Dungeons and Dragons ā Mystara
Wrath of the Immortals Timeline – AC 1017
Overview
Phase Four (Character Level 18)
This is the 18th game year with all character reaching 19th level over the winter new year period. Some characters have advanced to this point from year AC 1000.
Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.
Party Level 18 – All characters are level 18 and will not reach level 19 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 18. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.
With these adventures, my players will reach 19th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.
Nations of the World – AC 1017
Note: <-> and Italic text indicates storylines run in the campaign.
Alfheim (AC 1017)
- Timeline – AC 1017 – Alfheim
- Still to be Edited
- GAZ5Ā ā Into the Bad Magic PointĀ ā A link to the Sphere of Entropy Is going out of control and threatens to drag the world with it.
Alphatian Empire (AC 1017)
- Timeline – AC 1017 – Alphatian Empire
- Still to be Edited
- Wrath of the Immortals– Event ZU – Spring 1009Ā ā Thyatis Gets no AidĀ ā Thyatis stands alone against the Alphatian Empire
- Wrath of the ImmortalsĀ ā Event ZV – Summer 1009Ā ā Alphatians Enter ThyatisĀ ā The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire
- Wrath of the ImmortalsĀ ā Event ZY – Fall 1009Ā ā Thyatis Quits the FieldĀ ā Thyatis withdraws from the war
Atruaghin Clans (AC 1017)
Broken Lands (AC 1017)
- Timeline – AC 1017 – Broken Lands
- Still to be Edited
- GAZ10Ā ā The WarlordĀ ā A new leader is crowned king.
Darokin (AC 1017)
- Timeline – AC 1017 – Darokin
- Council of Darokin – Part 13 – A meeting to discuss how best to limit the warfare.
- Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Mad Wizardās Lair under Darokin City.
Ethengar (AC 1017)
- Timeline – AC 1017 – Ethengar
- Ethengar Totem – Year of the Sheep
- Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.
- Still to be Edited
- Travelling Hordes of Mercenaries in the Great WarĀ ā They are invited into the final battle
Five Shires (AC 1017)
Glantri (AC 1017)
- Timeline – AC 1017 – Glantri
- Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
- War in Glantri – Act of Enfiefment. To help the war effort you must raise political support for your inherited domain.
- Still to be Edited
- Wrath of the ImmortalsĀ ā Event ZV – Summer 1009Ā ā Alphatians Enter ThyatisĀ ā The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire
Hollow World (AC 1017)
Ierendi (AC 1017)
Karameikos (AC 1017)
- Timeline – AC 1017 – Karameikos
- Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
Minrothad (AC 1017)
Northern Reaches (AC 1017)
- Timeline – AC 1017 – Northern Reaches
- Still to be Edited
- Wrath of the ImmortalsĀ ā Event ZV – Summer 1009Ā ā Alphatians Enter ThyatisĀ ā The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire
- Wrath of the ImmortalsĀ ā Event ZX – Fall 1009Ā ā Alphatians In ThyatisĀ ā Alphatia controls the Sea of Dawn and cuts off most of the access routes to Thyatis from its allies
Norwold Region (AC 1017)
- Timeline – AC 1017 – Norwold Region
- Still to be Edited
- Wrath of the ImmortalsĀ ā Event ZV – Summer 1009Ā ā Alphatians Enter ThyatisĀ ā The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire
- Wrath of the ImmortalsĀ ā Event ZW – Fall 1009Ā – Elves Reach WendarĀ ā The migration of elves to the north reach the region of Wendar
- Wrath of the ImmortalsĀ ā Event ZX – Fall 1009Ā ā Alphatians In ThyatisĀ ā Alphatia controls the Sea of Dawn and cuts off most of the access routes to Thyatis from its allies
Rockhome (AC 1017)
Shadowlands (AC 1017)
Skothar Continent (AC 1017)
- Timeline – AC 1017 – Skothar Continent
- Still to be Edited
- Quests of Doom (V3) – Niavark’s Revenge
- Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
Thunder Rift (AC 1017)
Thyatian Empire (AC 1017)
- Timeline – AC 1017 – Thyatian Empire
- Still to be Edited
- Wrath of the Immortals– Event ZU – Spring 1009Ā ā Thyatis Gets no AidĀ ā Thyatis stands alone against the Alphatian Empire.
- Wrath of the ImmortalsĀ ā Event ZV – Summer 1009Ā ā Alphatians Enter ThyatisĀ ā The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire
- Wrath of the ImmortalsĀ ā Event ZX – Fall 1009Ā ā Alphatians In ThyatisĀ ā Alphatia controls the Sea of Dawn and cuts off most of the access routes to Thyatis from its allies
- Wrath of the ImmortalsĀ ā Event ZY – Fall 1009Ā ā Thyatis Quits the FieldĀ ā Thyatis withdraws from the war.
Ylaruam (AC 1017)
- Timeline – AC 1017 – Ylaruam
- Still to be Edited
- GAZ2Ā ā Treasure HuntĀ ā The Bead of OblivionĀ – Each of the facets of this bead has a power that suppresses, erases, or discourages recall of the Nithian Empire’s dark sorceries, worships, and necromancy.
- GAZ2Ā ā The Valley of DiamondsĀ ā Source of the wealth of Sinbad, a sailor of legend.
Campaign Events
Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter
Content Updates
- 2022-01-15 – Added in my notes for this game year.
- 2021-10-31 – Adding in references for Skothar Continent.
Mystara Timeline
Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

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