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Equipment Data File Roleplaying Star Wars

SW EDF-WL Lightsaber

Star Wars – EDF-WME

Equipment Data File – Weapon – Melee

Lightsaber

Models Available:

sw-ffg-ee-cr Core EotE
sw-ffg-ee-cr Core Edge of the Empire

From Age of Rebellion

For a thousand generations, before their ultimate destruction (and that of the Republic they protected) at the hands of Darth Sidious, the Jedi Order kept the peace on countless worlds with their wisdom, their powerful command of the Force, and with their legendary lightsabers. Long the symbol of a Jedi Knight, and a common symbol of the might and stability of the Old Republic, lightsabers are vanishingly rare on the modern battlefield. In Age of Rebellion, lightsabers are seldom seen outside of museums and are considered by professional soldiers and most members of the Rebel Alliance to be old-fashioned and a poor substitute for a good, reliable blaster.

To use, lightsabers require the Lightsaber skill, which is intentionally unavailable to Player Characters in Age of Rebellion. Characters coming across one of these rare weapons may still attempt to use it, but they do so without the benefit of the specialized training required to really get the most out of it. This is deliberate, as there are few people left in the galaxy who know how to properly use lightsabers. However, if the Game Master feels so inclined, he can create a Lightsaber skill as a custom skill for his players (selecting either Brawn or Agility as the base characteristic). Lightsabers cannot be Sundered.

From Edge of the Empire

The weapon of the Jedi is rare in Edge of the Empire. The rogues and scoundrels of the galaxy do not travel in the same circles as these revered knights. When such an individual is encountered, tainted souls may want to steer clear, for their weapons are made of pure energy and can slice through anything – from limbs to blast doors.

Lightsabers normally require the Lightsaber skill to wield. However, since that skill is not an option for the Player Characters in this book, players must use a lightsaber untrained (selecting either Brawn or Agility as the base characteristic). This is deliberate, because there are few people in the galaxy who properly know how to fight with a lightsaber. However, if the GM feels it is warranted, he can create the Lightsaber skill as a custom skill for his players. Lightsabers cannot be sundered.

Fantasy Flight Rules – Lightsaber
  • Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr-182), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-166)
  • Lightsaber – Skill: Lightsaber, Damage: 10, Crit: 1, Range: Engaged, Encumbrance: 1, Hard Points: 0, Price: 10,000 credits (R), Rarity: 10, Special Qualities: Breach 1, Sunder, Vicious 2
    • Breach (Passive) Weapons with Breach burn through the toughest armor, and are often heavy weapons or starship weapons.
      • Breach weapons ignore one point of Armor for every rating of Breach (meaning they also ignore 10 points of soak for every rating of Breach).
    • Sunder (Active) When activated, the attacker chooses one item openly wielded by the target (such as a weapon, shield, or item on a belt). That item is damaged one step: to Minor if undamaged, from Minor to Moderate, or from Moderate to Major. If a weapon already suffering Major damage is the target of a successful Sunder, it is destroyed.
      • Sunder requires (one advantage) to activate. If activated multiple times in the same attack, each can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack.
    • Vicious (Passive) When this weapon scores a critical injury or hit, the character adds ten times the Vicious rating to the critical roll. With Vicious 3, for example, the victim adds +30 to his critical hit result.

Content Updates

  • 2022-03-24 – Updated with content from Age of Rebellion.
  • 2021-12-28 – Added in details from Age of Rebellion Core Rulebook.
SW Equipment
Armour

Armour: Adverse Environment Gear (1), Clothing (Armoured (6), Heavy (0)), Heavy Battle (R7), Laminate (3), Padded (1), Personal Deflector Shield (8)

Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)

Gear

Communications: Comlink (Handheld (0), Long-range (1)), Holo Messenger (4)

Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)

Detection Devices: Electrobinoculars (1), General Purpose Scanner (3), Hand Scanner (2), Macrobinoculars (2), Scanner Goggles (3), Surveillance Tagger (R4)

Medical: Bacta (1), Bacta Tank (1), Emergency Medpac (1), Medpac (2), Stimpack (1), Synthskin (1)

Poison: Synthetic Anesthetic (4), Synthetic Neuroparaytic (R6), Synthetic Neurotoxin (R6)

Recreation: Chance Cube (0), Dejarik Table (4), Sabacc (0)

Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)

Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))

Survival: Breath Mask (1), Crash Survival Kit (2), Ration Pack (0), Space Suit (1), Tent (1), Thermal Cloak (1)

Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)

Unique Illegal: Data Breaker (R6), Flesh Camouflage Set (R7), Personal Stealth Field (R9)

Weapons

Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)

Explosive+: Flame Projector (6), Grenades (Armour Piercing (6), Frag (5), Stun (4)), Mine (Anti-Personnel (6), Anti-Vehicle (6)), Missile Tube (R8), Thermal Detonator (R8)

Brawling: Brass Knuckles (0), Shock Gloves (2)

Melee: Combat Knife (1), Force Pike (4), Gaffi Stick (2), Truncheon (1), Vibro-Ax (5), Vibroknife (3), Vibrosword (5)

Slugthrower: Pistol (3), Rifle (3)

Thrown: Bola (2), Net (2)

Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)

Lightsaber

Lightsaber: Lightsaber (R10)

Modifications: Rubat Crystals (R10)

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Campaign: NPCs, Side Stories, Timeline

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Character Builds: Bounty Hunter (Assassin, Gadgeteer, Martial Artist, Operator, Skip Tracer, Survivalist) Technician (Droid Tech)

References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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