Star Wars – Galaxy Region
The Inner Rim – IR
Source: Force Awakens Beginner Game (sw-b-fa), Wookieepedia (sWiki)
Galaxy Region – The Inner Rim
Originally called just the Rim when first opened for exploration and settlement in the early Republic, the Inner Rim gained its current name after scouts continued into the Expanded Rim, now known as the Expansion Region, The shape of the populated area is roughly semi-circular, with a northeastern bulge and narrowed eastern zone in the Slice, between the Trellen Trade Route and the Corellian Run.
The Inner Rim marks the original boundary of civilised, explored space. In its early days, it was the great frontier: raw and rugged. Corporate concerns and rapid colonisation quickly pushed the frontier further out, actually distorting the shape of the Inner Rim region in the process. Those avoiding the corporate exploitation of the Expanded Rim also avoided the eastern edge, creating the northeastern bulge. It wasn’t long before the Inner Rim was well within the realm of Republic commerce and politics.
Planets of the Inner Rim
- Atzerri – M14 – 13.9 14.0
- Champala – L8 – 12.7 8.7
- Harrin – L15 – 12.8 15.0
- Kiffex – L14 – 12.3 14.4
- Kiffu – L14 – 12.3 14.4
- Kooriva – M14 – 13.6 14.3
In the Inner Rim
The Hapes Cluster is home to the isolationist Hapes Consortium, an Allied Region of the Republic and the Empire. Hapes’ division from the rest of the galaxy is partially physical. The cluster is surrounded by a natural feature called the Transitory Mists, which interferes with hyperspace travel. Only a few stable routes link the cluster to the outside galaxy, and they are heavily guarded.
The Hapes Consortium is a matriarchal society dominated by royalty, etiquette, constant political intrigue, and assassinations. Their continual internal manoeuvring and gamesmanship focuses their attention on their own affairs. The Republic was happy to leave the Consortium alone. It appears the Empire is following suit.
The Harrin sector was located in the Trailing Sectors portion of the Inner Rim. It contained the Harrin system, the primary planet of which was also named Harrin. The Harrin system lay on the super-hyperroute known as the Corellian Trade Spine, and it was also situated at the endpoint of the Harrin Trade Corridor.
The area of space surrounding Harrin was explored between 20,000 BBY and 15,000 BBY. Harrin became a part of the Galactic Republic at some point between 17,000 BBY and 12,000 BBY. By the latter year, the planet fell within the territory known as the Corellian Hegemony, which was economically dominated by the Core Worlds planet Corellia.
During the Clone Wars of 22 BBY–19 BBY, Harrin fell within the borders of the Confederacy of Independent Systems. By 17 BBY, the Harrin system was situated in the territory controlled by the Galactic Empire.
Harrin Sector Locations:
- Harrin System, Harrin – L15 – 12.8 15.0
The Jaso sector was a sector located within the Inner Rim that contained the planet Thyferra. It was a significant medical area in the galaxy. Neuro-Saav Corporation had an important laboratory there, where both Cinto Alaras and Sommen worked.
Jaso Sector Locations:
- Polith System, Thyferra – L14 – 12.7 14.5
The Kiffu sector in the Inner Rim contained the Azurbani system, home to the planets Kiffu and Kiffex. It was ruled by the Kiffu Guardians, who were affiliated with the Galactic Republic. Both Tholme and T’ra Saa, respectively, were appointed Jedi Watchman of this sector.
Kiffu Sector Locations:
- Azurbani System, Kiffex / Kiffu – L14 – 12.3 14.4
The Western Reaches comprised an area of the galaxy. The planet of Jakku was located in a remote section of the Western Reaches.
Tashtor Sector – The Tashtor sector was a sector in the Western Reaches that included the planets Takodana and Castilon.
Western Reaches Locations:
Other System Locations:
- Chargi System, Champala – L8 – 12.7 8.7
- Datar System, Datar – L8 – 12.5 8.4
- Dearia System, Dearia – L8 – 12.8 8.6
- Mechis System, Mechis – L14 – 12.9 14.7
- Paqualis System, Paqualis – L8 – 12.9 8.4
- Wroone System, Wroona – L15 – 12.9 15.1
- Yag’Dhul System, Yag’Dhul – L14 – 12.8 14.9
- 2021-08-07 – Update to layout and menu.
- 2020-12 – Adding in systems from Row L.
- 2020-10-28 – Adding in new systems.
- 2020-10-06 – Links to galaxy segments.
- 2020-07 – Adding in more sections.
Medium: Ado Spine, Annaj-Houche Run, Anturi Reach, Axxila-Tangrene Run, Belsavis Run, Bothan Run, Braxant Run, Byss Run, Cadinth Run, Celenon Spur, Cerean Reach, Commenor Run, Coruscant-N’Zoth hyperlane, D’Aelgoth Trade Route, Dubrillion-Bescane hyperlane, Duros Space Run, Enarc Run, Entralla Route, Fedalle-Kuat hyperlane, Five Veils Route, Gamor Run, Garqi-Borosk hyperlane, Giju Run, Great Gran Run, Great Kashyyyk Branch, Harrin Trade Corridor, Hollastin Run, Kaaga Run, Koda Spur, Kuat Run, Lesser Lantillian Route, Lipsec Run, Listehol Run, Llanic Spice Run, Lutrillian Cross, Manda Merchant Route, Manda-Leritor Route, Metellos Trade Route, Mon Gazza-Lannik Route, Murgo Choke, Namadii Corridor, Nanth’ri Route, Nothoiin Corridor, Ootmian Pabol, Overic Griplink, Orvise Reach, Pabol Hutta, Pabol Sleheyron, Quellor Run, Rago Run, Randon Run, Reena Trade Route, Salin Corridor, Sanrafsix Corridor, Senex Trace, Senex-Juvex Loop, Seswenna Expansion, Shag Pabol, Shaltin Tunnels, Shapani Bypass, Sharlissian Trade Corridor, Shipwights’ Trace, Shiritoku Way, Shwuy Exchange, Spar Trade Route, Trax Tube, Trellen Trade Route, Triellus Trade Route, Trition Trade Route, Vaathkree Trade Corridor, Veragi Trade Route, Yankirk Route
Segment – Coyn Route,
Minor: Bakura Trace, Burke’s Trailing Carbonite Run Coruscant-Dantooine hyperlane, Hidakai Pool, Ison Corridor, Manda-Roon Route, Minntooine Spur, Myto’s Arrow, Relgim Run, Prously’s Rim Run, Seswenna Expansion, Shapani Bypass, Tidal Circuit
Row V: (WIP V8)
Row F: (WIP F8)
Row C: (WIP C16)
WIP – Work in Progress
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.