Dungeons and Dragons – Mystara
Adventures AC 1004 – Relic Hunter – Carnelian Idol
The Carnelian Idol
Source: The Emirates of Ylaruam (gaz2)
This adventure was originally part of the Basic Adventures section of Gazetteer 2 – The Emirates of Ylaruam which I modified and one of the changes to be investigated as part of the Wrath of the Immortals storyline.
This features in the following sections:
- Gazetteer – Ylaruam
- AC 1004 – Relic Hunter – Carnelian Idol. A chance to find a magical treasure.
The Original Concept
This magical idol is a small griffin carved in a red gemstone. When it is touched, the victim’s mind is filled with murmuring voices which compel it to march off into the wilderness in search of its master.
Its master is a long-dead wizard of a long-dead civilization. The idol will lead the victim to a ruined dwelling or city where other treasures may be found. But the victim cannot resist the impulse to go immediately. This treasure is often found in the hands of a corpse that marched immediately out into the desert without proper preparations, or glittering in the sands where it was dropped by its last victim, who is now bones scattered and covered by the dunes.
Staging: The Carnelian Idol may be buried in the treasure vault of the ruins of an ancient Thyatian fort in the village of Kirkuk. (See Kirkuk Scenario Ideas, The Ruined Fort.) The Idol’s location may be traced through the last owner, the noted Thyatian mage Moracles who died in the destruction of the fort. Records of the mage’s possessions are available through the Mage’s Guild of Thyatis, and Moracles’ death in the defense of Kirkuk is mentioned in several tales of Al-Kalim’s campaign against the Thyatian overlords.
- Adventure Level: 4-14, Expert (converts to 6 to 10)
- Topic: Magical Treasure that is different every year.
- Interesting Features: A treasure that compels you to walk to a lost city.
- Campaign Hook: A chance to discover a lost city.
Note: See Ylaruam Adventures relating to Relic Hunter details. I intend for this item to be linked to other locations and adventures at various level, so gaining the item is not the end of the storyline. The item will also have other abilities once it enters play.
Not run as part of the campaign.
Can be run anywhere in the second five years of the campaign from year Six to Year Ten, and can be adapted to run at other levels as an ongoing adventure option.
More to be written about the outcome.
(Tier 1 – Introduction 11/46)
(Tier 2 – Investigation 16/50)
AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)
1008 AC (Year 9) – (0/6)
1009 AC (Year 10) – (0/5)
Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4
Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20 –
Phase 5 (Tier 5 – tba)
Phase 6 (Tier 6 – tba)
Campaign References: Books,
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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