Star Wars – EDF-GS
Equipment Data File – Gear – Security
SW Security Companies – Arakyd, Chedek, Industrial Automaton, Locris Syndicated Securities, LV Labs, Mehrak, Miradyne, OutlawTech
Generic Items available to all security companies – Advanced Flesh Camouflage Kit, Blackops Data Breaker, Disguise Kit, Personal Stealth Field, Restraining Bolt and Slicer Gear
Infiltration and Espionage Equipment – Much of a Rebel’s work is necessarily carried out in the shadows. The Alliance simply does not have the resources or personnel to face off head-to-head against the powerful war machine of the Galactic Empire, so to bring about the change they desire and to spread freedom throughout the galaxy, many Rebels wage a shadow war against the Empire. While spying, targeted assassinations, industrial espionage, sabotage, commerce raiding, and other violent and disruptive acts may have a reputation as cowardly and dishonorable among some, these tactics are extremely effective in the kind of guerrilla warfare being waged by the Alliance. Clandestine Rebel operatives use a number of specialized pieces of equipment to help them carry out their quiet attacks on Imperial infrastructure.
From Age of Rebellion
Most clandestine Rebel operatives are relatively nondescript in both their looks and personality, which assists them in their work by making it difficult for others to remember them. Even so, these agents often use disguises to further obfuscate their looks and confound their enemies. Disguise kits are simple collections of makeup, wigs, hairpieces, prosthetic features, and chromatic iris alternators; some even contain programmable skinweave for altering fingerprints, and DNA cloaks to spoof advanced genetic scanners. In addition, disguise kits contain basic camouflage paints for use in various environments to help an agent blend more easily into the surroundings. Many companies produce disguise kits. The vast majority of kits are tailored for specific species rather than being “general” disguise kits. After all, a Mon Calamari infiltrator using a wig and makeup designed for a human will garner the opposite of the desired effect.
From Edge of the Empire
Despite what are undoubtedly stunning features (or because of them), there are many times when an individual needs to look less like himself. Disguise kits contain the means to make this happen, with makeup, false hairpieces, iris chromatics, and even falseprint skins and DNA cloaks in advanced kits. Other kits can contain practical camouflage gear for urban and field settings, for blending into surroundings rather than with other people. There are numerous disguise kits made across the galaxy, especially since many must be made for a specific type of species. However, they all contain similar materials and share similar costs.
Fantasy Flight Rules – Disguise Kit
- Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr-194), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-178)
- Disguise Kit – Encumbrance: 2, Price: 100 credits, Rarity: 4
- 2022-03-25 – Updated with content from Age of Rebellion.
Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)
Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)
Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)
Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))
Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)
Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)
Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)
Lightsaber: Lightsaber (R10)
Modifications: Rubat Crystals (R10)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.