Star Wars – EDF-GDD
Equipment Data File – Gear – Detection Devices
SW Detection Device Companies – Astroserver Industries, BioTech Industries, Crozo Industrial, CryonCorp, CUE, Fabritech, MechBlaze, Neuro-Saav, Rhinsome Tracking Corp, Torjeka, TaggeCo, Sorosuub
Generic items available to all Detection Devices companies – Macrobinoculars.
- Generic Only.
Scanning and Surveillance Equipment – Foreknowledge of an enemy’s position and movements is essential to the success of any mission. Scanning and surveillance equipment is designed to keep a watchful eye on a target, typically from far off or from within a concealed area, and to transmit that data back to its users. These items are commonly used by law enforcement agencies to keep tabs on suspects, and by espionage agents in the course of their duties.
From Age of Rebellion
Simpler, less expensive, and often more reliable than their complex electrobinocular cousins, macrobinoculars are a common sight throughout the galaxy. Used in a number of fields, from scouting and surveying to scientific pursuits and hunting, macrobinoculars use a combination of precision-ground magnifying lenses and simple technical upgrades, such as image stabilization, light filtering, and image sharpening to magnify targets and allow users to see over long distances. Preferred by many Rebels in the held due to their lack of complex electronics and their ease of use and maintenance, macrobinoculars are common among Rebel scouts and forward observers
From Edge of the Empire
A far simpler version of the more complicated electrobinoculars, macrobinoculars use rugged imaging systems to magnify far-off objects for their users. They are more reliable than electrobinoculars, because there are few systems that can break down. However, they sacrifice the image enhancement and recording systems, as well as any low light capability. There are countless macrobinocular brands on the market, though most of the differences are purely cosmetic.
Fantasy Flight Rules – Macrobinoculars
- Source: Age of Rebellion Core Rulebook (swffg-ar-cr-191), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-175)
- Macrobinoculars – Encumbrance: 1, Price: 75 credits, Rarity: 2
- 2022-03-25 – Updated with content from Age of Rebellion.
- 2021-12-30 – Added link to Age of Rebellion Core Rules.
- 2021-06-05 – Added to Astroserve Industries, MechBlaze, Rhinsome.
Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)
Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)
Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)
Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))
Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)
Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)
Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)
Lightsaber: Lightsaber (R10)
Modifications: Rubat Crystals (R10)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.