Star Wars – EDF-GM
Equipment Data File – Gear – Medical
SW Medical Companies – Athakam Medtech, BioTech Industries, Chiewab Amalgamated Pharmaceuticals
Generic items available to all Medical companies – Avabush Spice (Dose, Crate), Bacta, Bacta Tank, Booster Blue (Dose, Crate), Death Sticks (Dose, Crate), Glitterstim (Dose, Crate), Lesai (Dose, Crate), Stimpack, Synthetic Anesthetic, Synthetic Neuroparalytic, Synthetic Neurotoxin, Synthskin, Yarrock (Dose, Crate)
- Generic Only
Medical Equipment – The life of a member of the Alliance is a necessarily dangerous one. Fighting the tyranny of the Galactic Empire, with its powerful armed forces and dangerous web of intelligence agents, informants, and spies, can have deadly consequences for even the most vigilant Rebel operative. Good and immediate medical care is key to any operation, whether in the form of a simple medpac, a total-immersion bacta tank, or a well-equipped medical frigate. The availability of such care, or lack thereof, has turned the tide of more than one Rebel operation.
From Age of Rebellion
An ancient healing technology, bacta is nothing less than miraculous. Developed thousands of years ago, it is a viscous, clear liquid within which live millions of genetically-altered and synthetic bacteria. Usable on nearly every species in the galaxy, bacta drastically increases the rate of healing and cures even the most grievous wounds with little-to-no scarring. Typically, patients are completely immersed in large bacta tanks where they stay suspended in the thick liquid while hooked up to life support systems. This takes quite a bit of infrastructure, and bacta tanks are relatively rare outside of large medical facilities and dedicated medical vessels. However, bacta can be administered by injection or by pre-treated patches, and is included in one form or another inside every medpac sold in the galaxy.
From Edge of the Empire
Bacta is a liquid used for healing, made of an artificially grown bacteria developed thousands of years ago. It is nothing short of miraculous, working on a wide variety of species and healing terrible wounds with little or no scarring. It is commonly used in large tanks for total immersion, but can also be administered in pre-treated patches, injection, portable pouches, and even through direct consumption. While full-size bacta tanks are rare outside of major installations, some ships often have portable tanks, and most medpacs and field kits have bacta patches.
Fantasy Flight Rules – Bacta Tank
- Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr-192), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-176)
- Bacta Tank – Encumbrance: 12, Price: 4,000 credits, Rarity: 1
- Bacta provides greatly accelerated healing rates, as described in ee-cr on page 220 of ee-cr or 233 of ar-cr.
- Characters can also recover using a bacta tank. The rate of recovery depends on the character’s state of health. A wounded character recovers at a rate of one wound per two hours. An incapacitated character recovers at a rate of one wound per six hours.
- At the end of each 24-hour period, the character may attempt one Resilience check to remove one Critical Injury. The difficulty is equal to the Critical Injury’s severity rating. On a successful check, the character recovers from the Critical Injury and is no longer affected. On a failed check, the character retains the Critical Injury effect, but still recovers one wound.
- 2022-03-25 – Updated with content from Age of Rebellion.
- 2021-12-31 – Added in link to Age of Rebellion Core Rulebook.
Armour: Adverse Environment Gear (1), Clothing (Armoured (6), Heavy (0)), Heavy Battle (R7), Laminate (3), Padded (1), Personal Deflector Shield (8)
Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)
Communications: Comlink (Handheld (0), Long-range (1)), Holo Messenger (4)
Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)
Detection Devices: Electrobinoculars (1), General Purpose Scanner (3), Hand Scanner (2), Macrobinoculars (2), Scanner Goggles (3), Surveillance Tagger (R4)
Medical: Bacta (1), Bacta Tank (1), Emergency Medpac (1), Medpac (2), Stimpack (1), Synthskin (1)
Poison: Synthetic Anesthetic (4), Synthetic Neuroparaytic (R6), Synthetic Neurotoxin (R6)
Recreation: Chance Cube (0), Dejarik Table (4), Sabacc (0)
Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)
Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))
Survival: Breath Mask (1), Crash Survival Kit (2), Ration Pack (0), Space Suit (1), Tent (1), Thermal Cloak (1)
Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)
Unique Illegal: Data Breaker (R6), Flesh Camouflage Set (R7), Personal Stealth Field (R9)
Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)
Explosive+: Flame Projector (6), Grenades (Armour Piercing (6), Frag (5), Stun (4)), Mine (Anti-Personnel (6), Anti-Vehicle (6)), Missile Tube (R8), Thermal Detonator (R8)
Brawling: Brass Knuckles (0), Shock Gloves (2)
Melee: Combat Knife (1), Force Pike (4), Gaffi Stick (2), Truncheon (1), Vibro-Ax (5), Vibroknife (3), Vibrosword (5)
Slugthrower: Pistol (3), Rifle (3)
Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)
Lightsaber: Lightsaber (R10)
Modifications: Rubat Crystals (R10)
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