Star Wars – EDF-ML
Equipment Data File – Modifiecations for Lightsabers
Raw rubat crystals are found growing from deposits of a variety of other minerals on Phemis. The exact circumstances that lead to the forming of a cluster of rubat crystals are unknown, and are possibly related to their Force-attuned nature. In the initial stages, a thin film of crystal dust forms on the surface of the central deposit, before gradually expanding into a number of long spires – if left undisturbed. The variety of rubat crystals used in lightsabers were made by selecting fully formed crystal growths, which could be up to a third of a meter in length, and carefully carving them down to a smaller, purified core.
A properly refined rubat crystal can produce a lightsaber blade of dazzling clarity. Some Jedi believed the carving and harvesting process amplified their bond with their crystal, though this may be the stuff of mere legends and folklore.
Fantasy Flight Rules – Rubat Crystals
- Source: Force and Destiny – GM Kit (sw-ffg-fd-gmk p.14)
- Price: 9,000 Credits (Restricted), Rarity: 10, Hard Points Required: 2
- Base Modifiers: Installing this crystal changes a lightsaber’s base damage to 6 and critical rating to 2, and the lightsaber gains the Breach 1 and Sunder weapon qualities. If the crystal is ever removed, the lightsaber loses these qualities and reverts to its previous base damage and critical rating.
- Modification Options:
- 2 Item Quality (Vicious +1) Mods,
- 4 Damage + 1 Mods,
- 1 Decrease the weapon’s critical rating by 1 to a minimum of 1 Mod
Game Master Notes
Mechanically, rubat crystals function identically to Ilum crystals, as described on page 197 of the Force and Destiny Core Rulebook.
While Ilum is off scope for most characters, having one so close to the centre of everything is very useful for any group of characters.
- 2021-12-24 – Added in full statblock based on the Ilum Crystal.
- 2021-08-06 – Added in link the Phemis.
- 2021-06-15 – Added in more content.
- 2020-12-23 – Layout cleanup.
Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)
Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)
Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)
Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))
Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)
Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)
Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)
Lightsaber: Lightsaber (R10)
Modifications: Rubat Crystals (R10)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.