Star Wars – EDF-MA
Equipment Data File – Modification for Armour
SW Armour Companies – AKT, Atlas Corp, BioTech, Creshaldyne, IDMR, Industrial Automaton, Kaminoan Armoursmiths, Mandalorian, Merr-Sonn, Min-Dal, Neuro-Saav, Pretormin Environmental, TaggeCo, Tenloss Syndicate
Generic Items available to all Armour companies – Heavy Clothing, Personal Deflector Shield, Superior Armour Customisation and Vacuum Sealed
- Generic Only
Armour Attachments – Armor, like personal weapons, has a number of customization hard points and can be just as easily modified as a blaster or slugthrower. By design, armor attachments are more defensive in nature, leaning toward special coatings or environmental sealants, as well as enhanced optics and built-in communications. As with weapons, a fair amount of common sense on the part of the players and Game Master is required when modifying armor. Most suits of armor can only hold one environmental system, such as cold or heat resistance, or one type of optical enhancement in the helmet.
This attachment can be installed on laminate or battle armor.
From Age of Rebellion
Full-body hard armor can be modified to seal against vacuum, turning the suit into a makeshift spacesuit for a limited time. This modification provides the armor with enough air and insulation to survive in vacuum for up to ten minutes and protects the wearer from toxic or otherwise hazardous environments.
From Edge of the Empire
Full body armor can be designed to be sealed against a vacuum, allowing the user to operate in space. This modification provides the armor with enough air and insulation to survive for up to 10 minutes, and obviously also protects against adverse atmospheric environments.
Fantasy Flight Rules – Vacuum Sealed
- Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr-207), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-194)
- Vacuum Sealed – Price: 1,000 credits, Rarity: 3, Hard Points Required: 1
- Base Modifiers: Allows the user to ignore the effects of vacuum or poisonous atmospheric environments for up to 10 minutes.
- Modification Options: None.
- 2022-03-24 – Updated with content from Age of Rebellion.
- 2022-01-06 – Linked to Age of Rebellion Core Rulebook.
Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)
Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)
Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)
Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))
Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)
Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)
Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)
Lightsaber: Lightsaber (R10)
Modifications: Rubat Crystals (R10)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.