Dungeons and Dragons – Mystara
Adventures in AC 1016 – War in Glantri – Red Dragons
Source: The Principalities of Glantri (gaz3)
This adventure was originally part of the Basic Adventures section of Gazetteer 3 – Principalities of Glantri which I modified and one of the changes to be investigated as part of the Wrath of the Immortals storyline.
This features in the following sections:
- Gazetteer – Glantri
- AC 1016 – War in Glantri – Red Dragons. To help the war effort you must clear out a mine overrun with red dragons.
The Original Concept
“The Chamberlain of the Land summoned us for a new mission. A highly inflammable ore had been discovered in a mine, but this attracted swarms of red dragons. The local army proved insufficient to deal with the threat and a solution was urgently needed.
“At about the same time, the Great School of Magic made a great discovery, a new secret weapon. They wanted us to try it out for the occasion. The thing looked like a huge dragonfly, clearly a magical construct made of metal. The hollow interior was spacious enough for ten people. A large enchanted rotating tube stuck out of the thing’s mouth, and was capable of shooting meteor swarms. One man sat in each of the crystal bug eyes, one to guide the dragonfly’s flight with magical knobs and levers, the other to shoot the meteor swarms. On both sides of the dragonfly was a large opening with a staff mounted on a swivel that could launch magic missiles in a rapid fire.
“Away we flew in our proud machine, against the dragons. The younger red dragons fell like flies. More than once we barely avoided a fire blast or a tail lash by maneuvering wildly. Finally, we met the leader of the dragons – an ancient, huge, utterly evil dragon. Our dragonfly was already damaged; we shot a hole through the dragon’s wing just as its breath weapon was finishing off our craft. The crash wrecked the invention, but we and the dragon survived; we had to kill it on the ground, using all of our wit and bravery.
“We brought the wreck back to school and declared it worked perfectly well, but they refused to pay us. The wizards were furious at the great machine’s destruction. Fortunately, we received a pension from the Chamberlain, who was delighted at the dragons’ demise and the Great School’s consternation!”
“Unfortunately, one of the meteors hit the mine entrance, blowing up the ore. The mine owner was ruined and ended up in the gutter. I guess he hated us for the rest of his life, dragons or not!”
- Adventure Level: 26-30, Masters (converts to 17 to 18)
- Topic: Mass dragon slaughter.
- Interesting Features: A wondrous flying machine loaded with utterly destructive weapons; a dragon battle like no man has fought before; a strange ore that attracts dragons.
- Campaign Hook: The mine owner is ruined and later becomes a boss at the Thugs’ Guild, an enemy of the PCs.
It is set after the Glantrian Mini campaign as year 17 at the great school of magic, was the alternate storyline available. Could be run anytime in the seventeenth to eighteenth year in Glantri.
More to be written about the outcome.
(Tier 1 – Introduction 11/46)
(Tier 2 – Investigation 16/50)
AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)
Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4
Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20 –
Phase 5 (Tier 5 – tba)
Phase 6 (Tier 6 – tba)
Campaign References: Books,
Patrons: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction,
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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