Star Wars – EDF-GP
Equipment Data File – Gear – Poisons
Synthetic Standard Strength Neuroparalytic
Poisons that paralyze a target but leave higher cognitive functions intact (and do not kill the target) are difficult to create and administer. However, certain types do exist. This poison may only be introduced into a target via injection, as in an applicator or dart.
Fantasy Flight Rules – Synthetic Standard Strength Neuroparalytic
R – Restricted Item (Black Market Only)
- Source: Edge of the Empire Core Rulebook (sw-ffg-ee-cr172)
- Synthetic Standard Strength Neuroparalytic (1 dose) – Encumbrance: -, Price: 75 (R) credits, Rarity: 6
- Any sized dose has a Hard difficulty. The poison Stuns the target for 3 Rounds if the target fails the check. In addition, each Threat generated inflicts one strain on the target, and the GM can spend Threat to make the target test against the poison again during the next round, as the poison remains in his system.
Armour Modifications: Cortosis Weave, Enhanced Optics Suite, Heating System, Optical Camouflage System, Strength Enhancing System, Superior Armour Customisation, Thermal Shielding System, Vacuum Sealed
Modifications: Augmented Spin Barrel, Balanced Hilt, Blaster Actuating Module, Bipod Mount, Bowcaster Accelerator Enhancement, Bowcaster Automatic Re-Cocker, Filed Front Sight, Forearm Grip, Marksman Barrel, Mono-Molecular Edge, Multi-Optic Sight, Serrated Edge, Shortened Barrel, Spread Barrel, Superior Weapon Customisation, Telescopic Optical Sight, Tripod Mount, Under-Barrel Flame Projector (R), Under-Barrel Grenade Launcher (R), Weapon Harness, Weapon Sling, Weighted Head
Modifications: Rubat Crystals
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
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