Star Wars – EDF-GCR
Equipment Data File – Gear – Cybernetic Enhancements / Replacements
It took six designs before the weaponsmiths at BlasTech achieved success, but the Mod VII, also known as a “blaster arm,” finally combined a realistic limb with a deadly ranged weapon. The company uses outsourced cybernetic limbs as the basis for their designs, modifying them with their own proprietary weapon designs to form the final product. Favored by bounty hunters and assassins, the artificial forearm can split open for a short-ranged blaster to spring out and deliver a hail of shots before most foes are aware they are in danger.
The standard cybernetic weapon arm appears to be a regular cybernetic arm but features a retractable light blaster pistol that can be deployed as an incidental. It is attached to the arm and cannot be removed, dropped, or disarmed.
Fantasy Flight Rules – Cybernetic Weapon
- Source: Edge of the Empire Core Rulebook (sw-ffg-ee-cr173)
- Cybernetic Weapon – Encumbrance: -, Price: 4,000 credits, Rarity: 7
Armour Modifications: Cortosis Weave, Enhanced Optics Suite, Heating System, Optical Camouflage System, Strength Enhancing System, Superior Armour Customisation, Thermal Shielding System, Vacuum Sealed
Modifications: Augmented Spin Barrel, Balanced Hilt, Blaster Actuating Module, Bipod Mount, Bowcaster Accelerator Enhancement, Bowcaster Automatic Re-Cocker, Filed Front Sight, Forearm Grip, Marksman Barrel, Mono-Molecular Edge, Multi-Optic Sight, Serrated Edge, Shortened Barrel, Spread Barrel, Superior Weapon Customisation, Telescopic Optical Sight, Tripod Mount, Under-Barrel Flame Projector (R), Under-Barrel Grenade Launcher (R), Weapon Harness, Weapon Sling, Weighted Head
Modifications: Rubat Crystals
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
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