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Equipment Data File Roleplaying Star Wars

SW EDF-WME Gaffi Stick

Star Wars – EDF-WME

Equipment Data File – Weapon – Melee

Gaffi Stick

Models Available:

sw-ffg-ee-cr Core EotE
sw-ffg-ee-cr Core Edge of the Empire

The Tusken Raiders of Tatooine carry brutal staves made from desert tracti hardwood, krayt dragon horn or bone, or scavenged metal. One end of the gaffi stick is flanged with four protruding blades useful for cutting and gashing opponents. The other end curves outward and ends in a spike of some sort, with the opposite side serving as a dull club. While to some the gaffi stick seems crude, its genius is its versatility – being able to stab, cut, or club depending on how the user wields it. It has practical uses as well, from serving as a walking stick in the rough terrain of Tatooine to guiding the Tusken Raiders’ massive banthas.

Fantasy Flight Rules – Gaffi Stick
  • Source: Edge of the Empire Core Rulebook (sw-ffg-ee-cr166)
  • Gaffi Stick Skill: Melee, Damage: +2, Crit: 3, Range: Engaged, Encumbrance: 3, Hard Points: 0, Price: 100 credits, Rarity: 2, Special Qualities: Defensive 1, Disorient 3
  • Defensive (Passive) Defensive weapons are particularly good at fending off incoming melee attacks. A character wielding a weapon with the Defensive quality increases his melee defense by the weapon’s Defensive rating.
  • Disorient (Active) A weapon with Disorient can daze an opponent. When Disorient is triggered, the target is disoriented (see ee-cr page 218) for a number of rounds equal to the weapon’s Disorient rating. A disoriented target adds (one setback dice) to all skill checks he performs.
  • Gaffi sticks require two hands to wield.

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SW Equipment
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Gear

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Cybernetics: Brain Implant, Cyberarm (Mod V, Mod VI), Cyberleg (Mod II, Mod III), Cyberscanner Limb, Eyes, Immune Implant, Implant Armour, Prosthetic Replacement (Limb, Organ) Weapon

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Poison: Synthetic Anesthetic, Synthetic Neuroparaytic (R), Synthetic Neurotoxin (R)

Recreation: Chance Cube, Dejarik Table, Sabacc

Security: Binders, Comm Jammer, Comm Scrambler, Disguise Kit, Electronic Lock Breaker, Restraining Bolt, Slicer Gear

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Unique Illegal: Data Breaker, Flesh Camouflage Set, Personal Stealth Field

Weapons

Blaster: Bowcaster, Carbine, Disruptor (Pistol, Rifle), Heavy Pistol, Heavy Repeating, Heavy Rifle, Holdout, Ionization, Light Pistol, Light Repeating, Pistol, Rifle

Explosive+: Flame Projector, Frag Grenade, Missle Tube, Stun Grenade, Thermal Detonator

Brawling: Brass Knuckles, Shock Gloves

Melee: Combat Knife, Force Pike, Gaffi Stick, Truncheon, Vibro-Ax, Vibroknife, Vibrosword

Slugthrower: Pistol, Rifle

Thrown: Bola, Net

Modifications: Augmented Spin Barrel, Balanced Hilt, Blaster Actuating Module, Bipod Mount, Bowcaster Accelerator Enhancement, Bowcaster Automatic Re-Cocker, Filed Front Sight, Forearm Grip, Marksman Barrel, Mono-Molecular Edge, Multi-Optic Sight, Serrated Edge, Shortened Barrel, Spread Barrel, Superior Weapon Customisation, Telescopic Optical Sight, Tripod Mount, Under-Barrel Flame Projector (R), Under-Barrel Grenade Launcher (R), Weapon Harness, Weapon Sling, Weighted Head

Lightsaber

Lightsaber: Lightsaber

Modifications: Rubat Crystals

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References: for Characters, for GMs, Item Qualities, Empire, Jedi, Rebels, Sith

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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