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Campaign Dungeons & Dragons Roleplaying

DnD Adv 1006 Relic Hunter Sparkling Spear

Dungeons and Dragons – Mystara

Adventures AC 1006 – Relic Hunter – Sparkling Spear

The Sparkling Spear

Source: The Emirates of Ylaruam (gaz2)

This adventure was originally part of the Basic Adventures section of Gazetteer 2 – The Emirates of Ylaruam which I modified and one of the changes to be investigated as part of the Wrath of the Immortals storyline.

Ylaruam
gaz2 D&D BECMI Ylaruam

This features in the following sections:

  • Gazetteer – Ylaruam
  • Timeline
    • AC 1006 – Relic Hunter – Sparkling Spear. A chance to find a magical treasure.

The Original Concept

This device was crafted for Farid when he accompanied Al-Kalim on his quests to other planes. On the Prime Plane it is a spear + 4 vs. efreet and other denizens of the Plane of Fire (+ 6 if wielded on the Plane of Fire). It has the see invisible power (Expert Rulebook, page 60), and it sparkles with a dazzling light whenever a denizen of the Plane of Fire approaches within 300 feet. This is a well-known item on the Plane of Fire from the exploits of the mighty Al-Kalim, and most denizens of the Plane of Fire fear and respect its wielder

Staging: This famous historical device was stolen from the Archives of the University of Ylaruam several decades ago. The thieves, Magian Fire Worshippers, have removed it to a hidden sanctuary in the Nithian highlands, where they intend to use it in quests on the Plane of Elemental Fire. Reports of its location may come from travelers or denizens from the Plane of Fire (where the spear has been used recently by Magians), or from the prophecies of True Believing clerics.

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Details

  • Adventure Level: 4-14, Expert (converts to 6 to 10)
  • Topic: Magical Treasure that is different every year.
  • Interesting Features: A treasure that helps you against fire elementals.
  • Campaign Hook: A chance to delve into the history of the hero.

Note: See Ylaruam Adventures relating to Relic Hunter details. I intend for this item to be linked to other locations and adventures at various level, so gaining the item is not the end of the storyline. The item will also have other abilities once it enters play.

The Outcome

Not run as part of the campaign.

Can be run anywhere in the second five years of the campaign from year Six to Year Ten, and can be adapted to run at other levels as an ongoing adventure option.

Conclusion

More to be written about the outcome.

D&D Adventures

Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam

Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)

1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber

1007 AC (Year 8) – (5/16) – Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died

Year 9 – 6, Year 10 – 5

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books, Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities, Transports (Airships, Ground, Ships)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session Recordings – Campaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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