Star Wars – EDF-WME
Equipment Data File – Weapon – Melee
Melee Weapons – In a galaxy filled with deadly accurate blasters with bolts of charged particles that can burn through a ship’s hull in an instant, not to mention explosives so powerful that the smallest can destroy an entire squad of infantry, a melee weapon seems an almost comical anachronism. In truth, the utility and deadliness of a well-honed blade or a heavy blunt object is as well-respected in modern times as at any point in galactic history. From the deadly combat knife of the Rebel commando, to the vibro-ax wielded by the savage pirate on the bridge of a captured ship, to the near-mythical lightsabers of the legendary Jedi, melee weapons still have their place on the modern battlefield.
To those who prefer them, melee weapons are the obvious choice for the well-armed soldier for a number of reasons. They are typically silent (save for the high-tech vibro weapons) and can even be improvised out of found materials in a desperate pinch. This allows for quick, quiet kills, a fact especially important to Rebel agents in the field. Larger weapons such as force pikes and vibro-axes have both a long reach and a high intimidation factor, often finishing an argument through their presence alone. Perhaps most importantly, melee weapons are extremely common, easy to make, and rarely subject to the same kinds of legal restrictions as blasters and slugthrowers.
When wielding a melee weapon, users add their Brawn characteristic to the damage dealt, unless the weapon description indicates otherwise. In a melee weapon’s profile, the inclusion of a plus sign next to the damage indicates that the user adds his Brawn to the damage dealt.
From Age of Rebellion
Vibroknives were the first mass-produced vibro weapons, and are the standard by which all vibro weaponry is judged. Little more than a combat knife with an onboard ultrasonic vibration field generator, the integrated ultrasonic generator causes the knife’s blade to vibrate at incredibly high frequencies, greatly increasing its penetrative and destructive potential. They can saw through most materials, are easily concealed, and offer their users even more versatility than a standard combat knife.
From Edge of the Empire
A vibroknife is essentially a modded combat knife, but since they have proven so effective, they have become manufactured as such throughout the galaxy. The basic premise is simple – a small but powerful device within the knife’s handle vibrates the blade at an incredibly high frequency so that it essentially acts as a miniature saw. Vibroknives aren’t as powerful as lightsabers against most substances, but one need not be a Jedi to wield it effectively.
Fantasy Flight Rules – Vibroknife
- Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr-182), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-162)
- Vibroknife – Skill: Melee, Damage: +1, Crit: 2, Range: Engaged, Encumbrance: 1, Hard Points: 2, Price: 250 credits, Rarity: 3, Special Qualities: Pierce 2, Vicious 1
- Pierce (Passive) – An attack made with this weapon ignores one point of soak for each rank of Pierce. If the weapon has more ranks of Pierce than the target’s total soak, it completely ignores the target’s soak. For example, Pierce 3 against a soak of 2 ignores 2 points of soak, but the extra “point” of Pierce has no further effect.
- Vicious (Passive) When this weapon scores a critical injury or hit, the character adds ten times the Vicious rating to the critical roll. With Vicious 3, for example, the victim adds +30 to his critical hit result.
- 2022-03-24 – Updated with content from Age of Rebellion.
- 2021-12-29 – Added link from Age of Rebellion Core Rulebook.
- 2021-04-19 – Fixing the weapon category
Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)
Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)
Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)
Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))
Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)
Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)
Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)
Lightsaber: Lightsaber (R10)
Modifications: Rubat Crystals (R10)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.