Galaxy Guide Roleplaying Star Wars


Star Wars – Galaxy Guide L10

L-9 – L-10 – L-11
Galaxy Guide L10
Galaxy Guide L10

Aargau (CW)

Aargau was an astronomical object located in the galaxy’s Core Worlds, in grid square L-10 on the Standard Galactic Grid, that was headquarters of the Bank of Aargau.

Aargau (pronounced /är-‘gou/)[5] was a planet in the Zug system of the Core Worlds region, not far from Coruscant and the Corellian Run. It was run by and served as the headquarters for the Bank of Aargau, which was part of the InterGalactic Banking Clan. Numerous other banks and corporations were also based on Aargau, including the Z-Gomot Ternbuell Guppat Corporation. Aargau was an exceptionally wealthy world, due both to its status as a financial center, as well as the planet’s vast reserves of rare and precious metals.

Aargau was a member of the Galactic Republic from its discovery until the end of that galactic power.

Coruscant (CW)

Imperial Centre

Coruscant, also known as Imperial Center during the rule of the Galactic Empire, was an ecumenopolis – a city-covered planet, collectively known as Galactic City – in the Coruscant system of the Core Worlds. Though debated by historians, it was generally believed that Coruscant was the original homeworld of humanity. Noted for its cosmopolitan culture and towering skyscrapers, Coruscant’s population consisted of approximately one trillion citizens hailing from a vast array of both humanoid and alien species. In addition, Coruscant’s strategic location at the end of several major trade routes enabled it to grow in power and influence, causing the city-planet to surpass its early rivals and become the hub of galactic culture, education, finance, fine arts, politics and technology. It was the location of several major landmarks, including the Jedi Temple, Monument Plaza and the Senate Building.

Serving as the capital of the galaxy since the ancient days of the old Galactic Republic, Coruscant was at the center of many historic events, such as the Jedi Order’s conflict with the Sith. Although the planet fell under Sith occupation for a time, Republic forces ultimately liberated Coruscant with the aid of the Jedi Knights. Their victory was so decisive to the point where the Sith were all but extinct, replacing an age of darkness and strife with the democratic rule of the modern Galactic Republic. Retaining its status as galactic capital, it was on Coruscant where the Galactic Senate governed the galaxy for centuries, establishing an era of peace that lasted for almost a millennium under the protection of the Jedi peacekeepers.

During the fall of the Republic, political intrigue wrought by corruption and secession transformed Coruscant into a dangerous environment by the time of the Clone Wars – the first major war waged on a galactic scale in a thousand years. Between assassination plots and terrorist bombings, the Senate turned to the leadership of Supreme Chancellor Sheev Palpatine. As Palpatine’s authority increased exponentially, the presence of the Grand Army of the Republic on Coruscant also grew at a steady rate, from the establishment of the Coruscant Guard to building the Republic Center for Military Operations in the Federal District.

Following a direct attack on the capital by the Confederacy of Independent Systems in 19 BBY, the Senate granted additional wartime powers to Chancellor Palpatine who, on the eve of the New Order, declared all Jedi enemies of the state. Palpatine, who was, in fact, the Sith Lord Darth Sidious, succeeded in his scheme to turn the Republic into a military dictatorship. He then instructed the Grand Army clone troopers to execute Order 66 against their Jedi Generals, resulting in a galaxy-wide purge that all but destroyed the Jedi Order. Without the Jedi to oppose him, Palpatine dissolved the Republic and declared himself Galactic Emperor to the applause of the now Imperial Senate.

Coruscant continued to serve as galactic capital under the Empire, having become the Emperor’s official throneworld, although Palpatine himself disappeared from public view for the most part, choosing to leave the day-to-day business of governing the galaxy to his advisors on the Imperial Ruling Council.

Coruscant is the traditional capital of the Old republic, and the heart of galactic culture and influence. Emperor Palpatine renamed it Imperial Centre after seizing power. While the black hole at the centre of the Deep Core is the geographical centre of the galaxy, the origin point for the Republic and Imperial navigational charts remains Coruscant. The entire planet is covered in a dense urban cityscape, with the well-to-do living in the towers and upper levels, leaving the dregs of society to the lower levels. It is the centre of the Imperial power, the galactic bureaucracy, and many of the galaxy’s most powerful economic institutions and corporations.

Coruscant to Alsakan
  • Hyperlane Major H1 Perlemian Trade Route
  • Coordinates 12.0 10.0 to 12.2 9.9
  • Map L10 (CW) to L9 (CW)
  • Distance 0.3
  • Time 3 hrs 36 min
  • Check Easy – Upgrade (-) Setback (-)
Coruscant to Empress Teta
  • Hyperlane Minor Koros Tunk Line (secret)
  • Coordinates 12.0 10.0 to 12.0 10.5
  • Map L10 (CW) to L10 (DC)
  • Distance 0.5
  • Time 12 hrs
  • Check Average – Upgrades (3) Setback (-)
Coruscant to Galvoni
  • Hyperlane Minor Namadii Corridor
  • Coordinates 12.0 10.0 to 12.1 9.6
  • Map L10 (CW) to L9 (CW NS)
  • Distance 0.5
  • Time 12 hrs 0 min
  • Check Average – Upgrade (1) Setback (-)
Coruscant to Ixtlar
  • Hyperlane Major H2 Corellian Run
  • Coordinates 12.0 10.0 to 12.4 10.1
  • Map L10 (CW) to L10 (CW)
  • Distance 0.5
  • Time 6 hrs
  • Check Easy – Upgrade (-) Setback (-)
Coruscant to Metellos
  • Hyperlane Minor Metellos Trade Route (not shown)
  • Coordinates 12.0 10.0 to 11.9 10.0
  • Map L9 (CW) to K10 (CW NS)
  • Distance 0.1
  • Time 4 hrs 48 min
  • Check Hard – Upgrade (2) Setback (-)
Coruscant to N’Zoth
  • Hyperlane Minor Coruscant-N’Zoth hyperlane
  • Coordinates 12.0 10.0 to 11.9 10.5
  • Map L10 (CW) to K10 (CW)
  • Distance 0.6
  • Time 14 hrs 24 min
  • Check Average – Upgrade (-) Setback (-)

Empress Teta (DC IW)


Koros Major

Empress Teta is still a producer of carbonite, after thousands of years of mining and production. The Emperor’s Deep Core exploration efforts start in this system. It remains one of the more easily and frequently visited systems in the Deep Core.

Empress Teta, known as Koros Major during the lifetime of its namesake, was a planet located in the Empress Teta system, in the Koros sector of the Deep Core. It was connected via hyperspace routes to Prakith and Coruscant, being situated on the Byss Run, Carbonite Run, and Koros Trunk Line. It was orbited by the moon Atale. Empress Teta’s capital city was Cinnagar.

Coruscant to Empress Teta
  • Hyperlane Minor Koros Tunk Line (secret)
  • Coordinates 12.0 10.0 to 12.0 10.5
  • Map L10 (CW) to L10 (DC)
  • Distance 0.5
  • Time 12 hrs
  • Check Average – Upgrades (3) Setback (-)
Empress Teta to Korriban
  • Hyperlane Minor Daragon Trail (secret – not shown)
  • Coordinates 12.0 10.5 to 18.2 5.4
  • Map L10 (DC) to R5 (OR)
  • Distance 11.3
  • Time 22 days 14 hrs 24 min
  • Check Impossible (+7) – Upgrades (3) Setbacks (2)
Empress Teta to Prakith
  • Hyperlane Minor Byss Run (Sith secret)
  • Coordinates 12.0 10.5 to
  • Map L10 (DC) to K10 (DC)
  • Distance 0.8
  • Time 19 hrs 12 min
  • Check Average – Upgrade (4) Setback (-)
Empress Teta to Vulpter
  • Hyperlane Minor Carbonite Run (secret – not shown)
  • Coordinates 12.0 10.5 to 12.6 10.5
  • Map L10 (DC) to L10 (DC)
  • Distance 0.6
  • Time 1 day 4 hrs 48 min
  • Check Hard – Upgrade (4) Setback (-)

Ixtlar (CW)

Ixtlar was a planet in the Ixtlar system on of the Core Worlds, situated on the Corellian Run in the Ixtlar sector. It was covered in holographic advertisement signs. Almost any merchandise could be found on Ixtlar.

At an unknown time, a station at Ixtlar mysteriously exploded – it was the meeting place of a Human-only faction of the Bounty Hunters’ Guild and is rumored to have been sabotaged by a rival faction. This event pushed the Guild to accept recruits of all species, even allowing droids to join.

Coruscant to Ixtlar
  • Hyperlane Major H2 Corellian Run
  • Coordinates 12.0 10.0 to 12.4 10.1
  • Map L10 (CW) to L10 (CW)
  • Distance 0.5
  • Time 6 hrs
  • Check Easy – Upgrade (-) Setback (-)
Ixtlar to Corellia

Planetary Data File – Corellia

  • Hyperlane Major H2 Corellian Run
  • Coordinates 12.4 10.1 to 13.6 11.8
  • Map L10 (CW) to M11 (CW)
  • Distance 2.9
  • Time 1 day 12 hrs
  • Check Daunting – Upgrade (-) Setback (-)

Tython (DC)

  • Thython System, The Deep Core
  • Coordinates – 12.0 10.7 (L10)
  • Hyperlanes:

Tython is a largely inaccessible planet where the Force was thought to have been originally discovered in the ancient past. Early worshipers of the light side left the planet to eventually become the first Jedi Knights.

Tython was a terrestrial planet located in the galaxy’s Deep Core region that was shrouded in myth. The first Jedi cults built the Martyrium of Frozen Tears there, and some Jedi scholars made the case that Tython was the site of the Jedi Order’s first temple. During the Galactic Civil War, Doctor Chelli Lona Aphra led Darth Vader to Tython’s Meridional Ice Cap to mislead him as to the location of the Rebel Alliance’s main base, which was actually on the Outer Rim planet Hoth.

Vulpter (DC IW)

  • Vulpter System, The Deep Core
  • Coordinates – 12.5 10.4 (L-10)
  • OrganisationsArakyd
  • Hyperlanes:

Vulpter was the third planet of the Vulpter system in the Deep Core, and the homeworld of the sentient Vulptereen species. Originally an unspoiled world with a wide array of flora and fauna, Vulpter was transformed over the millennia into a massively polluted globe covered in waste and factories. This meant that the planet was unable to sustain itself in terms of agriculture, and was thus entirely reliant on importing foodstuffs from other worlds. Vulpter was a noted producer of starships, and was home to one of the galaxy’s largest podracer factories. Several corporations, such as Viper Sensor Intelligence Systems and Arakyd Industries, operated facilities on the planet.

Vulpter was a planet located in the galaxy’s Deep Core that was the homeworld of the Vulptereen podracer Dud Bolt. The KX-series security droid K-2SO was constructed on Vulpter, as were many of the Galactic Empire’s probe droids.

Vulpter became part of the galactic community at large between 20,000 and 15,000 BBY. The Vulptereens were among the founding members of the Trade Federation, an allegiance that proved catastrophic for Vulpter’s ecosystem. When the Federation seized control of the planet, the organization essentially turned the already-polluted world into an enormous junkyard. Following the establishment of the Galactic Empire, Vulpter was blockaded and cut off from all interplanetary trade,

Empress Teta to Vulpter
  • Hyperlane Minor Carbonite Run (secret – not shown)
  • Coordinates 12.0 10.5 to 12.6 10.5
  • Map L10 (DC) to L10 (DC)
  • Distance 0.6
  • Time 1 day 4 hrs 48 min
  • Check Hard – Upgrade (4) Setback (-)

Content Updates

  • 2021-12-31 – Added Arakyd.
  • 2021-12-27 – Adding BlasTech to Coruscant organisations.
  • 2021-07-07 – Coordinate and link updates.
  • 2020-12-15 – Hyperlane cleanup.
Galaxy Map

Row V: (WIP V8)

Row U: (WIP U6, U7, U8, U10, U11, U12, U13, U14, U16)

Row T: (WIP T5, T6, T8, T9, T10, T11, T12, T13, T14, T15, T16)

Row S: (WIP S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, S15, S16, S18)

Row R: (WIP R3, R4, R5, R6, R7, R8, R9, R10, R11, R12, R13, R14, R15, R16, R17)

Row Q: (WIP Q3, Q4, Q5, Q6, Q7, Q8, Q9, Q10, Q11, Q12, Q13, Q14, Q15, Q16, Q17, Q18)

Row P: (WIP P3, P4, P5, P6, P7, P8, P9, P10, P11, P12, P13, P14, P15, P16, P17, P18, P19)

Row O: (WIP O3, O4, O5, O6, O7, O8, O9, O10, O11, O12, O14, O15, O16, O17, O18, O19)

Row N: (WIP N4, N5, N6, N7, N8, N9, N10, N11, N12, N13, N14, N15, N16, N17, N18, N19, N20)

Row M: (WIP M3, M5, M6, M7, M8, M9, M10, M11, M12, M13, M14, M15, M16, M17, M18, M19, M20, M21)

Row L: (WIP L1, L2, L3, L4, L5, L6, L7, L8, L9, L10, L12, L13, L14, L15, L16, L17, L18, L19, L20)

Row K: (WIP K3, K4, K5, K6, K7, K8, K9, K10, K11, K12, K13, K16, K17, K18, K19, K20, K21)

Row J: (WIP J4, J5, J6, J7, J8, J12, J13, J14, J15, J16, J17, J18, J19, J20, J21)

Row I: (WIP I5, I6, I7, I8, I12, I13, I16, I17, I18, I19)

Row H: (WIP H7, H10, H15, H16, H19, H20)

Row G: (WIP G7, G11, G16, G21)

Row F: (WIP F8)

Row C: (WIP C16)

Regions: The Deep Core, The Core Worlds, The Colonies, The Inner Rim, The Expansion Region, The Mid Rim, The Outer Rim, The Unknown Region

Special Region: Tingel Arm, Wild Space

Sectors: Anoat, Corellian, Elrood, Seswenna

WIP – Work in Progress

Trade Route

Major: H1 – Perlemian Trade Route, H2 – Corellian Run, H3 – Corellian Trade Spine, H4 – Rimma Trade Route, H5 – Hydian Way

Medium: Ado Spine, Annaj-Houche Run, Anturi Reach, Axxila-Tangrene Run, Belsavis Run, Bothan Run, Braxant Run, Byss Run, Cadinth Run, Celenon Spur, Cerean Reach, Commenor Run, Coruscant-N’Zoth hyperlane, D’Aelgoth Trade Route, Dubrillion-Bescane hyperlane, Duros Space Run, Enarc Run, Entralla Route, Fedalle-Kuat hyperlane, Five Veils Route, Gamor Run, Garqi-Borosk hyperlane, Giju Run, Great Gran Run, Great Kashyyyk Branch, Harrin Trade Corridor, Hollastin Run, Kaaga Run, Koda Spur, Kuat Run, Lesser Lantillian Route, Lipsec Run, Listehol Run, Llanic Spice Run, Lutrillian Cross, Manda Merchant Route, Manda-Leritor Route, Metellos Trade Route, Mon Gazza-Lannik Route, Murgo Choke, Namadii Corridor, Nanth’ri Route, Nothoiin Corridor, Ootmian Pabol, Overic Griplink, Orvise Reach, Pabol Hutta, Pabol Sleheyron, Quellor Run, Rago Run, Randon Run, Reena Trade Route, Salin Corridor, Sanrafsix Corridor, Senex Trace, Senex-Juvex Loop, Seswenna Expansion, Shag Pabol, Shaltin Tunnels, Shapani Bypass, Sharlissian Trade Corridor, Shipwights’ Trace, Shiritoku Way, Shwuy Exchange, Spar Trade Route, Trax Tube, Trellen Trade Route, Triellus Trade Route, Trition Trade Route, Vaathkree Trade Corridor, Veragi Trade Route, Yankirk Route

Segment Coyn Route,

Minor: Bakura Trace, Burke’s Trailing Carbonite Run Coruscant-Dantooine hyperlane, Hidakai Pool, Ison Corridor, Manda-Roon Route, Minntooine Spur, Myto’s Arrow, Relgim Run, Prously’s Rim Run, Seswenna Expansion, Shapani Bypass, Tidal Circuit

Secret: Daragon Trail, Koros Trunk Line, Mandalorian Road, Metellos-Ilum hyperlane

Sector: Elrood-Derilyn Trade Route, Kidron-Dega Run

SW Planets

Core Worlds: Corellia, Phemis

Outer Rim: Bespin, Coyn, Elrood, Eriadu

Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)

References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline


By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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