Star Wars – EDF-MW
Equipment Data File – Modification for Weapons
Under-Barrel Grenade Launcher
An (R) next to the price means the item is restricted and cannot be bought on the open market, in which case the price listed is the closest average black market price.
Weapon Attachments – The longer a Rebel lives with a weapon or suit of armor, the more likely it is that he will modify it in some way to increase its performance or otherwise better suit his tastes and needs. The following is a selection of common attachments and modifications that can be installed on personal weapons. Due to the very personal nature of customization, it is nearly impossible to catalog every possible modification a Rebel could make to his equipment.
It should be noted that, even taking a weapon’s customization hard points into account, there is limited space on even the largest weapon, and only a few spots where attachments can be mounted. For example, under-barrel attachments such as bipods and auxiliary weapons can only be mounted to long arms like blaster rifles and slugthrower rifles. In addition, using under-barrel attachments as an example, rifle-sized weapons can only mount one under-barrel attachment due to space limitations. Players and Came Masters should use common sense when choosing attachments and are advised to pay close attention to the attachment descriptions, noting where attachments can be mounted and what weapons they can be mounted to.
This attachment can only be applied to rifle sized weapons Ranged (Heavy) weapons.
From Age of Rebellion and Edge of the Empire
Under-barrel grenade launchers are designed to give soldiers or squads heavy anti-infantry or light anti-vehicle capabilities in a small package. This attachment consists of a basic, smooth-bore barrel attached to a magazine with an automatic feed system. It carries up to six grenades and is fired by a simple press of a button. It adds extra weight to the weapon it’s mounted to, however, which makes the entire assembly quite barrel heavy.
Fantasy Flight Rules – Under-Barrel Grenade Launcher
- Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr-205), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-191)
- Base Modifiers: Enables weapon to fire grenades. This uses the grenade’s profile, but uses the Ranged (Heavy) skill to fire and has Medium range. Adds Cumbersome ( + 1) to weapon, and increase encumbrance by 2. Remember, grenades are Limited Ammo 1 weapons and the launcher is thus Limited Ammo 1.
- Modification Options:
- 5 Quality (Limited Ammo +1) Mods.
- Hard Points Required: 2
- Price: 2,000 credits
- Rarity: 5 (R) – Item is Restricted and must be bought on the black market
- 2022-03-24 – Updated with content from Age of Rebellion.
- 2022-01-06 – Updated the mod options, linked to Age of Rebellion Core Rulebook.
Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)
Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)
Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)
Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))
Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)
Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)
Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)
Lightsaber: Lightsaber (R10)
Modifications: Rubat Crystals (R10)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
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