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Dungeons & Dragons Roleplaying Weapon Mastery

DnD Weapons Mastery Warhammer

Dungeons and Dragons – Mystara

Weapons Mastery – Warhammer

Warhammer
Warhammer

A war hammer is a late medieval weapon of war primarily used for close combat action, whose design resembles the hammer. Its appearance is similar to that of an ice axe. Originating in Europe and the Middle East in response to plate armour technology, it was also introduced to South Asia by the Mughal Empire of India.

  • 5E Stats – One Handed or Versatile Martial Weapon, Costs 15 gp and has a weight of 2 lb.
  • Weapon Options: Bruising Blow, Crushing Blow, Fearsome Accuracy, Headcrack, Ribshatter, Sundering Strike

Weapons Mastery – Warhammer

  • Warhammer Attack: (Non-Proficient) + to hit, one target
    • Hit: 1d4+mod bludgeoning.
  • Warhammer Attack: (Proficient) + to hit, Versatile, one target
    • Hit (1 Hand): 2d4+mod bludgeoning.
    • Hit (2 Hands): 2d6+mod bludgeoning
  • Warhammer Attack: (Skilled) + to hit, Versatile, one target
    • Hit (1 Hand): 3d4+mod bludgeoning.
    • Hit (2 Hands): 3d6+mod bludgeoning
    • (B) AC Defence (+1/2) – You gain an armour class bonus, for a set number of attacks each round.
  • Warhammer Attack: (Expert) + to hit, Thrown Range (-/15), Versatile, one target
    • Hit (1 Hand): 2d6+mod bludgeoning.
    • Hit (2 Hands): 2d8+mod bludgeoning
    • (B) AC Defence (+1/3) – You gain an armour class bonus, for a set number of attacks each round.
  • Warhammer Attack: (Master) + to hit, Thrown Range (5/20), Versatile, one target
    • Hit (1 Hand): 3d6+mod bludgeoning.
    • Hit (2 Hands): 3d8+mod bludgeoning
    • (B) AC Defence (+2/4) – You gain an armour class bonus, for a set number of attacks each round.
  • Warhammer Attack: (Grand Master) + to hit, Thrown Range (10/25), Versatile, one target
    • Hit (1 Hand): 2d8+mod bludgeoning.
    • Hit (2 Hands): 2d10+mod bludgeoning
    • (B) AC Defence (+2/5) – You gain an armour class bonus, for a set number of attacks each round.

Weapon Qualities – Warhammer

  • AC Defence (+ AC bonus/number of attacks): If you spend your bonus action this round on this quality you gain a bonus for your armour class for the next indicated number of attacks.
  • Base DC (+number): Some of the effects produced by weapons masters has a saving throw to resist. This saving throw is calculated as 8 plus the ability modifier used in the attack roll. This is sometimes increased as you gain skill with the weapon, gain the Weapon Mastery feat or the fighter archetype.
  • Thrown: If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.

Weapon Options – Warhammer

  • Bruising Blow: As an action, make a single attack roll with your weapon against a living creature. If the attack hits, it deals normal weapon damage and the target must make a Constitution saving throw (against your Base DC). On a failure, the target does not add its Dexterity modifier to its AC until the end of your next turn or until it is treated with a successful Base DC Wisdom (Medicine) check.
  • Crushing Blow. As an action, you can make a single attack roll with your two handed weapon against an armoured or naturally armoured creature within 5 feet of you. If the attack hits, the target’s AC is permanently reduced by 1 until its armour is repaired, but cannot be reduced below 10 + the target’s Dexterity modifier. This attack has no effect on creatures with magical armour, unless your weapon is also magical.
  • Fearsome Accuracy. As an attack, you may throw your weapon at a creature at the very limit of your range. Make an attack roll against a creature exactly at you range maximum. If the attack hits, the creature takes normal damage and must make a Wisdom saving throw (against your Base DC). On a failure, the creature becomes frightened of you for 1 minute.
  • Headcrack. As an action, you may make a single ranged weapon attack with your bludgeoning weapon. If the attack hits, the target must make a Constitution saving throw or be stunned until the beginning of its next turn.
  • Ribshatter: Make a single attack roll with your weapon against a humanoid target. This attack does normal weapon damage and the target must make a Constitution saving throw (against Base DC). On a failure, it is stunned until the beginning of its next turn. If the damage you dealt was greater than the creature’s maximum hit dice, it is stunned until the end of its next turn.
  • Sundering Strike: As an attack, make an attack roll with your weapon against a creature wielding a weapon, including natural weapons. If the attack hits, the weapon is damaged, and all attacks made with this weapon have disadvantage. Another sundering strike destroys the weapon. This attack has no effect on magical weapons unless your martial weapon is also magical.

Design Details on building Weapons Mastery

I have managed to even out most of the damage, but also increased it in this case as it is working better with my magical weapon enhancment changes.

Content Updates

  • 2021-08-25 – Update to the layout and menu.
Weapons Mastery

Overview, Downtime for Weapons Mastery, Secret Craft: Weaponologist

Simple 1H or Versatile: Blackjack (or Sap), Cestus, Club (or torch), Dagger, Handaxe (or Tomahawk), Javelin, Lasso, Light Hammer, Mace, Quarterstaff, Sickle, Spear, Unarmed

Simple 2H: Greatclub, Scythe

Simple Ranged: Bola, Dart, Light Crossbow, Shortbow, Sling

Martial 1H or Versatile: Bastard Sword, Battleaxe, Flail, Lance, Longsword, Morningstar, Rapier, Scimitar, Shortsword, Spontoon, Trident, Warhammer, Warpick, Whip

Martial 2H: Bardiche, Bill, Glaive, Greataxe, Greatsword, Guisarme, Halberd, Lochaber Axe, Maul, Partisan, Pike, Poleaxe, Ranseur, Spectum, Voulge

Martial Ranged: Blowgun 1H, Blowgun 2H, Hand Crossbow, Heavy Crossbow, Longbow, Net

Martial Shield: Horned Shield, Knife Shield, Sword Shield, Throwing Shield, Tusked Shield

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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