Star Wars – EDF-GT
Equipment Data File – Gear – Tools
AKT, Arakyd, Aratech, ArMek, Astroserver Industries, Athakam Medtech, Atlas Corp, B’omarr Order, Baktoid Armour Workshop, Baktoid Combat Automata, Barimoq, Bespin Motors, BioTech Industries, BlasTech, Chedak, CAP, Chieweb Nutrition, Corellian Engineering Corp, Corellian Mining Corp, Corellian Personal Defence, Creshaldyne, Crozo Industrial, CryonCorp, CUE, Curich Engineering, Cygnus, Czerka, Dolmax, DDC, Fabritech, Galactic Arms, Gallofree Yards, Gandorthral Atmospherics, Gee-Tech, Girodyne, Golan Arms, Imperial Army, Imperial Department of Military Research, Imperial Mining, Imperial Munitions, Incom, Industrial Automaton, Isu-Sim, Kaminoan Armoursmiths, Kamperdine, Koensayr, Kuat Drive Yards, Kuat Systems Engineering, Locris Syndicated Securities, LV Labs, Mandalorian, MechBlaze, Mehrak, Merr-Sonn, Min-Dal, Mitronom Transports, Mobquet, Mon Calamari Shipyards, Morellian, Myradyne, Neuro-Saav, Oriolanis Defense System, OutlawTech, Phoah-Kingsmeyer, Pretormin Environmental, Randel Mining Corp, Rebel Alliance, Regallis, Rendili StarDrive, Republic Sienar Systems, Rhinsome, Rothana, Santhe/Sienar Technologies, Sienar Fleet Systems, Slayn & Kopril, SoroSuub, Subpro, TaggeCo, Taim & Bak, Tenloss Syndicate, Torjeka, TransGalMeg, Trast, Zikon Optics, Zone Control
Models Available: Generic only.
Tools and Electronics – Tools are what separate sentient beings from common animals, and the use of tools has been a staple of societal development for the entire history of the galaxy. Tools are used to perform specific tasks or to aid in their performance, and can be anything from a simple hammer to an advanced handheld plasma cutter. As is the case with weapons, when under duress, a clever and resourceful individual can make a tool from anything, although its usefulness and efficiency obviously suffer.
From Age of Rebellion
Glow rods are small, directional, handheld light sources used in many applications. They project a beam of bright light and can illuminate objects at respectable ranges.
From Edge of the Empire
A glow rod is a hand-held light source that illuminates an area in a directional beam. A common device with many different styles, each operates with an internal chemical power source or a small rechargeable power cell.
Fantasy Flight Rules – Glowrod
- Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr-197), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-181)
- Glowrod – Encumbrance: 1, Price: 10 credits, Rarity: 0
- 2022-03-25 – Updated with content from Age of Rebellion.
- 2022-01-05 – Linked in Age of Rebellion Core Rulebook.
Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)
Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)
Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)
Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))
Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)
Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)
Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)
Lightsaber: Lightsaber (R10)
Modifications: Rubat Crystals (R10)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.