall of the Nithian Empire’s dark sorceries, worships, and necromancy.
    • GAZ2 – The Valley of Diamonds – Source of the wealth of Sinbad, a sailor of legend.

Campaign Events

Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter

Content Updates

  • 2022-01-15 – Added in my notes for this game year.
  • 2021-10-31 – Adding in references for Skothar Continent.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

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B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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