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Equipment Data File Roleplaying Star Wars

SW EDF-WBL Heavy Blaster Rifle

Star Wars – EDF-WBL

Equipment Data File – Weapon – Blaster

Heavy Blaster Rifle

sw-ffg-ee-cr Core EotE
sw-ffg-ee-cr Core Edge of the Empire

Hunters and snipers often carry blaster rifles loaded with particularly powerful accelerant gas, advanced XCiter technology, large focusing crystals, or some combination of all three. They’re designed to fire extremely powerful bolts at large or heavily armored targets and can fire rapid bursts of shots. Heavy blaster rifles are also excellent for sniping humanoid targets. The massive damage they cause sends a powerful message to the victim’s associates.

Fantasy Flight Rules – Heavy Blaster Rifle
  • Source: Edge of the Empire Core Rulebook (sw-ffg-ee-cr162)
  • Heavy Blaster Rifle Skill: Ranged – Heavy, Damage: 10, Crit: 3, Range: Long, Encumbrance: 6, Hard Points: 4, Price: 1,500 credits, Rarity: 6, Special Qualities: Auto-fire, Cumbersome 3
    • Auto-Fire (Active) A weapon with Auto-fire can be set to shoot in rapid succession and potentially spray an area with bolts, flechettes, slugs, or other types of projecties. The advantage in using Auto-fire is that it has the chance to hit multiple targets or hit a single target multiple times.
      • Attacking with a weapon on Auto-fire is generally less accurate and the attacker must increase the difficulty of the attack check by (one difficulty dice) The user may choose to not use the Auto-fire quality on a weapon; in this case, he cannot trigger the quality but also does not suffer the aforementioned penalty.
      • If the attack hits, the attacker can trigger Auto-fire by spending (two advantages). Auto-fire can be triggered multiple times. Each time the attacker triggers auto-fire, it deals an additional hit to the target. Each of these counts as an additional hit from that weapon, and each hit deals base damage plus the number of uncanceled (successes) on the check.
      • These additional hits can be allocated to the target, or to other targets within range of the weapon. If the attacker wishes to hit multiple targets, he must decide to do so before making the check. Furthermore, if he wishes to hit multiple targets, his initial target must always be the target with the highest difficulty and highest defense (if this is two separate targets, the GM chooses which target is his initial target). The initial hit must always be against the initial target, subsequent hits generated can be allocated to any of the other designated targets.
      • Auto-fire weapons can also activate one Critical Injury for each hit generated on the attack per the normal cost; the Critical must target the target of the specific hit.
    • Cumbersome (Passive) A Cumbersome weapon is large, unwieldy, awkward, or heavy. To wield a Cumbersome weapon properly, the character needs a Brawn characteristic equal to or greater than the weapon’s Cumbersome rating. For each point of Brawn the character is deficient, he must increase the difficulty of all checks made while using the weapon by one.

Content Updates

SW Equipment
Armour

Armour: Adverse Environment Gear, Armoured Clothing, Heavy Battle, Heavy Clothing, Laminate, Padded, Personal Deflector Shield

Armour Modifications: Cortosis Weave, Enhanced Optics Suite, Heating System, Optical Camouflage System, Strength Enhancing System, Superior Armour Customisation, Thermal Shielding System, Vacuum Sealed

Gear

Communications: Comlink – Handheld, Comlink – Longrange, Holo Messenger

Cybernetics: Brain Implant, Cyberarm (Mod V, Mod VI), Cyberleg (Mod II, Mod III), Cyberscanner Limb, Eyes, Immune Implant, Implant Armour, Prosthetic Replacement (Limb, Organ) Weapon

Detection Devices: Electrobinoculars, General Purpose Scanner, Hand Scanner, Macrobinoculars, Scanner Goggles, Surveillance Tagger

Medical: Bacta, Bacta Tank, Emergency Medpac, Medpac, Stimpack, Synthskin

Poison: Synthetic Anesthetic, Synthetic Neuroparaytic (R), Synthetic Neurotoxin (R)

Recreation: Chance Cube, Dejarik Table, Sabacc

Security: Binders, Comm Jammer, Comm Scrambler, Disguise Kit, Electronic Lock Breaker, Restraining Bolt, Slicer Gear

Spice: Avabush (dose, crate), Booster Blue (dose, crate), Death Sticks (dose, crate), Glitterstim (dose, crate), Lesai (dose, crate), Yarrock (dose, crate)

Survival: Breath Mask, Crash Survival Kit, Ration Pack, Space Suit, Tent, Thermal Cloak

Tools: Backpack, Climbing Gear, Datapad, Emergency Repair Patch, Extra Reload, Fusion Lantern, Glowrod, Jet Pack, Tool Kit, Utility Belt

Unique Illegal: Data Breaker, Flesh Camouflage Set, Personal Stealth Field

Weapons

Blaster: Bowcaster, Carbine, Disruptor (Pistol, Rifle), Heavy Pistol, Heavy Repeating, Heavy Rifle, Holdout, Ionization, Light Pistol, Light Repeating, Pistol, Rifle

Explosive+: Flame Projector, Frag Grenade, Missle Tube, Stun Grenade, Thermal Detonator

Brawling: Brass Knuckles, Shock Gloves

Melee: Combat Knife, Force Pike, Gaffi Stick, Truncheon, Vibro-Ax, Vibroknife, Vibrosword

Slugthrower: Pistol, Rifle

Thrown: Bola, Net

Modifications: Augmented Spin Barrel, Balanced Hilt, Blaster Actuating Module, Bipod Mount, Bowcaster Accelerator Enhancement, Bowcaster Automatic Re-Cocker, Filed Front Sight, Forearm Grip, Marksman Barrel, Mono-Molecular Edge, Multi-Optic Sight, Serrated Edge, Shortened Barrel, Spread Barrel, Superior Weapon Customisation, Telescopic Optical Sight, Tripod Mount, Under-Barrel Flame Projector (R), Under-Barrel Grenade Launcher (R), Weapon Harness, Weapon Sling, Weighted Head

Lightsaber

Lightsaber: Lightsaber

Modifications: Rubat Crystals

Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Assassin, Gadgeteer, Martial Artist, Operator, Skip Tracer, Survivalist) Technician (Droid Tech)

References: for Characters, for GMs, Item Qualities, Empire, Jedi, Rebels, Sith

Creating a Campaign: (1) Rules and Setting, (2) Characters and Timeline, (3) Fringers Storyline, (4) Rebels Storyline, (5) Force Storyline, (6) Mandalorian Storyline

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B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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