Star Wars – EDF-MW
Equipment Data File – Modification for Weapons
Superior Weapon Customisation
SW Close Weapon Companies – Corellian Personal Defence, Kamperdine, Mandalorian, Merr-Sonn, SoroSuub,
Generic Items available to all Close Weapon companies – Balanced Hilt, Brass Knuckles, Bola, Combat Knife, Gaffi Stick, Mono-Molecular Edge, Net, Serrated Edge, Superior Weapon Customisation, Truncheon, Weighted Head.
SW Ranged Weapon Companies – Arakyd, Baktoid Armour Workshop, Barimoq, BlasTech, Czerka Arms, DDC, Dolmax, Galactic Arms, Gee-Tech, Golan Arms, Imperial Munitions, Mandalorian, Merr-Sonn, Oriolanis Defense Systems, OutlawTech, SoroSuub, Tenloss Syndicate, Zikon Optics, Zone Control
Generic Items available to all Ranged Weapon companies – Extra Reload, Filed Front Sight, Superior Weapon Customisation, Weapon Sling.
- Generic Only
Weapon Attachments – The longer a Rebel lives with a weapon or suit of armor, the more likely it is that he will modify it in some way to increase its performance or otherwise better suit his tastes and needs. The following is a selection of common attachments and modifications that can be installed on personal weapons. Due to the very personal nature of customization, it is nearly impossible to catalog every possible modification a Rebel could make to his equipment.
It should be noted that, even taking a weapon’s customization hard points into account, there is limited space on even the largest weapon, and only a few spots where attachments can be mounted. For example, under-barrel attachments such as bipods and auxiliary weapons can only be mounted to long arms like blaster rifles and slugthrower rifles. In addition, using under-barrel attachments as an example, rifle-sized weapons can only mount one under-barrel attachment due to space limitations. Players and Came Masters should use common sense when choosing attachments and are advised to pay close attention to the attachment descriptions, noting where attachments can be mounted and what weapons they can be mounted to.
From Age of Rebellion and Edge of the Empire
Even the simplest weapon can benefit from a craftsman’s touch. A skilled weaponsmith can tweak a weapon to its owner’s exacting specifications, turning a blunt instrument into a honed and deadly weapon of war.
Fantasy Flight Rules – Superior Weapon Customisation
- Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr-202), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-191)
- Base Modifiers: Grants the weapon the Superior Quality.
- Modification Options: None.
- Hard Points Required: 1
- Price: 5,000 credits
- Rarity: 6
- Superior (Passive) A Superior item is a sterling example of its kind, representing masterful craftsmanship. A Superior weapon generates automatic (advantage) on all checks related to its use, and has its base damage increased by one. Superior armor has its encumbrance reduced by one and its soak value increased by one.
- 2022-03-24 – Updated with content from Age of Rebellion.
- 2022-01-06 – Linked to Age of Rebellion Core Rulebook
- 2021-06-02 – Added to Tenloss Syndicate.
- 2021-05-31 – Added to Imperial Army.
- 2021-04-19 – Added to Oriolanis Defense Systems.
- 2021-04-18 – Added a BlasTech variant, I intend to add a variant for each of the Weapon Manufacturers.
Armour: Adverse Environment Gear (1), Clothing (Armoured (6), Heavy (0)), Heavy Battle (R7), Laminate (3), Padded (1), Personal Deflector Shield (8)
Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)
Communications: Comlink (Handheld (0), Long-range (1)), Holo Messenger (4)
Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)
Detection Devices: Electrobinoculars (1), General Purpose Scanner (3), Hand Scanner (2), Macrobinoculars (2), Scanner Goggles (3), Surveillance Tagger (R4)
Medical: Bacta (1), Bacta Tank (1), Emergency Medpac (1), Medpac (2), Stimpack (1), Synthskin (1)
Poison: Synthetic Anesthetic (4), Synthetic Neuroparaytic (R6), Synthetic Neurotoxin (R6)
Recreation: Chance Cube (0), Dejarik Table (4), Sabacc (0)
Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)
Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))
Survival: Breath Mask (1), Crash Survival Kit (2), Ration Pack (0), Space Suit (1), Tent (1), Thermal Cloak (1)
Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)
Unique Illegal: Data Breaker (R6), Flesh Camouflage Set (R7), Personal Stealth Field (R9)
Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)
Explosive+: Flame Projector (6), Grenades (Armour Piercing (6), Frag (5), Stun (4)), Mine (Anti-Personnel (6), Anti-Vehicle (6)), Missile Tube (R8), Thermal Detonator (R8)
Brawling: Brass Knuckles (0), Shock Gloves (2)
Melee: Combat Knife (1), Force Pike (4), Gaffi Stick (2), Truncheon (1), Vibro-Ax (5), Vibroknife (3), Vibrosword (5)
Slugthrower: Pistol (3), Rifle (3)
Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)
Lightsaber: Lightsaber (R10)
Modifications: Rubat Crystals (R10)
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