Star Wars – EDF-GM
Equipment Data File – Gear – Medical
Synthskin or Synthflesh
SW Medical Companies – Athakam Medtech, BioTech Industries, Chiewab Amalgamated Pharmaceuticals
Generic items available to all Medical companies – Avabush Spice (Dose, Crate), Bacta, Bacta Tank, Booster Blue (Dose, Crate), Death Sticks (Dose, Crate), Glitterstim (Dose, Crate), Lesai (Dose, Crate), Stimpack, Synthetic Anesthetic, Synthetic Neuroparalytic, Synthetic Neurotoxin, Synthskin, Yarrock (Dose, Crate)
- Generic Available
- BioTech FastFlesh Patch and Generic Synthskin
Medical Equipment – The life of a member of the Alliance is a necessarily dangerous one. Fighting the tyranny of the Galactic Empire, with its powerful armed forces and dangerous web of intelligence agents, informants, and spies, can have deadly consequences for even the most vigilant Rebel operative. Good and immediate medical care is key to any operation, whether in the form of a simple medpac, a total-immersion bacta tank, or a well-equipped medical frigate. The availability of such care, or lack thereof, has turned the tide of more than one Rebel operation.
From Age of Rebellion
Synthskin and synthflesh are two versions of a synthetic, skin-like covering used in medicine and the production of cybernetic limbs. Sold as small patches, full sheets, or a thick gel, these products are used to heal abrasions, cuts, and other minor wounds, as well as for skin grafts and cosmetic surgeries. Synthskin is the more common type, and is used more often in emergency medical or surgical applications; synthflesh is typically used to cover mechanical items, such as cybernetic limbs or even whole droids, to disguise their artificial nature. Both varieties are produced by the major medical technology and pharmaceutical companies in the galaxy (although BioTech is by far the leader in the field) and both are designed to integrate seamlessly with the integumentary systems of nearly every sentient species in the galaxy
From Edge of the Empire
These artificial flesh coatings are used both to treat injuries and to coat cybernetic limbs. Synthskin is more commonly used to bond with real tissue, usually to aid in recovery, while synthflesh is more often used to cover mechanical devices to make them appear organic; these can include entire droids when a realistic appearance is desired. As with stimpacks, synthskin is made by countless companies, although BioTech Industries is a leading manufacturer in the field.
Synthskin applications can be used as first aid to treat cuts and bruises. Synthskin applications are one-use items.
Fantasy Flight Rules – Stimpack
- Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr-193), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-177)
- Synthskin – Encumbrance: -, Price: 10 credits, Rarity: 1
- 2022-03-25 – Updated with content from Age of Rebellion.
- 2021-12-31 – Added in Age of Rebellion Core Rulebook links.
Armour: Adverse Environment Gear (1), Clothing (Armoured (6), Heavy (0)), Heavy Battle (R7), Laminate (3), Padded (1), Personal Deflector Shield (8)
Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)
Communications: Comlink (Handheld (0), Long-range (1)), Holo Messenger (4)
Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)
Detection Devices: Electrobinoculars (1), General Purpose Scanner (3), Hand Scanner (2), Macrobinoculars (2), Scanner Goggles (3), Surveillance Tagger (R4)
Medical: Bacta (1), Bacta Tank (1), Emergency Medpac (1), Medpac (2), Stimpack (1), Synthskin (1)
Poison: Synthetic Anesthetic (4), Synthetic Neuroparaytic (R6), Synthetic Neurotoxin (R6)
Recreation: Chance Cube (0), Dejarik Table (4), Sabacc (0)
Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)
Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))
Survival: Breath Mask (1), Crash Survival Kit (2), Ration Pack (0), Space Suit (1), Tent (1), Thermal Cloak (1)
Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)
Unique Illegal: Data Breaker (R6), Flesh Camouflage Set (R7), Personal Stealth Field (R9)
Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)
Explosive+: Flame Projector (6), Grenades (Armour Piercing (6), Frag (5), Stun (4)), Mine (Anti-Personnel (6), Anti-Vehicle (6)), Missile Tube (R8), Thermal Detonator (R8)
Brawling: Brass Knuckles (0), Shock Gloves (2)
Melee: Combat Knife (1), Force Pike (4), Gaffi Stick (2), Truncheon (1), Vibro-Ax (5), Vibroknife (3), Vibrosword (5)
Slugthrower: Pistol (3), Rifle (3)
Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)
Lightsaber: Lightsaber (R10)
Modifications: Rubat Crystals (R10)
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