Star Wars – EDF-GDD
Equipment Data File – Gear – Detection Devices
- Atroserve Industries Macrobinoculars
- BioTech Industries Macrobinoculars
- Crozo Industrial Macrobinoculars
- CryonCorp Macrobinoculars
- CUE Macrobinoculars
- Fabritech Macrobinoculars
- MechBlase Macrobinoculars
- Neuro-Saav Macrobinoculars
- Rhinsome Tracking Corp Macrobinoculars
- Torjeka Macrobinoculars
- TaggeCo Macrobinoculars
A far simpler version of the more complicated electrobinoculars, macrobinoculars use rugged imaging systems to magnify far-off objects for their users. They are more reliable than electrobinoculars, because there are few systems that can break down. However, they sacrifice the image enhancement and recording systems, as well as any low light capability. There are countless macrobinocular brands on the market, though most of the differences are purely cosmetic.
Fantasy Flight Rules – Macrobinoculars
- Source: Edge of the Empire Core Rulebook (sw-ffg-ee-cr175)
- Macrobinoculars – Encumbrance: 1, Price: 75 credits, Rarity: 2
- 2021-06-05 – Added to Astroserve Industries, MechBlaze, Rhinsome.
Armour Modifications: Cortosis Weave, Enhanced Optics Suite, Heating System, Optical Camouflage System, Strength Enhancing System, Superior Armour Customisation, Thermal Shielding System, Vacuum Sealed
Modifications: Augmented Spin Barrel, Balanced Hilt, Blaster Actuating Module, Bipod Mount, Bowcaster Accelerator Enhancement, Bowcaster Automatic Re-Cocker, Filed Front Sight, Forearm Grip, Marksman Barrel, Mono-Molecular Edge, Multi-Optic Sight, Serrated Edge, Shortened Barrel, Spread Barrel, Superior Weapon Customisation, Telescopic Optical Sight, Tripod Mount, Under-Barrel Flame Projector (R), Under-Barrel Grenade Launcher (R), Weapon Harness, Weapon Sling, Weighted Head
Modifications: Rubat Crystals
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.
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