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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1017

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1017

Overview

Phase Four (Character Level 18)

This is the 18th game year with all character reaching 19th level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 18 – All characters are level 18 and will not reach level 19 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 18. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 19th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1017

Note: <-> and Italic text indicates storylines run in the campaign.

Alfheim (AC 1017)
TimelineAC 1017Alfheim

Rumours Only
War of Alfheim – Part Eight – Armies are away to help the Sylvan Realm, Darokin and Wendar. The remaining elves turn to guerrilla tactics. (CM7 – The Tree of Life – Levels 8+)
War in Glantri – Part Eight – Some of the elves of Alfheim travelling north are forced into the Glantrian mountains and catch the plague. (Fall Event – Wrath of the Immortals – ZP – Ethengarians Ambush Elves)

Still to be Edited
GAZ5 – Into the Bad Magic Point – A link to the Sphere of Entropy Is going out of control and threatens to drag the world with it.

Alphatian Empire (AC 1017)

TimelineAC 1017Alphatian Empire

Rumours Only
War in Thyatis – Part Eight – The war moves to the sea of dawn, on the surface and in the sky. (Summer Event – Wrath of the Immortals – ZO – Imperial Navies Clash)

Atruaghin Clans (AC 1017)
Broken Lands (AC 1017)
TimelineAC 1017Darokin

Council of Darokin – Part 13 – A meeting to discuss how best to limit the warfare.

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Mad Wizard’s Lair under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

War in Darokin – Part Eight – An ongoing war for the nation. A domain on the edge of the Malpheggi swamp is changing rulers, and help in needed in sorting out the paperwork. (X10 – Red Arrow, Black Shield), (CM9 – Legacy of Blood – Level 15-19)

Ethengar (AC 1017)

TimelineAC 1017Ethengar

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Rumours Only
Ethengar Totem
– Year of the Sheep
War in Glantri – Part Eight – The plague from Ethengar makes it was into the Broken Lands and Glantri. (Summer Event – Wrath of the Immortals – ZN – Plague Reaches Glantri)
War in Glantri – Part Eight – Some of the elves of Alfheim travelling north are forced into the Glantrian mountains and catch the plague. (Fall Event – Wrath of the Immortals – ZP – Ethengarians Ambush Elves)
War in Norwold – Part Eight – The Heldannic Knights and the warriors of Ostland enter Ethengar and massacre armies near Tromso. (Summer Event – Wrath of the Immortals – ZN – Massacre at Tromso)

Still to be Edited
Travelling Hordes of Mercenaries in the Great War – They are invited into the final battle

Five Shires (AC 1017)
Glantri (AC 1017)
TimelineAC 1017Glantri

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

War in Glantri – Part Eight – To help the war effort you must raise political support for your inherited domain. A missing mage sparks a hunt for their killer. (Act of Enfiefment), (CM8 – The Endless Stair – Levels 15-20)

Rumours Only
War in Glantri – Part Eight
– The plague from Ethengar makes it was into the Broken Lands and Glantri. (Summer Event – Wrath of the Immortals – ZN – Plague Reaches Glantri)
War in Glantri – Part Eight – Some of the elves of Alfheim travelling north are forced into the Glantrian mountains and catch the plague. (Fall Event – Wrath of the Immortals – ZP – Ethengarians Ambush Elves)

Hollow World (AC 1017)
Ierendi (AC 1017)
Karameikos (AC 1017)
Minrothad (AC 1017)

TimelineAC 1017Northern Reaches

Rumours Only
War in Norwold – Part Eight
– The Heldannic Knights and the warriors of Ostland enter Ethengar and massacre armies near Tromso. (Summer Event – Wrath of the Immortals – ZN – Massacre at Tromso)

TimelineAC 1017Norwold Region

(CM1) War for Norworld – Part Eight – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. The Heldannic Knights and the warriors of Ostland enter Ethengar and massacre armies near Tromso. One of the domains of Norwold is being overrun by undead and needs assistance. A curse in Norwold needs assistance. A war machine of Blackmore is brought online again. An elven lord is needed to recover an artefact. (Summer Event – Wrath of the Immortals – ZN – Massacre at Tromso), (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM3 – Sabre River, Levels 18-22), (CM4 – Earthshaker! – Levels 18-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)

Rumours Only
War in Glantri – Part Eight – The plague from Ethengar makes it was into the Broken Lands and Glantri. (Summer Event – Wrath of the Immortals – ZN – Plague Reaches Glantri)
War in Glantri – Part Eight – Some of the elves of Alfheim travelling north are forced into the Glantrian mountains and catch the plague. (Fall Event – Wrath of the Immortals – ZP – Ethengarians Ambush Elves)

TimelineAC 1017Rockhome

Time Travel – Where Chaos Reigns – A portal to another time hold answers to the world in flux. A team needs to travel to where time has been manipulated and decide whether to interfere or have everything they know disappear into the possibilities of what might have happened. (CM6 – Where Chaos Reigns – Levels 17-19)

Shadowlands (AC 1017)
Skothar Continent (AC 1017)
  • TimelineAC 1017 – Skothar Continent
  • Still to be Edited
    • Quests of Doom (V3) – Niavark’s Revenge
    • Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
Thunder Rift (AC 1017)
Thyatian Empire (AC 1017)

TimelineAC 1017Thyatian Empire

Rumours Only
War in Thyatis – Part Eight – The war moves to the sea of dawn, on the surface and in the sky. (Summer Event – Wrath of the Immortals – ZO – Imperial Navies Clash)

Ylaruam (AC 1017)
  • TimelineAC 1017Ylaruam
  • Still to be Edited
    • GAZ2 – Treasure Hunt – The Bead of Oblivion – Each of the facets of this bead has a power that suppresses, erases, or discourages recall of the Nithian Empire’s dark sorceries, worships, and necromancy.
    • GAZ2 – The Valley of Diamonds – Source of the wealth of Sinbad, a sailor of legend.

Campaign Events

Newmont (1) – Mid Winter
Vatermont (2) – End Winter
Thaumont (3) – Start Spring
Flaurmont (4) – Mid Spring
Yarthmont (5) – End Spring
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter

Content Updates

  • 2022-01-15 – Added in my notes for this game year.
  • 2021-10-31 – Adding in references for Skothar Continent.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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