Dungeons and Dragons – Mystara
Adventures in AC 1011 – War in Glantri – Fire Night
Dark is the Night
Source: The Principalities of Glantri (gaz3)
This adventure was originally part of the Basic Adventures section of Gazetteer 3 – Principalities of Glantri which I modified and one of the changes to be investigated as part of the Wrath of the Immortals storyline.
This features in the following sections:
- Gazetteer – Glantri
- AC 1011 – War in Glantri – Fire Night. (26th Eirmont – 11th month) To help the war effort you investigate rumours relating to the Followers of the Flame.
The Original Concept
“I woke up one night after this horrible nightmare. I dreamt of this fellow of Krondahar running away from hooded men with torches. They were burning his house.
“I went out for a stroll and learnt it was Fire Night. There was a fire around the block and hooded men walking away. I don’t believe in coincidences! I was able to help a Krondaharian merchant, who claimed the Followers of Fire attempted to take his life. He would pay a great amount of gold if my friends and I put an end to this barbarity.
“It took us a few days to find the secret place where the Followers of Fire met. We had some trouble dealing with various fire creatures guarding the area and the disciples who discovered us. After the battle, we captured their leader, but found out he knew nothing. We delivered the fellow to the merchant for safe keeping.
“Using connections with the Fellowship of the Pouch and lots of gold, we found the culprits’ hideout. Capturing them was easy, except they turned out not to be true followers. In fact, they were morons working for the Thugs’ Guild. They had been paid by some Krondaharian visitor to torch a house!
“The so-called Krondaharian merchant was a nobleman from the House of Singhabad, an illusionist who desired revenge on the Followers of the Fire. We’d been had!”
- Adventure Level: 12-15, Expert (converts to 12-13)
- Topic: Followers of Fire; House of Singhabad.
- Interesting Features: Fire elementalists, fire creatures, illusionists, and city thugs.
- Campaign Hook: The PCs rescue the Followers of the Fire leader, perhaps entering the secret sect. The nobleman hires more thugs to get rid of witnesses, i.e. the PCs.
It is set after the Glantrian Mini campaign as year 12 at the great school of magic, was the alternate storyline available. Could be run anytime in the twelfth or thirteenth years in Glantri.
More to be written about the outcome.
(Tier 1 – Introduction 11/46)
(Tier 2 – Investigation 16/50)
AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)
Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4
Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20 –
Phase 5 (Tier 5 – tba)
Phase 6 (Tier 6 – tba)
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Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
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