Star Wars – Galaxy Guide
Section K11
Source: Force Awakens Beginner Game (sw-ffg-b-fa), Wookieepedia (web-sWiki)
Byss (DC IW)
— QUARANTINED WORLD —
- Beshqek System, Deep Core Security Zone, The Deep Core
- Coordinates – 11.5 11.8 (K11) – Interdicted World
- Hyperspace Lanes:
- Byss Run (secret)
Byss was a planet in the Deep Core, near the center of the galaxy, discovered no earlier than 45 BBY. A local day lasted 31 standard hours, and a local year lasted 207 local days. It was the endpoint of the Byss Run.
Byss itself was somewhat of a myth, seeming to be the perfect place to live. Its eerie blue-green glow, caused by its sun, also added to the strangeness of the world.
Byss is the Emperor’s ultra-secret personal retreat and foremost fortress world, located at the end the Byss Run. Access is highly regulated, and even knowing of the world’s existence is a death sentence. Most believe it is a myth or propaganda.
Kalist (DC)
- Kalist System, The Deep Core
- Coordinates – 11.9 11.9 (K12)
- Hyperspace Lanes:
Kalist VI, also known as Kalist, was a world located in the galaxy’s Deep Core where the Galactic Empire had a penal colony. It was the homeworld of the Rebel pilot Dak Ralter, who was born to a family of political prisoners in the colony.
Content Updates
- 2021-07-05 – Moved Kalist from K12 to K11, coordinate and link update.
- 2020-12-14 – Link cleanup.
Galaxy Map
Row V: (WIP V8)
Row U: (WIP U6, U7, U8, U10, U11, U12, U13, U14, U16)
Row T: (WIP T5, T6, T8, T9, T10, T11, T12, T13, T14, T15, T16)
Row S: (WIP S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, S15, S16, S18)
Row R: (WIP R3, R4, R5, R6, R7, R8, R9, R10, R11, R12, R13, R14, R15, R16, R17)
Row Q: (WIP Q3, Q4, Q5, Q6, Q7, Q8, Q9, Q10, Q11, Q12, Q13, Q14, Q15, Q16, Q17, Q18)
Row P: (WIP P3, P4, P5, P6, P7, P8, P9, P10, P11, P12, P13, P14, P15, P16, P17, P18, P19)
Row O: (WIP O3, O4, O5, O6, O7, O8, O9, O10, O11, O12, O14, O15, O16, O17, O18, O19)
Row N: (WIP N4, N5, N6, N7, N8, N9, N10, N11, N12, N13, N14, N15, N16, N17, N18, N19, N20)
Row M: (WIP M3, M5, M6, M7, M8, M9, M10, M11, M12, M13, M14, M15, M16, M17, M18, M19, M20, M21)
Row L: (WIP L1, L2, L3, L4, L5, L6, L7, L8, L9, L10, L12, L13, L14, L15, L16, L17, L18, L19, L20)
Row K: (WIP K3, K4, K5, K6, K7, K8, K9, K10, K11, K12, K13, K16, K17, K18, K19, K20, K21)
Row J: (WIP J4, J5, J6, J7, J8, J12, J13, J14, J15, J16, J17, J18, J19, J20, J21)
Row I: (WIP I5, I6, I7, I8, I12, I13, I16, I17, I18, I19)
Row H: (WIP H7, H10, H15, H16, H19, H20)
Row G: (WIP G7, G11, G16, G21)
Row F: (WIP F8)
Row C: (WIP C16)
Regions: The Deep Core, The Core Worlds, The Colonies, The Inner Rim, The Expansion Region, The Mid Rim, The Outer Rim, The Unknown Region
Special Region: Tingel Arm, Wild Space
Sectors: Anoat, Corellian, Elrood, Seswenna
WIP – Work in Progress
Trade Route
Major: H1 – Perlemian Trade Route, H2 – Corellian Run, H3 – Corellian Trade Spine, H4 – Rimma Trade Route, H5 – Hydian Way
Medium: Ado Spine, Annaj-Houche Run, Anturi Reach, Axxila-Tangrene Run, Belsavis Run, Bothan Run, Braxant Run, Byss Run, Cadinth Run, Celenon Spur, Cerean Reach, Commenor Run, Coruscant-N’Zoth hyperlane, D’Aelgoth Trade Route, Dubrillion-Bescane hyperlane, Duros Space Run, Enarc Run, Entralla Route, Fedalle-Kuat hyperlane, Five Veils Route, Gamor Run, Garqi-Borosk hyperlane, Giju Run, Great Gran Run, Great Kashyyyk Branch, Harrin Trade Corridor, Hollastin Run, Kaaga Run, Koda Spur, Kuat Run, Lesser Lantillian Route, Lipsec Run, Listehol Run, Llanic Spice Run, Lutrillian Cross, Manda Merchant Route, Manda-Leritor Route, Metellos Trade Route, Mon Gazza-Lannik Route, Murgo Choke, Namadii Corridor, Nanth’ri Route, Nothoiin Corridor, Ootmian Pabol, Overic Griplink, Orvise Reach, Pabol Hutta, Pabol Sleheyron, Quellor Run, Rago Run, Randon Run, Reena Trade Route, Salin Corridor, Sanrafsix Corridor, Senex Trace, Senex-Juvex Loop, Seswenna Expansion, Shag Pabol, Shaltin Tunnels, Shapani Bypass, Sharlissian Trade Corridor, Shipwights’ Trace, Shiritoku Way, Shwuy Exchange, Spar Trade Route, Trax Tube, Trellen Trade Route, Triellus Trade Route, Trition Trade Route, Vaathkree Trade Corridor, Veragi Trade Route, Yankirk Route
Segment – Coyn Route,
Minor: Bakura Trace, Burke’s Trailing Carbonite Run Coruscant-Dantooine hyperlane, Hidakai Pool, Ison Corridor, Manda-Roon Route, Minntooine Spur, Myto’s Arrow, Relgim Run, Prously’s Rim Run, Seswenna Expansion, Shapani Bypass, Tidal Circuit
Secret: Daragon Trail, Koros Trunk Line, Mandalorian Road, Metellos-Ilum hyperlane
Sector: Elrood-Derilyn Trade Route, Kidron-Dega Run
SW Planets
Outer Rim: Bespin, Coyn, Elrood, Eriadu
Star Wars RPG
SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle
Campaign: NPCs, Side Stories, Timeline
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline