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Equipment Data File Roleplaying Star Wars

SW EDF-WBL Ionization Blaster

Star Wars – EDF-WBL

Equipment Data File – Weapon – Blaster

Ionization Blaster

Models Available:

sw-ffg-ee-cr Core EotE
sw-ffg-ee-cr Core Edge of the Empire

These anti-droid weapons work by combining the power pack of a blaster rifle with a typical droid restraining bolt. Somewhat contrary to its name, the bolt doesn’t disable a droid mechanically, but instead attaches to its housing and issues a broadcast command to halt that cannot be refused. The ionization blaster amplifies the command via the blaster’s power pack to a range of about 1 2 meters in a wide, unfocused arc.

Organic life forms feel no more than a brief sting, but droids are blasted with the halt command and simultaneously overloaded with energy that prevents any shielding that might resist it. Most droids are rendered inert for up to half an hour when hit by a successful ionization blast (reflected in the stun damage).

Fantasy Flight Rules – Ionization Blaster
  • Source: Edge of the Empire Core Rulebook (sw-ffg-ee-cr163)
  • Ionization Blaster Skill: Ranged – Light, Damage: 10, Crit: 5, Range: Short, Encumbrance: 3, Hard Points: 3, Price: 250 credits, Rarity: 3, Special Qualities: Disorient 5, Stun Damage (droid only)
    • Ionization blasters work only on droids and cyborgs, and only deal strain damage as per their Stun quality. They have no effect on organic beings beyond a brief and painful sting.
    • Disorient (Active) A weapon with Disorient can daze an opponent. When Disorient is triggered, the target is disoriented (see ee-cr page 218) for a number of rounds equal to the weapon’s Disorient rating. A disoriented target adds (one setback dice) to all skill checks he performs.
    • Stun Damage (Passive) Some weapons deal Stun damage instead of regular damage. In this case, the weapon deals damage as strain instead of wounds. This damage is still reduced by a target’s soak.
      • A variant of this is a Stun setting. As a free action, the wielder can choose to switch the setting of his weapon to “Stun.” In this case, it does stun damage as described above. When weapons with a stun setting are used to deal stun damage, their range changes to short and cannot be increased.

Content Updates

SW Equipment
Armour

Armour: Adverse Environment Gear, Armoured Clothing, Heavy Battle, Heavy Clothing, Laminate, Padded, Personal Deflector Shield

Armour Modifications: Cortosis Weave, Enhanced Optics Suite, Heating System, Optical Camouflage System, Strength Enhancing System, Superior Armour Customisation, Thermal Shielding System, Vacuum Sealed

Gear

Communications: Comlink – Handheld, Comlink – Longrange, Holo Messenger

Cybernetics: Brain Implant, Cyberarm (Mod V, Mod VI), Cyberleg (Mod II, Mod III), Cyberscanner Limb, Eyes, Immune Implant, Implant Armour, Prosthetic Replacement (Limb, Organ) Weapon

Detection Devices: Electrobinoculars, General Purpose Scanner, Hand Scanner, Macrobinoculars, Scanner Goggles, Surveillance Tagger

Medical: Bacta, Bacta Tank, Emergency Medpac, Medpac, Stimpack, Synthskin

Poison: Synthetic Anesthetic, Synthetic Neuroparaytic (R), Synthetic Neurotoxin (R)

Recreation: Chance Cube, Dejarik Table, Sabacc

Security: Binders, Comm Jammer, Comm Scrambler, Disguise Kit, Electronic Lock Breaker, Restraining Bolt, Slicer Gear

Spice: Avabush (dose, crate), Booster Blue (dose, crate), Death Sticks (dose, crate), Glitterstim (dose, crate), Lesai (dose, crate), Yarrock (dose, crate)

Survival: Breath Mask, Crash Survival Kit, Ration Pack, Space Suit, Tent, Thermal Cloak

Tools: Backpack, Climbing Gear, Datapad, Emergency Repair Patch, Extra Reload, Fusion Lantern, Glowrod, Jet Pack, Tool Kit, Utility Belt

Unique Illegal: Data Breaker, Flesh Camouflage Set, Personal Stealth Field

Weapons

Blaster: Bowcaster, Carbine, Disruptor (Pistol, Rifle), Heavy Pistol, Heavy Repeating, Heavy Rifle, Holdout, Ionization, Light Pistol, Light Repeating, Pistol, Rifle

Explosive+: Flame Projector, Frag Grenade, Missle Tube, Stun Grenade, Thermal Detonator

Brawling: Brass Knuckles, Shock Gloves

Melee: Combat Knife, Force Pike, Gaffi Stick, Truncheon, Vibro-Ax, Vibroknife, Vibrosword

Slugthrower: Pistol, Rifle

Thrown: Bola, Net

Modifications: Augmented Spin Barrel, Balanced Hilt, Blaster Actuating Module, Bipod Mount, Bowcaster Accelerator Enhancement, Bowcaster Automatic Re-Cocker, Filed Front Sight, Forearm Grip, Marksman Barrel, Mono-Molecular Edge, Multi-Optic Sight, Serrated Edge, Shortened Barrel, Spread Barrel, Superior Weapon Customisation, Telescopic Optical Sight, Tripod Mount, Under-Barrel Flame Projector (R), Under-Barrel Grenade Launcher (R), Weapon Harness, Weapon Sling, Weighted Head

Lightsaber

Lightsaber: Lightsaber

Modifications: Rubat Crystals

Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Assassin, Gadgeteer, Martial Artist, Operator, Skip Tracer, Survivalist) Technician (Droid Tech)

References: for Characters, for GMs, Item Qualities, Empire, Jedi, Rebels, Sith

Creating a Campaign: (1) Rules and Setting, (2) Characters and Timeline, (3) Fringers Storyline, (4) Rebels Storyline, (5) Force Storyline, (6) Mandalorian Storyline

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B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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