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Galaxy Guide Roleplaying Star Wars

SW GG M17

Star Wars – Galaxy Guide

Section M17

Source: Force Awakens Beginner Game (sw-ffg-b-fa), Wookieepedia (web-sWiki)

N16n17n18
M16 – m17 – m18
L16L17l18
Locations of M17

Position values are derived from:

  • 1st is Bottom to Top 13 to 14 (M)
  • 2nd is Left to Right is 16 to 17 (16)

Darkknell (OR)

Darkknell orbited three aging and weak suns in the Knel’char system. The main star Knel’char I was a dying star while the smaller Knel’char II and Knel’char III were too weak to provide adequate sunlight to the planet. These two smaller suns orbited each other as they circled Knel’char I. A standard day on Darkknell lasted 32 standard hours due to the planet’s slow rotation, which resulted in very long days and nights depending on latitude and seasonal patterns. These factors contributed to the planet’s distinctive name of “Darkknell.” Despite these factors, its terrestrial atmosphere made it a suitable home for various species, including Humans, Duros, and Sullustans.

Darkknell was situated along the strategically important hyperlane Hydian Way and was an important trading center for millennia. Due to its strategic location, Darkknell became the regional headquarters for several galactic corporations and briefly served as the capital of Sith Lord Daiman’s Daimanate during the Republic Dark Age. Known exports included iridum and other products essential to the manufacture of starfighters. Known urban centers included Xakrea and Raykel.

Malastare to Darkknell
  • Hyperlane Major H5 Hydian Way
  • Coordinates 14.1 16.8 to 13.8 17.6
  • Map N16 (MR) to M17 (OR)
  • Distance 1.1
  • Time 13 hrs 12 min
  • Check Average – Upgrade (2) Setback (3)
Darkknell to Eriadu

[Eriadu Planetary Data File]

  • Hyperlane Major H5 Hydian Way
  • Coordinates 13.8 17.6 to 13.6 18.4
  • Map M17 (OR) to M18 (OR)
  • Distance 1.0
  • Time 12 hrs
  • Check Average – Upgrade (2) Setback (4)
Sanrafsix to Darkknell
  • Hyperlane Minor Duros Space Run
  • Coordinates 14.3 17.4 to 13.8 17.6
  • Map N17 (OR) to M17 (OR)
  • Distance 0.7
  • Time 16 hrs 48 min
  • Check Average – Upgrade (2) Setback (4)
Malastare to Darkknell
  • Hyperlane Minor Seswenna Expansion (Not Shown)
  • Coordinates 14.1 16.8 to 13.8 17.6
  • Map N16 (MR) to M17 (OR)
  • Distance 1.1
  • Time 2 days 4 hrs 48 min
  • Check Daunting – Upgrade (3) Setback (3)
Darkknell to Clak’dor
  • Hyperlane Minor Seswenna Expansion (Not Shown)
  • Coordinates 13.8 17.6 to 13.6 18.7
  • Map M17 (OR) to M18 (OR)
  • Distance 1.3
  • Time 2 days 14 hrs 24 min
  • Check Daunting – Upgrade (3) Setback (4)

Haruun Kal (MR)

  • Al’Har System, Dustig Sector, The Mid Rim
  • Coordinates – 13.7 17.0 (M17)

The planet Haruun Kal (Above the Clouds in Basic, also known as Haruun Kul or Al’Har I), located in the Dustig sector of the Mid Rim on the Gevarno Loop, was the homeworld of the famed Jedi Master Mace Windu. Its capital is Pelek Baw.

Indupar (MR)

Indupar was a Mid Rim world in Ado sector. It was the capital of the Induparan Crown Worlds. It was ruled by the Induparan Monarchy and House Indupar, including King Dahon Indupar during the New Order. During the Clone Wars, Indupar was located within Separatist space. The Imperial Governor of the Induparan Crown Worlds was Mirash Peet. Imperial Commodore Soleric commanded the 16th Escort Force, escorting merchant convoys through the Induparan to protect them from the Free Lance.

Medth to Indupar
  • Hyperlane Minor Ado Spine
  • Coordinates 13.5 17.3 to 13.4 17.3
  • Map M17 (MR NS) to M17 (MR)
  • Distance 0.5
  • Time 12 hrs
  • Check Average – Upgrade (3) Setback (2)
Indupar to Eiattu
  • Hyperlane Minor Ado Spine
  • Coordinates 13.4 17.3 to 12.9 17.5
  • Map M17 (MR) to L17 (MR)
  • Distance 0.7
  • Time 16 hrs 48 min
  • Check Average – Upgrade (2) Setback (2)

Medth (MR NS)

Medth is a planet. The privateer Urias Xhaxin once raided the planet’s region in his ship, the Free Lance.

Vondarc to Medth
  • Hyperlane Major H4 Rimma Trade Route (not shown)
  • Coordinates 13.4 16.8 to 13.5 17.3
  • Map M16 (MR) to M17 (MR NS)
  • Distance 0.6
  • Time 7 hrs 12 min
  • Check Easy – Upgrade (3) Setback (2)
Medth to Sullust
  • Hyperlane Major H4 Rimma Trade Route (not shown)
  • Coordinates 13.5 17.3 to 13.5 17.8
  • Map M17 (MR NS) to M17 (OR)
  • Distance 0.5
  • Time 6 hrs
  • Check Easy – Upgrade (3) Setback (3)
Medth to Indupar
  • Hyperlane Minor Ado Spine
  • Coordinates 13.5 17.3 to 13.4 17.3
  • Map M17 (MR NS) to M17 (MR)
  • Distance 0.5
  • Time 12 hrs
  • Check Average – Upgrade (3) Setback (2)

Sullust (OR)

Sullust is the difficult homeworld of the Sullustan species. The lethal fumes produced by Sullust’s volcanos force the Sullustans to live in large, elaborate underground cave cities and systems. The planet is dominated by the SoroSuub Corporation, which recently seized control over the system and declared allegiance to the Empire. Not all Sullustans agree, and some are turning to the Rebel Alliance or their own resistance groups.

Sullust is the primary planet of the Sullust system, located in the Outer Rim Territories at the conjuncture of the Rimma Trade Route and the Silvestri Trace. It was the homeworld of the Sullustans.

Vondarc to Sullust
  • Hyperlane Major H4 Rimma Trade Route
  • Coordinates 13.4 16.8 to 13.5 17.8
  • Map M16 (MR) to M17 (OR)
  • Distance 1.1
  • Time 13 hrs 12 min
  • Check Easy – Upgrade (2) Setback (3)
Medth to Sullust
  • Hyperlane Major H4 Rimma Trade Route (not shown)
  • Coordinates 13.5 17.3 to 13.5 17.8
  • Map M17 (MR NS) to M17 (OR)
  • Distance 0.5
  • Time 6 hrs
  • Check Easy – Upgrade (3) Setback (3)
Sullust to Eriadu

[Eriadu Planetary Data File]

  • Hyperlane Major H4 Rimma Trade Route
  • Coordinates 13.5 17.8 or 13.6 18.4
  • Map M17 (OR) to M18 (OR)
  • Distance 0.7
  • Time 8 hrs 24 min
  • Check Easy – Upgrade (2) Setback (4)

Content Updates

  • 2021-07-01 – Coordinate and link updates.
  • 2020-12-15 – Hyperlane cleanup.
  • 2020-10-22 – Hyperlane cleanup.
  • 2020-10-05 – hyperlane links and clean ups.
  • 2020-07-06 – Changed hyperspace time calculator to base 24 instead of base 16.
Galaxy Map

Row V: (WIP V8)

Row U: (WIP U6, U7, U8, U10, U11, U12, U13, U14, U16)

Row T: (WIP T5, T6, T8, T9, T10, T11, T12, T13, T14, T15, T16)

Row S: (WIP S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, S15, S16, S18)

Row R: (WIP R3, R4, R5, R6, R7, R8, R9, R10, R11, R12, R13, R14, R15, R16, R17)

Row Q: (WIP Q3, Q4, Q5, Q6, Q7, Q8, Q9, Q10, Q11, Q12, Q13, Q14, Q15, Q16, Q17, Q18)

Row P: (WIP P3, P4, P5, P6, P7, P8, P9, P10, P11, P12, P13, P14, P15, P16, P17, P18, P19)

Row O: (WIP O3, O4, O5, O6, O7, O8, O9, O10, O11, O12, O14, O15, O16, O17, O18, O19)

Row N: (WIP N4, N5, N6, N7, N8, N9, N10, N11, N12, N13, N14, N15, N16, N17, N18, N19, N20)

Row M: (WIP M3, M5, M6, M7, M8, M9, M10, M11, M12, M13, M14, M15, M16, M17, M18, M19, M20, M21)

Row L: (WIP L1, L2, L3, L4, L5, L6, L7, L8, L9, L10, L12, L13, L14, L15, L16, L17, L18, L19, L20)

Row K: (WIP K3, K4, K5, K6, K7, K8, K9, K10, K11, K12, K13, K16, K17, K18, K19, K20, K21)

Row J: (WIP J4, J5, J6, J7, J8, J12, J13, J14, J15, J16, J17, J18, J19, J20, J21)

Row I: (WIP I5, I6, I7, I8, I12, I13, I16, I17, I18, I19)

Row H: (WIP H7, H10, H15, H16, H19, H20)

Row G: (WIP G7, G11, G16, G21)

Row F: (WIP F8)

Row C: (WIP C16)

Regions: The Deep Core, The Core Worlds, The Colonies, The Inner Rim, The Expansion Region, The Mid Rim, The Outer Rim, The Unknown Region

Special Region: Tingel Arm, Wild Space

Sectors: Anoat, Corellian, Elrood, Seswenna

WIP – Work in Progress

SW Planets

Core Worlds: Corellia, Phemis

Outer Rim: Bespin, Coyn, Elrood, Eriadu

Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)

References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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