Star Wars – EDF-GM
Equipment Data File – Gear – Medical
Medical Equipment – The life of a member of the Alliance is a necessarily dangerous one. Fighting the tyranny of the Galactic Empire, with its powerful armed forces and dangerous web of intelligence agents, informants, and spies, can have deadly consequences for even the most vigilant Rebel operative. Good and immediate medical care is key to any operation, whether in the form of a simple medpac, a total-immersion bacta tank, or a well-equipped medical frigate. The availability of such care, or lack thereof, has turned the tide of more than one Rebel operation.
From Age of Rebellion
Emergency medpacs are prevalent wherever the threat of injury is higher than average. Small and easily portable, these lifesaving tools contain the basic supplies to heal small injuries as well as those needed to stabilize seriously wounded individuals for transportation to larger medical facilities. A standard emergency medpac (such as those found aboard most starships) contains a number of bandages and dressings; bacta patches; basic medical tools like scalpels, syringes, and forceps; blood coagulators; synthflesh applicators; and other necessities. More advanced models include a limited function medical scanner that can monitor vital signs, as well as a small computer that includes a medical database, and can suggest treatment options based on data collected by the included scanner.
From Edge of the Empire
Medpacs are common even on those ships that do not engage in activities of dubious legality, for even those with little medical training can use the contents to treat injuries and save lives. Most ships carry several, and they are a common component in most survival gear. Standard medpacs contain field dressings, bacta patches, basic drugs, antiseptics, medical tools and knives, blood coagulators, synthflesh applicators, and more, all designed for ease of use and fast patient stabilization. The GLiS (General Life-Sustaining) also has a limited diagnostic scanner to monitor a patient’s vital signs, and a computer that can provide treatment options. The intention of this medpac is to allow for basic first aid in the field.
Fantasy Flight Rules – Emergency Medpac
- Source: Are of Rebellion Core Rulebook (sw-ffg-ar-cr-191), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-177)
- Emergency Medpac – Encumbrance: 1, Price: 100 credits, Rarity: 1
- Medpacs allow characters to attempt to heal others using Medicine checks without penalty, as detailed in ee-cr on page 219 or ar-cr pn page 252.
- 2022-03-25 – Updated with content from Age of Rebellion.
- 2021-12-31 – Fixed item spelling mistake from GUS to GLiS. Added in Age of Rebellion Core Rulebook link.
Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)
Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)
Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)
Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))
Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)
Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)
Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)
Lightsaber: Lightsaber (R10)
Modifications: Rubat Crystals (R10)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
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