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Planetary Data File Roleplaying Star Wars

SW Trade Coruscant-Dantooine hyperlane

Star Wars – Trade Route

Coruscant-Dantooine hyperlane

Source: Force Awakens Beginner Game (sw-b-fa), Wookieepedia (sWiki)

Not Shown Trade Route

The Coruscant-Dantooine hyperlane was an ancient hyperlane that ran from Coruscant, the galactic capital, to Dantooine, in the Outer Rim Territories, from the period of the Great Hyperspace War until the New Sith Wars.

Beginning at the Core Worlds’ Coruscant system, the hyperlane traversed through the Panto system, the Colonies’ Palanhi system, passing through the Inner Rim and Expansion Region into the Mid Rim’s Vicondor and Iridonia system, and then into the Outer Rim’s Ord Cantrell, Dartibek, Ord Biniir, Ord Trasi, and Neka systems, before terminating in the Dantooine system.

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Planets: Coruscant (L10 CW), Pantolomin (K9 CW), Palanhi (K9 C), Vicondor (J7 MR), Iridonia (J7), Ord Cantrell (K6), Moltok (L5), Ord Biniir (L5), Ord Trasi (L4), Naka, Dantooine (L4 OR)

  • Travel from Coruscant to Dantooine
  • Distance 9.8
  • Time 18 days 19 hours 12 minutes
  • Check Imposible (+6) +1 Upgrade +2 Setback
Coruscant to Pantolomin
  • Hyperlane Minor Coruscant-Dantooine hyperlane (shown)
  • Coordinates 12.0 10.0 to 11.6 9.6
  • Map L10 (CW) to K9 (C)
  • Distance 0.8
  • Time 19 hrs 12 min
  • Check Average – Upgrade (-) Setback (-)
Galaxy Guide Segment K9
Galaxy Guide Segment K9
Pantolomin to Palanhi
  • Hyperlane Minor Coruscant-Dantooine hyperlane (not shown)
  • Coordinates 11.6 9.6 to 11.4 9.0
  • Map K9 (CW) to K9 (C)
  • Distance 0.8
  • Time 1 day 14 hrs 24 min
  • Check Hard – Upgrade (-) Setback (1)
Galaxy Guide Segment K9
Galaxy Guide Segment K9
Palanhi to Vicondor
  • Hyperlane Minor Coruscant-Dantooine hyperlane (not shown)
  • Coordinates 11.4 9.0 to 10.7 7.9
  • Map K9 (C) to J7 (MR)
  • Distance 2.8
  • Time 5 day 14 hrs 24 min
  • Check Formidable – Upgrade (2) Setback (2)
Galaxy Guide Segment K9
Galaxy Guide Segment K9
Vicondor to Iridonia
  • Hyperlane Minor Coruscant-Dantooine hyperlane (not shown)
  • Coordinates 10.7 7.9 to 10.8 7.1
  • Map J7 (MR) to J7 (MR)
  • Distance 0.9
  • Time 1 day 19 hrs 12 min
  • Check Hard – Upgrade (3) Setback (2)
SW GG J7
SW Galaxy Guide J7
Iridonia to Ord Cantrell
  • Hyperlane Minor Coruscant-Dantooine hyperlane (not shown)
  • Coordinates 10.8 7.1 to 11.8 6.3
  • Map J7 (MR) to K6 (OR)
  • Distance 1.8
  • Time 3 day 14 hrs 24 min
  • Check Daunting – Upgrade (3) Setback (3)
SW GG K6
SW Galaxy Guide K6
Ord Cantrell to Moltok
  • Hyperlane Minor Coruscant-Dantooine hyperlane (not shown)
  • Coordinates 11.8 6.3 to 12.1 5.5
  • Map K6 (OR) to L5 (OR)
  • Distance 1.1
  • Time 2 days 4 hrs 48 min
  • Check Daunting – Upgrade (3) Setback (4)
SW GG K6
SW Galaxy Guide K6
Moltok to Ord Biniir
  • Hyperlane Minor Coruscant-Dantooine hyperlane (not shown)
  • Coordinates 12.1 5.5 to 12.0 5.4
  • Map L5 (OR) to L5 (OR)
  • Distance 0.2
  • Time 9 hrs 36 min
  • Check Hard – Upgrade (3) Setback (4)
SW GG K6
SW Galaxy Guide K6
Ord Biniir to Ord Trasi
  • Hyperlane Minor Coruscant-Dantooine hyperlane (not shown)
  • Coordinates 12.0 5.4 to 12.2 4.8
  • Map L4 (OR) to L4 (OR)
  • Distance 0.8
  • Time 1 day 14 hrs 24 min
  • Check Hard – Upgrade (3) Setback (4)
SW GG L4
SW Galaxy Guide L4
Ord Trasi to Dantooine
  • Hyperlane Minor Coruscant-Dantooine hyperlane (not shown)
  • Coordinates 12.2 4.8 to 12.0 4.4
  • Map L4 (OR) to L4 (OR)
  • Distance 0.6
  • Time 1 day 4 hrs 48 min
  • Check Hard – Upgrade (3) Setback (4)
SW GG L4
SW Galaxy Guide L4

Content Updates

  • 2020-10-22 – Adding in extra hyperlane jumps
  • 2020-10-05 – Hyperlane links and update.
Trade Route

Major: H1 – Perlemian Trade Route, H2 – Corellian Run, H3 – Corellian Trade Spine, H4 – Rimma Trade Route, H5 – Hydian Way

Medium: Ado Spine, Annaj-Houche Run, Anturi Reach, Axxila-Tangrene Run, Belsavis Run, Bothan Run, Braxant Run, Byss Run, Cadinth Run, Celenon Spur, Cerean Reach, Commenor Run, Coruscant-N’Zoth hyperlane, D’Aelgoth Trade Route, Dubrillion-Bescane hyperlane, Duros Space Run, Enarc Run, Entralla Route, Fedalle-Kuat hyperlane, Five Veils Route, Gamor Run, Garqi-Borosk hyperlane, Giju Run, Great Gran Run, Great Kashyyyk Branch, Harrin Trade Corridor, Hollastin Run, Kaaga Run, Koda Spur, Kuat Run, Lesser Lantillian Route, Lipsec Run, Listehol Run, Llanic Spice Run, Lutrillian Cross, Manda Merchant Route, Manda-Leritor Route, Metellos Trade Route, Mon Gazza-Lannik Route, Murgo Choke, Namadii Corridor, Nanth’ri Route, Nothoiin Corridor, Ootmian Pabol, Overic Griplink, Orvise Reach, Pabol Hutta, Pabol Sleheyron, Quellor Run, Rago Run, Randon Run, Reena Trade Route, Salin Corridor, Sanrafsix Corridor, Senex Trace, Senex-Juvex Loop, Seswenna Expansion, Shag Pabol, Shaltin Tunnels, Shapani Bypass, Sharlissian Trade Corridor, Shipwights’ Trace, Shiritoku Way, Shwuy Exchange, Spar Trade Route, Trax Tube, Trellen Trade Route, Triellus Trade Route, Trition Trade Route, Vaathkree Trade Corridor, Veragi Trade Route, Yankirk Route

Minor: Bakura Trace, Burke’s Trailing Carbonite Run Coruscant-Dantooine hyperlane, Coyn Route, Hidakai Pool, Ison Corridor, Manda-Roon Route, Minntooine Spur, Myto’s Arrow, Relgim Run, Prously’s Rim Run, Seswenna Expansion, Shapani Bypass, Tidal Circuit

Secret: Daragon Trail, Koros Trunk Line, Mandalorian Road, Metellos-Ilum hyperlane

Sector: Elrood-Derilyn Trade Route

Galaxy Map

Row V: (WIP V8)

Row U: (WIP U6, U7, U8, U10, U11, U12, U13, U14, U16)

Row T: (WIP T5, T6, T8, T9, T10, T11, T12, T13, T14, T15, T16)

Row S: (WIP S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, S15, S16, S18)

Row R: (WIP R3, R4, R5, R6, R7, R8, R9, R10, R11, R12, R13, R14, R15, R16, R17)

Row Q: (WIP Q3, Q4, Q5, Q6, Q7, Q8, Q9, Q10, Q11, Q12, Q13, Q14, Q15, Q16, Q17, Q18)

Row P: (WIP P3, P4, P5, P6, P7, P8, P9, P10, P11, P12, P13, P14, P15, P16, P17, P18, P19)

Row O: (WIP O3, O4, O5, O6, O7, O8, O9, O10, O11, O12, O14, O15, O16, O17, O18, O19)

Row N: (WIP N4, N5, N6, N7, N8, N9, N10, N11, N12, N13, N14, N15, N16, N17, N18, N19, N20)

Row M: (WIP M3, M5, M6, M7, M8, M9, M10, M11, M12, M13, M14, M15, M16, M17, M18, M19, M20, M21)

Row L: (WIP L1, L2, L3, L4, L5, L6, L7, L8, L9, L10, L12, L13, L14, L15, L16, L17, L18, L19, L20)

Row K: (WIP K3, K4, K5, K6, K7, K8, K9, K10, K11, K12, K13, K16, K17, K18, K19, K20, K21)

Row J: (WIP J4, J5, J6, J7, J8, J12, J13, J15, J16, J17, J18, J20, J21)

Row I: (WIP I5, I6, I7, I8, I12, I13, I16, I17, I18, I19)

Row H: (WIP H7, H10, H15, H16, H19, H20)

Row G: (WIP G7, G11, G16, G21)

Row F: (WIP F8)

Row C: (WIP C16)

Regions: The Deep Core, The Core Worlds, The Colonies, The Inner Rim, The Expansion Region, The Mid Rim, The Outer Rim, The Unknown Region

Special Region: Tingel Arm, Wild Space

Sectors: Anoat, Corellian, Elrood, Seswenna

WIP – Work in Progress

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SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Assassin, Gadgeteer, Martial Artist, Operator, Skip Tracer, Survivalist) Technician (Droid Tech)

References: for Characters, for GMs, Item Qualities, Empire, Jedi, Rebels, Sith

Creating a Campaign: (1) Rules and Setting, (2) Characters and Timeline, (3) Fringers Storyline, (4) Rebels Storyline, (5) Force Storyline, (6) Mandalorian Storyline

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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