Categories
Equipment Data File Roleplaying Star Wars

SW EDF-WEX Missile Tube

Star Wars – EDF-WEX

Equipment Data File – Weapon – Explosive and Others

Missile Tube

Restricted Item

An (R) next to the price means the item is restricted and cannot be bought on the open market, in which case the price listed is the closest average black market price.

sw-ffg-ee-cr Core EotE
sw-ffg-ee-cr Core Edge of the Empire

Missile tubes are heavy, portable devices that launch rocket-powered projectiles. Most fire proton-charged warheads designed to destroy small transports, but other types of ammunition can occasionally be found.

Missile tubes are elaborate affairs, equipped with micro-repulsorlifts that make them easier for infantry soldiers to carry, as well as advanced tracking screens to detect a target’s speed, range, and energy signature. The latter is particularly important because missile tubes can be fired in one of three modes. The first is infrared, which homes in on a craft’s heat signature. The second is gravity-activated mode, which means it tracks a target’s repulsorlift. Both of these modes can be spoofed, either by dropping burning flares to distract heat sensors or small repulsorlift pods as chaff. See the Guided weapon quality to handle these two modes of attack.

The third firing method is direct-fire. This requires more skill but sends the projectile in a straight line that cannot be spoofed by chaff or flares (and loses the Guided quality). Of course, if another target happens to get in the way, or if the attacker’s aim is off, the missile will hit whatever is in its path without discrimination.

Fantasy Flight Rules – Missile Tube
  • Source: Edge of the Empire Core Rulebook (sw-ffg-ee-cr165)
  • Missile Tube Skill: Gunnery, Damage: 20, Crit: 4, Range: Extreme, Encumbrance: 7, Hard Points: 4, Price: 7,500 credits (R), Rarity: 8, Special Qualities: Blast 10, Breach 1, Cumbersome 3, Guided 3, Prepare 1, Limited Ammo 6
    • Missile tubes require one preparation maneuver before firing.
    • Blast (Active) The weapon has a large spread, an explosive blast, or similar area of effect, like the detonation of a grenade or a warhead fired from a missile launcher. If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target suffers wounds equal to the weapon’s Blast rating (plus an additional wound per Success as usual).
      • In a relatively small and enclosed area, the Game Master might decide that everyone in the room suffers damage.
      • If the Blast quality doesn’t activate, the ordnance still detonates, but bad luck or poor aim on the part of the firer (or quick reactions on the part of the victims) means the explosion may not catch anyone else in its radius. However, the user may also trigger Blast if the attack misses, by spending (three advantages). In this case, the original target and every target engaged with the original target suffers damage equal to the Blast rating of the weapon.
    • Breach (Passive) Weapons with Breach burn through the toughest armor, and are often heavy weapons or starship weapons.
      • Breach weapons ignore one point of Armor for every rating of Breach (meaning they also ignore 10 points of soak for every rating of Breach).
    • Cumbersome (Passive) A Cumbersome weapon is large, unwieldy, awkward, or heavy. To wield a Cumbersome weapon properly, the character needs a Brawn characteristic equal to or greater than the weapon’s Cumbersome rating. For each point of Brawn the character is deficient, he must increase the difficulty of all checks made while using the weapon by one.
    • Guided (Active) Certain types of projectiles may benefit from course alterations after being fired – such as guided missiles. If a character misses while firing a Guided weapon and if Guided activates, he may make an attack check at the end of the round. The difficulty of the check is calculated by comparing the weapon’s silhouette of 0 to the silhouette of the target (see page 235), and the check’s Ability dice equal the weapon’s Guided rating. If the test is successful, the weapon strikes the target
      and damage is dealt normally.
      • Guided requires (three advantages) to activate, unless otherwise specified in the weapon’s description. Remember, the Guided effect can activate on its subsequent attacks, representing the projectile continuing to track the target.
      • “Spoofing” is a countermeasure designed to work against the particular projectile – such as flares designed to draw off an infrared missile. Spoofing directly increases the defense of the target against attacks with the Guided quality.
    • Limited Ammo (Passive) Some weapons fire particularly large or complex projectiles that cost significant amounts of credits, or are themselves a complete weapon that once launched is expended. A weapon with the Limited Ammo quality may be used to make a number of attacks equal to its Limited Ammo rating before it must be reloaded with a maneuver. In addition, each shot expends one of a limited number of rounds of ammo, which must be purchased or otherwise obtained before the weapon can be used. This also applies to grenades and other “one use” weapons which have the Limited Ammo 1 quality (here, the user is not “reloading” the grenade, but drawing another to use – but mechanically they are equivalent).
    • Pepare (Passive) Weapons with this quality require time to set up before being used. The user must perform a number of preparation maneuvers equal to the weapon’s Prepare rating before making attacks with that weapon.

Content Updates

SW Equipment
Armour

Armour: Adverse Environment Gear, Armoured Clothing, Heavy Battle, Heavy Clothing, Laminate, Padded, Personal Deflector Shield

Armour Modifications: Cortosis Weave, Enhanced Optics Suite, Heating System, Optical Camouflage System, Strength Enhancing System, Superior Armour Customisation, Thermal Shielding System, Vacuum Sealed

Gear

Communications: Comlink – Handheld, Comlink – Longrange, Holo Messenger

Cybernetics: Brain Implant, Cyberarm (Mod V, Mod VI), Cyberleg (Mod II, Mod III), Cyberscanner Limb, Eyes, Immune Implant, Implant Armour, Prosthetic Replacement (Limb, Organ) Weapon

Detection Devices: Electrobinoculars, General Purpose Scanner, Hand Scanner, Macrobinoculars, Scanner Goggles, Surveillance Tagger

Medical: Bacta, Bacta Tank, Emergency Medpac, Medpac, Stimpack, Synthskin

Poison: Synthetic Anesthetic, Synthetic Neuroparaytic (R), Synthetic Neurotoxin (R)

Recreation: Chance Cube, Dejarik Table, Sabacc

Security: Binders, Comm Jammer, Comm Scrambler, Disguise Kit, Electronic Lock Breaker, Restraining Bolt, Slicer Gear

Spice: Avabush (dose, crate), Booster Blue (dose, crate), Death Sticks (dose, crate), Glitterstim (dose, crate), Lesai (dose, crate), Yarrock (dose, crate)

Survival: Breath Mask, Crash Survival Kit, Ration Pack, Space Suit, Tent, Thermal Cloak

Tools: Backpack, Climbing Gear, Datapad, Emergency Repair Patch, Extra Reload, Fusion Lantern, Glowrod, Jet Pack, Tool Kit, Utility Belt

Unique Illegal: Data Breaker, Flesh Camouflage Set, Personal Stealth Field

Weapons

Blaster: Bowcaster, Carbine, Disruptor (Pistol, Rifle), Heavy Pistol, Heavy Repeating, Heavy Rifle, Holdout, Ionization, Light Pistol, Light Repeating, Pistol, Rifle

Explosive+: Flame Projector, Frag Grenade, Missle Tube, Stun Grenade, Thermal Detonator

Brawling: Brass Knuckles, Shock Gloves

Melee: Combat Knife, Force Pike, Gaffi Stick, Truncheon, Vibro-Ax, Vibroknife, Vibrosword

Slugthrower: Pistol, Rifle

Thrown: Bola, Net

Modifications: Augmented Spin Barrel, Balanced Hilt, Blaster Actuating Module, Bipod Mount, Bowcaster Accelerator Enhancement, Bowcaster Automatic Re-Cocker, Filed Front Sight, Forearm Grip, Marksman Barrel, Mono-Molecular Edge, Multi-Optic Sight, Serrated Edge, Shortened Barrel, Spread Barrel, Superior Weapon Customisation, Telescopic Optical Sight, Tripod Mount, Under-Barrel Flame Projector (R), Under-Barrel Grenade Launcher (R), Weapon Harness, Weapon Sling, Weighted Head

Lightsaber

Lightsaber: Lightsaber

Modifications: Rubat Crystals

Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Assassin, Gadgeteer, Martial Artist, Operator, Skip Tracer, Survivalist) Technician (Droid Tech)

References: for Characters, for GMs, Item Qualities, Empire, Jedi, Rebels, Sith

Creating a Campaign: (1) Rules and Setting, (2) Characters and Timeline, (3) Fringers Storyline, (4) Rebels Storyline, (5) Force Storyline, (6) Mandalorian Storyline

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

General Links

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Follow My Blog

Get new content delivered directly to your inbox. For managing your subscriptions see Subscription Information.

Join 49 other followers

Categories

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s