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Equipment Data File Roleplaying Star Wars

SW EDF-WSL Slugthrower Rifle

Star Wars – EDF-WSL

Equipment Data File – Weapon – Slugthrower

Slugthrower Rifle

Models Available: Can be made by native species such as the Dresselian and Bothans.

sw-ffg-ee-cr Core EotE
sw-ffg-ee-cr Core Edge of the Empire

A larger version of the slugthrower pistol, the slugthrower rifle also uses chemical reactions to fire a solid projectile “slug” at high velocities towards a target. Slugthrower rifles sport much longer and larger barrels than pistols, and can fire larger slugs over longer distances. However, they still suffer from poor accuracy and penetration, not to mention requiring uncommon ammunition that may either be hand-made and unreliable or prohibitively expensive.

However, many primitive and nomadic cultures use slugthrower rifles, often of some homemade variant. One such example are the Tusken Raiders of Tatooine. The primitive and violent nomads have little access to the kind of gas used by blasters and even less to XCiter technology. They are able to occasionally capture ammunition in raids on the planet’s moisture farms, however, and use the rounds in their crude, longrange sniper rifles. These weapons are quite effective against the lone settlers, diminutive Jawas, and womp rats that share their harsh desert.

Fantasy Flight Rules – Slugthrower Rifle
  • Source: Edge of the Empire Core Rulebook (sw-ffg-ee-cr164)
  • Slugthrower Rifle Skill: Ranged – Heavy, Damage: 7, Crit: 5, Range: Medium, Encumbrance: 5, Hard Points: 1, Price: 250 credits, Rarity: 3, Special Quality: Cumbersome 2
  • Cumbersome (Passive) A Cumbersome weapon is large, unwieldy, awkward, or heavy. To wield a Cumbersome weapon properly, the character needs a Brawn characteristic equal to or greater than the weapon’s Cumbersome rating. For each point of Brawn the character is deficient, he must increase the difficulty of all checks made while using the weapon by one.

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SW Equipment
Armour

Armour: Adverse Environment Gear, Armoured Clothing, Heavy Battle, Heavy Clothing, Laminate, Padded, Personal Deflector Shield

Armour Modifications: Cortosis Weave, Enhanced Optics Suite, Heating System, Optical Camouflage System, Strength Enhancing System, Superior Armour Customisation, Thermal Shielding System, Vacuum Sealed

Gear

Communications: Comlink – Handheld, Comlink – Longrange, Holo Messenger

Cybernetics: Brain Implant, Cyberarm (Mod V, Mod VI), Cyberleg (Mod II, Mod III), Cyberscanner Limb, Eyes, Immune Implant, Implant Armour, Prosthetic Replacement (Limb, Organ) Weapon

Detection Devices: Electrobinoculars, General Purpose Scanner, Hand Scanner, Macrobinoculars, Scanner Goggles, Surveillance Tagger

Medical: Bacta, Bacta Tank, Emergency Medpac, Medpac, Stimpack, Synthskin

Poison: Synthetic Anesthetic, Synthetic Neuroparaytic (R), Synthetic Neurotoxin (R)

Recreation: Chance Cube, Dejarik Table, Sabacc

Security: Binders, Comm Jammer, Comm Scrambler, Disguise Kit, Electronic Lock Breaker, Restraining Bolt, Slicer Gear

Spice: Avabush (dose, crate), Booster Blue (dose, crate), Death Sticks (dose, crate), Glitterstim (dose, crate), Lesai (dose, crate), Yarrock (dose, crate)

Survival: Breath Mask, Crash Survival Kit, Ration Pack, Space Suit, Tent, Thermal Cloak

Tools: Backpack, Climbing Gear, Datapad, Emergency Repair Patch, Extra Reload, Fusion Lantern, Glowrod, Jet Pack, Tool Kit, Utility Belt

Unique Illegal: Data Breaker, Flesh Camouflage Set, Personal Stealth Field

Weapons

Blaster: Bowcaster, Carbine, Disruptor (Pistol, Rifle), Heavy Pistol, Heavy Repeating, Heavy Rifle, Holdout, Ionization, Light Pistol, Light Repeating, Pistol, Rifle

Explosive+: Flame Projector, Frag Grenade, Missle Tube, Stun Grenade, Thermal Detonator

Brawling: Brass Knuckles, Shock Gloves

Melee: Combat Knife, Force Pike, Gaffi Stick, Truncheon, Vibro-Ax, Vibroknife, Vibrosword

Slugthrower: Pistol, Rifle

Thrown: Bola, Net

Modifications: Augmented Spin Barrel, Balanced Hilt, Blaster Actuating Module, Bipod Mount, Bowcaster Accelerator Enhancement, Bowcaster Automatic Re-Cocker, Filed Front Sight, Forearm Grip, Marksman Barrel, Mono-Molecular Edge, Multi-Optic Sight, Serrated Edge, Shortened Barrel, Spread Barrel, Superior Weapon Customisation, Telescopic Optical Sight, Tripod Mount, Under-Barrel Flame Projector (R), Under-Barrel Grenade Launcher (R), Weapon Harness, Weapon Sling, Weighted Head

Lightsaber

Lightsaber: Lightsaber

Modifications: Rubat Crystals

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Campaign: NPCs, Timeline

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Character Builds: Bounty Hunter (Assassin, Gadgeteer, Martial Artist, Operator, Skip Tracer, Survivalist) Technician (Droid Tech)

References: for Characters, for GMs, Item Qualities, Empire, Jedi, Rebels, Sith

Creating a Campaign: (1) Rules and Setting, (2) Characters and Timeline, (3) Fringers Storyline, (4) Rebels Storyline, (5) Force Storyline, (6) Mandalorian Storyline

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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