Star Wars – EDF-GP
Equipment Data File – Gear – Poisons
Synthetic Standard Strength Neuroparalytic
An (R) next to the price means the item is restricted and cannot be bought on the open market, in which case the price listed is the closest average black market price.
SW Medical Companies – Athakam Medtech, BioTech Industries, Chiewab Amalgamated Pharmaceuticals
Generic items available to all Medical companies – Avabush Spice (Dose, Crate), Bacta, Bacta Tank, Booster Blue (Dose, Crate), Death Sticks (Dose, Crate), Glitterstim (Dose, Crate), Lesai (Dose, Crate), Stimpack, Synthetic Anesthetic, Synthetic Neuroparalytic, Synthetic Neurotoxin, Synthskin, Yarrock (Dose, Crate)
- Generic Only
Drugs and Poisons – Despite a persistent and well-deserved negative reputation, drugs and poisons have been used to coerce, kill, and incapacitate for millennia. Produced in countless forms, from contact application to aerosols to simple food additives, the possession and use of poisons and illicit drugs is highly restricted: and carries harsh penalties. While some have more subtle effects and can be used to alter a target’s mind or extract information, most are designed simply to kill as quickly and efficiently as possible.
From Age of Rebellion and Edge of the Empire
Poisons that paralyze a target but leave higher cognitive functions intact (and do not kill the target) are difficult to create and administer. However, certain types do exist, however, and are popular among Rebels tasked with infiltration and targeted kidnapping of Imperial officials. This poison may only be introduced into a target via injection, as in an applicator or dart.
Fantasy Flight Rules – Synthetic Standard Strength Neuroparalytic
R – Restricted Item (Black Market Only)
- Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr-188), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-172)
- Synthetic Standard Strength Neuroparalytic (1 dose) – Encumbrance: -, Price: 75 (R) credits, Rarity: 6
- Any sized dose has a Hard (three purple) difficulty. The poison Stuns the target for 3 Rounds if the target fails the check. In addition, each Threat generated inflicts one strain on the target, and the GM can spend a Despair to make the target test against the poison again during the next round, as the poison remains in his system.
- 2022-03-25 – Updated with content from Age of Rebellion.
- 2021-12-30 – Added in Age of Rebellion Core Rulebook link and Restricted banner.
Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)
Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)
Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)
Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))
Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)
Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)
Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)
Lightsaber: Lightsaber (R10)
Modifications: Rubat Crystals (R10)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.