Star Wars – EDF-GS
Equipment Data File – Gear – Security
Infiltration and Espionage Equipment – Much of a Rebel’s work is necessarily carried out in the shadows. The Alliance simply does not have the resources or personnel to face off head-to-head against the powerful war machine of the Galactic Empire, so to bring about the change they desire and to spread freedom throughout the galaxy, many Rebels wage a shadow war against the Empire. While spying, targeted assassinations, industrial espionage, sabotage, commerce raiding, and other violent and disruptive acts may have a reputation as cowardly and dishonorable among some, these tactics are extremely effective in the kind of guerrilla warfare being waged by the Alliance. Clandestine Rebel operatives use a number of specialized pieces of equipment to help them carry out their quiet attacks on Imperial infrastructure.
From Age of Rebellion
Binders are simple restraints used to keep prisoners subdued and manageable. They come in many shapes, sizes, and styles, and many are tailored for the strengths and weaknesses of different sentient species. Most law enforcement agents carry at least one set of binders, and many Rebel infiltrators use them when carrying out kidnappings or hostage rescues.
From Edge of the Empire
Restraints come in many forms, but all are designed to keep a conscious prisoner subdued and manageable. Basic binder cuffs are strong enough to keep a Wookiee under control and are part of any bounty hunter’s standard kit. Binders are made by a variety of different companies, such as Locris Syndicated Securities, although most follow the same basic design
Fantasy Flight Rules – Binders
- Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr-193), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-169)
- Binders – Encumbrance: -, Price: 25 credits, Rarity: 0
- Breaking free of binders is often a matter of either sheer brawn or impressive agility and flexibility. The difficulty of each restraint is different depending on make and model, but the most common restraints require a Daunting (five dice) Athletics or Coordination check to escape.
- 2022-03-25 – Updated with content from Age of Rebellion.
- 2022-01-01 – Update from Age of Rebellion links.
Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)
Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)
Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)
Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))
Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)
Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)
Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)
Lightsaber: Lightsaber (R10)
Modifications: Rubat Crystals (R10)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.