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Equipment Data File Roleplaying Star Wars

SW EDF-GM Stimpack

Star Wars – EDF-GM

Equipment Data File – Gear – Medical

Stimpack

SW Medical CompaniesAthakam Medtech, BioTech Industries, Chiewab Amalgamated Pharmaceuticals
Generic items available to all Medical companies – Avabush Spice (Dose, Crate), Bacta, Bacta Tank, Booster Blue (Dose, Crate), Death Sticks (Dose, Crate), Glitterstim (Dose, Crate), Lesai (Dose, Crate), Stimpack, Synthetic Anesthetic, Synthetic Neuroparalytic, Synthetic Neurotoxin, Synthskin, Yarrock (Dose, Crate)

Models Available:

  • Generic Only
sw-ffg-ee-cr Core EotE
sw-ffg-ee-cr Core Edge of the Empire

Medical Equipment – The life of a member of the Alliance is a necessarily dangerous one. Fighting the tyranny of the Galactic Empire, with its powerful armed forces and dangerous web of intelligence agents, informants, and spies, can have deadly consequences for even the most vigilant Rebel operative. Good and immediate medical care is key to any operation, whether in the form of a simple medpac, a total-immersion bacta tank, or a well-equipped medical frigate. The availability of such care, or lack thereof, has turned the tide of more than one Rebel operation.

From Age of Rebellion

Stimpacks are small, single-use auto-injector systems containing a powerful cocktail of bacta, painkillers, anti-inflammatories, antibiotics, and other medications designed for quick healing in the field. Stimpacks come in countless varieties tailored to the physiology of most known species, and are produced by most pharmaceutical corporations, especially Chiewab and Athakam.

From Edge of the Empire

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

Fantasy Flight Rules – Stimpack
  • Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr-193), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-177)
  • Stimpack Encumbrance: -, Price: 25 credits, Rarity: 1
    • It takes a maneuver for a character to inject a stimpack in himself or another. Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds – the character is already oversaturated with the medicine for it to have any effect.
    • It takes a day for the character’s body to process the stimpacks and for him to be able to use them at full effectiveness.
    • See ee-cr page 220 or ar-cr page 233 for more information.

Content Updates

  • 2022-03-25 – Updated with content from Age of Rebellion.
  • 2021-12-31 – Added in link for Age of Rebellion Core Rulebook.
SW Equipment
Armour

Armour: Adverse Environment Gear (1), Clothing (Armoured (6), Heavy (0)), Heavy Battle (R7), Laminate (3), Padded (1), Personal Deflector Shield (8)

Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)

Gear

Communications: Comlink (Handheld (0), Long-range (1)), Holo Messenger (4)

Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)

Detection Devices: Electrobinoculars (1), General Purpose Scanner (3), Hand Scanner (2), Macrobinoculars (2), Scanner Goggles (3), Surveillance Tagger (R4)

Medical: Bacta (1), Bacta Tank (1), Emergency Medpac (1), Medpac (2), Stimpack (1), Synthskin (1)

Poison: Synthetic Anesthetic (4), Synthetic Neuroparaytic (R6), Synthetic Neurotoxin (R6)

Recreation: Chance Cube (0), Dejarik Table (4), Sabacc (0)

Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)

Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))

Survival: Breath Mask (1), Crash Survival Kit (2), Ration Pack (0), Space Suit (1), Tent (1), Thermal Cloak (1)

Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)

Unique Illegal: Data Breaker (R6), Flesh Camouflage Set (R7), Personal Stealth Field (R9)

Weapons

Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)

Explosive+: Flame Projector (6), Grenades (Armour Piercing (6), Frag (5), Stun (4)), Mine (Anti-Personnel (6), Anti-Vehicle (6)), Missile Tube (R8), Thermal Detonator (R8)

Brawling: Brass Knuckles (0), Shock Gloves (2)

Melee: Combat Knife (1), Force Pike (4), Gaffi Stick (2), Truncheon (1), Vibro-Ax (5), Vibroknife (3), Vibrosword (5)

Slugthrower: Pistol (3), Rifle (3)

Thrown: Bola (2), Net (2)

Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)

Lightsaber

Lightsaber: Lightsaber (R10)

Modifications: Rubat Crystals (R10)

Star Wars RPG

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References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)

Creating a Campaign:
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(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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