Star Wars – EDF-WSL
Equipment Data File – Weapon – Slugthrower
Slugthrowers – Referred to by some historians as the weapon that humankind took to the stars, slugthrowers are an ancient weapon technology developed well before most sentient beings left their worlds to explore the galaxy. Considered crude and inefficient by most weapons experts and military scholars, and possessing a reputation as the weapon of provincials from exceedingly poor or isolated backwater planets, slugthrowers are among the most basic, easy to produce, and easy to maintain weapons in the galaxy.
At their most basic, slugthrowers use a chemical reaction to propel a solid projectile over great distances. Some are simple muzzle-loading weapons that use loosely packed gunpowder to fire lead or steel balls over short distances, while others use sealed metallic cartridges or even caseless ammunition containing primer, accelerant, and projectile in one small, self-consuming package.
From Age of Rebellion
Like their more sophisticated energy-based cousins, slugthrower pistols are small, one-handed sidearms that fire lightweight ammunition from removable clips or magazines. A few are fed from open revolving cylinders. Slugthrower pistols are exceedingly rare thanks to the ubiquity of blaster technology. They are rarely seen outside of backwater worlds and historical collections. Some professional soldiers carry a slugthrower pistol as a backup or concealed weapon, especially those individuals hailing from low-tech worlds who have a soft spot for their homeworld’s technology.
From Edge of the Empire
Short, compact, and loud, these small weapons are very rare. Those who wield them frequently do so because they have some sentimental value, perhaps handed down to them from some distant relative from a low-tech world, or because these weapons are all that’s easily available on their world.
Fantasy Flight Rules – Slugthrower Pistol
- Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr-177), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-164)
- Slugthrower Pistol – Skill: Ranged – Light, Damage: 4, Crit: 5, Range: Short, Encumbrance: 1, Hard Points: 0, Price: 100 credits, Rarity: 3
- 2022-03-24 – Updated with content from Age of Rebellion.
- 2021-12-28 – Added in details from Age of Rebellion Core Rulebook.
Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)
Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)
Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)
Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))
Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)
Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)
Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)
Lightsaber: Lightsaber (R10)
Modifications: Rubat Crystals (R10)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.