Star Wars – EDF-WME
Equipment Data File – Weapon – Brawling
Brawl Weapons – Brawl weapons are simple, often easily concealed weapons that are worn on the hands as both a means of protection and a way to increase the damage of physical blows. While there are many kinds of brawl weapons in the galaxy, brass knuckles and shock gloves are the most common types available.
When using a brawl weapon, users add their Brawn characteristic to the damage dealt, unless the weapon description indicates otherwise. When a brawl weapon has its own stated damage, the inclusion of a plus sign next to the damage indicates that the user adds his Brawn to the damage dealt.
From Age of Rebellion
Popular among infiltrators, law enforcement agents, and others needing a quick, non-lethal weapon easily at hand, shock gloves are an excellent addition to any Rebel’s equipment loadout. They are produced in a variety of styles, from sleek hide gloves suitable for evening or formal wear to heavily armored gauntlets built to match battle armor. Shock gloves fit snugly over the hands and are threaded with tiny kinetic power generators and dozens of meters of superfine metallic thread that turns them from simple hand protection into extremely effective anti-personnel weapons. When an individual wearing shock gloves strikes a target, the gloves release stored energy in a burst of power that can knock even the toughest opponent unconscious in an instant.
From Edge of the Empire
Thin, metallic wires turn standard insulated gauntlets into shock gloves. Martial artists can use them to augment their brutal hand attacks, and more than a few nefarious rogues have been known to “seal a deal” with a handshake that leaves a rival convulsing on the floor.
Fantasy Flight Rules – Shock Gloves
- Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr-181), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-166)
- Shock Gloves – Skill: Brawling, Damage: +0, Crit: 5, Range: Engaged, Encumbrance: 0, Hard Points: 1, Price: 300 credits, Rarity: 2, Special: Stun 3
- Stun (Active) A weapon with Stun causes strain to the target. When the Stun quality is activated, it inflicts strain equal to the weapon’s Stun rating.
- 2022-03-24 – Updated with content from Age of Rebellion.
Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)
Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)
Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)
Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))
Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)
Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)
Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)
Lightsaber: Lightsaber (R10)
Modifications: Rubat Crystals (R10)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.