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Galaxy Guide Roleplaying Star Wars

SW GG K10

Star Wars – Galaxy Guide K-10

L-9L-10 – L-11
K-9 – K-10 – K-11
J-9 – J-10- J-11
Galaxy Guide K10

Fresia (CW NS)

  • Fre’ji System, Torranix Sector, Core Worlds
  • Coordinates – tba
  • OrganisationsIncom
  • Trade Routes
    • Agricultural Circuit

Fresia was a Core World that served as headquarters for Incom Corporation.

Metellos (CW)

Metellos was a planet in the galaxy’s Core Worlds region connected via hyperspace route to the planet Ilum. The route was mapped by hyperspace surveyors hired by the Jedi Order as Ilum was a world important to the training of a Jedi.

Coruscant to Metellos
  • Hyperlane Minor Metellos Trade Route (not shown)
  • Coordinates 12.0 10.0 to 11.9 10.0
  • Map L9 (CW) to K10 (CW NS)
  • Distance 0.1
  • Time 4 hrs 48 min
  • Check Hard – Upgrade (2) Setback (-)
Metellos to Ilum
  • Hyperlane Minor Metellos-Ilum hyperlane (jedi secret)
  • Coordinates 11.9 10.0 to 7.8 7.5
  • Map K10 (CW) to G7 (UR WS)
  • Distance 6.6
  • Time 13 days 4 hrs 48 min
  • Check Impossible (+3) – Upgrade (4)

N’Zoth (CW)

N’zoth was the fifth planet in the N’zoth system, located in the Farlax sector in the Koornacht Cluster, near the Core Worlds. It was most well known for being the home world of the Yevetha.

On the periphery of the Deep Core, it was connected via hyperspace route to Jedha and Coruscant.

Coruscant to N’Zoth
  • Hyperlane Minor Coruscant-N’Zoth hyperlane
  • Coordinates 12.0 10.0 to 11.9 10.5
  • Map L10 (CW) to K10 (CW)
  • Distance 0.6
  • Time 14 hrs 24 min
  • Check Average – Upgrade (-) Setback (-)
Jedha to N’Zoth
  • Hyperlane Minor Burke’s Trailing (not shown)
  • Coordinates 8.5 10.3 to 11.9 10.5
  • Map H10 (MR NS) to K10 (CW)
  • Distance 3.6
  • Time 7 days 4 hrs 48 min
  • Check Impossible (+1) – Upgrade (2) Setback (1)
N’Zoth to Ord Mantell
  • Hyperlane Minor Burke’s Trailing (not shown)
  • Coordinates 11.9 10.5 to 12.0 7.4
  • Map K10 (CW) to L7 (MR)
  • Distance 3.2
  • Time 6 days 9 hrs 36 min
  • Check Impossible – Upgrade (1) Setback (1)

Prakith (DC)

  • Prakith System, Sector 5, The Deep Core
  • Coordinates – 11.5.10.8 (K10)
  • Hyperspace Lanes:

This is the fortress world of the High Inquisitors, housing their headquarters, the Citadel Inquisitorius. Prakith is well defended in space and on the ground. High Inquisitors train and bring their unfortunate prisoners to this world.

Prakith was a mountainous fortress world located in the Prakith system of the Deep Core that, thanks to its unstable terrain and its isolation, was a difficult location to conquer by force. The planet was a powerful Sector 5 fortress world during the Galactic Civil War and later the personal empire of Moff Foga Brill.

Empress Teta to Prakith
  • Hyperlane Minor Byss Run (Sith secret)
  • Coordinates 12.0 10.5 to 11.5.10.8
  • Map L10 (DC) to K10 (DC)
  • Distance 0.8
  • Time 19 hrs 12 min
  • Check Average – Upgrade (4) Setback (-)
Prakith to Byss
  • Hyperlane Minor Byss Run (Sith secret)
  • Coordinates 11.5.10.8 to 11.5 11.8
  • Map K10 (DC) to K11 (DC)
  • Distance 1.0
  • Time 1 day
  • Check Hard – Upgrade (4) Setback (-)

Content Updates

  • 2022-01-07 – Added in Fresia and links to Incom.
  • 2021-07-07 – Coordinates and link updates.
  • 2020-12-14 – Hyperlane update.
  • 2020-11-05 – Added Metellos.
  • 2020-10-23 – Added in links for hyperlanes

.

Galaxy Map

Row V: (WIP V8)

Row U: (WIP U6, U7, U8, U10, U11, U12, U13, U14, U16)

Row T: (WIP T5, T6, T8, T9, T10, T11, T12, T13, T14, T15, T16)

Row S: (WIP S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, S15, S16, S18)

Row R: (WIP R3, R4, R5, R6, R7, R8, R9, R10, R11, R12, R13, R14, R15, R16, R17)

Row Q: (WIP Q3, Q4, Q5, Q6, Q7, Q8, Q9, Q10, Q11, Q12, Q13, Q14, Q15, Q16, Q17, Q18)

Row P: (WIP P3, P4, P5, P6, P7, P8, P9, P10, P11, P12, P13, P14, P15, P16, P17, P18, P19)

Row O: (WIP O3, O4, O5, O6, O7, O8, O9, O10, O11, O12, O14, O15, O16, O17, O18, O19)

Row N: (WIP N4, N5, N6, N7, N8, N9, N10, N11, N12, N13, N14, N15, N16, N17, N18, N19, N20)

Row M: (WIP M3, M5, M6, M7, M8, M9, M10, M11, M12, M13, M14, M15, M16, M17, M18, M19, M20, M21)

Row L: (WIP L1, L2, L3, L4, L5, L6, L7, L8, L9, L10, L12, L13, L14, L15, L16, L17, L18, L19, L20)

Row K: (WIP K3, K4, K5, K6, K7, K8, K9, K10, K11, K12, K13, K16, K17, K18, K19, K20, K21)

Row J: (WIP J4, J5, J6, J7, J8, J12, J13, J14, J15, J16, J17, J18, J19, J20, J21)

Row I: (WIP I5, I6, I7, I8, I12, I13, I16, I17, I18, I19)

Row H: (WIP H7, H10, H15, H16, H19, H20)

Row G: (WIP G7, G11, G16, G21)

Row F: (WIP F8)

Row C: (WIP C16)

Regions: The Deep Core, The Core Worlds, The Colonies, The Inner Rim, The Expansion Region, The Mid Rim, The Outer Rim, The Unknown Region

Special Region: Tingel Arm, Wild Space

Sectors: Anoat, Corellian, Elrood, Seswenna

WIP – Work in Progress

Trade Route

Major: H1 – Perlemian Trade Route, H2 – Corellian Run, H3 – Corellian Trade Spine, H4 – Rimma Trade Route, H5 – Hydian Way

Medium: Ado Spine, Annaj-Houche Run, Anturi Reach, Axxila-Tangrene Run, Belsavis Run, Bothan Run, Braxant Run, Byss Run, Cadinth Run, Celenon Spur, Cerean Reach, Commenor Run, Coruscant-N’Zoth hyperlane, D’Aelgoth Trade Route, Dubrillion-Bescane hyperlane, Duros Space Run, Enarc Run, Entralla Route, Fedalle-Kuat hyperlane, Five Veils Route, Gamor Run, Garqi-Borosk hyperlane, Giju Run, Great Gran Run, Great Kashyyyk Branch, Harrin Trade Corridor, Hollastin Run, Kaaga Run, Koda Spur, Kuat Run, Lesser Lantillian Route, Lipsec Run, Listehol Run, Llanic Spice Run, Lutrillian Cross, Manda Merchant Route, Manda-Leritor Route, Metellos Trade Route, Mon Gazza-Lannik Route, Murgo Choke, Namadii Corridor, Nanth’ri Route, Nothoiin Corridor, Ootmian Pabol, Overic Griplink, Orvise Reach, Pabol Hutta, Pabol Sleheyron, Quellor Run, Rago Run, Randon Run, Reena Trade Route, Salin Corridor, Sanrafsix Corridor, Senex Trace, Senex-Juvex Loop, Seswenna Expansion, Shag Pabol, Shaltin Tunnels, Shapani Bypass, Sharlissian Trade Corridor, Shipwights’ Trace, Shiritoku Way, Shwuy Exchange, Spar Trade Route, Trax Tube, Trellen Trade Route, Triellus Trade Route, Trition Trade Route, Vaathkree Trade Corridor, Veragi Trade Route, Yankirk Route

Segment Coyn Route,

Minor: Bakura Trace, Burke’s Trailing Carbonite Run Coruscant-Dantooine hyperlane, Hidakai Pool, Ison Corridor, Manda-Roon Route, Minntooine Spur, Myto’s Arrow, Relgim Run, Prously’s Rim Run, Seswenna Expansion, Shapani Bypass, Tidal Circuit

Secret: Daragon Trail, Koros Trunk Line, Mandalorian Road, Metellos-Ilum hyperlane

Sector: Elrood-Derilyn Trade Route, Kidron-Dega Run

SW Planets

Core Worlds: Corellia, Phemis

Outer Rim: Bespin, Coyn, Elrood, Eriadu

Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)

References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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