Star Wars – EDF-WEX
Equipment Data File – Weapon – Explosive and Others
Flame-producing devices are primarily used to destroy material such as structures or crops, rather than as anti-personnel weapons. Of course, they excel at scorching flesh and bone as well.
Flame projectors are popular partially because of their wide and indiscriminate cone of fire, able to catch several individuals in a gout of flame.
Fantasy Flight Rules – Flame Projector
- Source: Edge of the Empire Core Rulebook (sw-ffg-ee-cr165)
- Flame Projector – Skill: Ranged – Heavy, Damage: 2, Crit: 4, Range: Short, Encumbrance: 6, Hard Points: 2, Price: 1,000 credits, Rarity: 6, Special Qualities: Burn 3, Blast 8
- When triggering the weapon’s Burn quality, the user may choose to apply it to any one target hit by the attack; this quality may be triggered multiple times, affecting a different target each time. However, the GM can spend two Threat (Disadvantage) or a Dispair to apply the weapon’s Burn quality to an ally hit by the original attack.
- Burn (Active) Weapons with Burn inflict damage over time. If the attack is successful, the target continues to suffer the weapon’s base damage for a number of rounds equal to the weapon’s Burn rating. Damage is applied at the start of each of the target’s actions.
- A victim might be able to stop the damage by rolling around on the ground and making an Agility check as an action. This is an Average (two dice) Coordination check on hard surfaces such as the hall of a spaceship, or an Easy (one dice) Coordination check on grass or soft ground.
- Jumping into a body of water stops the damage immediately. Both situations assume the flame is from actual combustion rather than a chemical reaction. With the latter, there is usually little the victim can do.
- Blast (Active) The weapon has a large spread, an explosive blast, or similar area of effect, like the detonation of a grenade or a warhead fired from a missile launcher. If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target suffers wounds equal to the weapon’s Blast rating (plus an additional wound per Success as usual).
- In a relatively small and enclosed area, the Game Master might decide that everyone in the room suffers damage.
- If the Blast quality doesn’t activate, the ordnance still detonates, but bad luck or poor aim on the part of the firer (or quick reactions on the part of the victims) means the explosion may not catch anyone else in its radius. However, the user may also trigger Blast if the attack misses, by spending (three advantages). In this case, the original target and every target engaged with the original target suffers damage equal to the Blast rating of the weapon.
Armour Modifications: Cortosis Weave, Enhanced Optics Suite, Heating System, Optical Camouflage System, Strength Enhancing System, Superior Armour Customisation, Thermal Shielding System, Vacuum Sealed
Modifications: Augmented Spin Barrel, Balanced Hilt, Blaster Actuating Module, Bipod Mount, Bowcaster Accelerator Enhancement, Bowcaster Automatic Re-Cocker, Filed Front Sight, Forearm Grip, Marksman Barrel, Mono-Molecular Edge, Multi-Optic Sight, Serrated Edge, Shortened Barrel, Spread Barrel, Superior Weapon Customisation, Telescopic Optical Sight, Tripod Mount, Under-Barrel Flame Projector (R), Under-Barrel Grenade Launcher (R), Weapon Harness, Weapon Sling, Weighted Head
Modifications: Rubat Crystals
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
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