Star Wars – EDF-GT
Equipment Data File – Gear – Tools
AKT, Arakyd, Aratech, ArMek, Astroserver Industries, Athakam Medtech, Atlas Corp, B’omarr Order, Baktoid Armour Workshop, Baktoid Combat Automata, Barimoq, Bespin Motors, BioTech Industries, BlasTech, Chedak, CAP, Chieweb Nutrition, Corellian Engineering Corp, Corellian Mining Corp, Corellian Personal Defence, Creshaldyne, Crozo Industrial, CryonCorp, CUE, Curich Engineering, Cygnus, Czerka, Dolmax, DDC, Fabritech, Galactic Arms, Gallofree Yards, Gandorthral Atmospherics, Gee-Tech, Girodyne, Golan Arms, Imperial Army, Imperial Department of Military Research, Imperial Mining, Imperial Munitions, Incom, Industrial Automaton, Isu-Sim, Kaminoan Armoursmiths, Kamperdine, Koensayr, Kuat Drive Yards, Kuat Systems Engineering, Locris Syndicated Securities, LV Labs, Mandalorian, MechBlaze, Mehrak, Merr-Sonn, Min-Dal, Mitronom Transports, Mobquet, Mon Calamari Shipyards, Morellian, Myradyne, Neuro-Saav, Oriolanis Defense System, OutlawTech, Phoah-Kingsmeyer, Pretormin Environmental, Randel Mining Corp, Rebel Alliance, Regallis, Rendili StarDrive, Republic Sienar Systems, Rhinsome, Rothana, Santhe/Sienar Technologies, Sienar Fleet Systems, Slayn & Kopril, SoroSuub, Subpro, TaggeCo, Taim & Bak, Tenloss Syndicate, Torjeka, TransGalMeg, Trast, Zikon Optics, Zone Control
Models Available: Generic only.
Tools and Electronics – Tools are what separate sentient beings from common animals, and the use of tools has been a staple of societal development for the entire history of the galaxy. Tools are used to perform specific tasks or to aid in their performance, and can be anything from a simple hammer to an advanced handheld plasma cutter. As is the case with weapons, when under duress, a clever and resourceful individual can make a tool from anything, although its usefulness and efficiency obviously suffer.
Load Bearing, Carrying, and Storage Equipment – In the modern era of high-tech warfare, the amount of equipment the average trooper must carry is simply staggering. Not only does he need his weapon and some ammunition, but also various tools, scanners, optical enhancers, medical kits, rations, and other sundries designed to keep a soldier alive in the field. Imperial soldiers and stormtroopers have exhaustively long lists of required equipment, but even a Rebel operative in the field needs quite a bit of gear and the means to carry it.
From Age of Rebellion
Often worn in addition to combat webbing, or used as a component, utility belts are common items for Rebels in the field, where quick access to important tools is a life-saving necessity. Contents and configurations vary by user and by mission; many include integral holsters or gun belts.
From Edge of the Empire
A utility belt is a common item for those on active missions where quick access to tools and gear is a necessity; even Imperial stormtroopers use them. Their contents will vary with their user and their planned actions; sabotage missions might have belts with explosives and security slicer chips, while a ship mechanic might have his stuffed with his favorite tools. Some belts also have weapon holsters or clips.
Fantasy Flight Rules – Utility Belt
- Source: Age of Rebellion Core Rules (sw-ffg-ar-cr-198), Edge of the Empire Core Rulebook (sw-ffg-ee-c-r183)
- Utility Belt – Encumbrance: -, Price: 25 credits, Rarity: 0
- Utility belts increase the character’s encumbrance threshold by 1.
- Note – In AoE this is listed under Load Bearing, Carrying, and Storage Equipment
- 2022-03-25 – Updated with content from Age of Rebellion.
- 2022-01-05 – Fixed Heading Name, linked to Age of Rebellion Core Rules.
Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)
Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)
Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)
Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))
Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)
Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)
Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)
Lightsaber: Lightsaber (R10)
Modifications: Rubat Crystals (R10)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.