Star Wars – EDF-GSU
Equipment Data File – Gear – Survival
Survival Gear – Rebels operating on unsettled worlds, in dangerous environments, or in the vacuum of space require special gear to protect them from environmental hazards. The following is a short list of some of the more common pieces of survival equipment used by Rebels in the field.
From Age of Rebellion
Spacesuits are sealed, often lightly-armored environmental suits worn to protect sentients from the temperatures, extreme radiation, and vacuum of deep space. Typically tailored to specific species, they contain on-board life support systems as well as bio monitors that keep track of the wearer’s physical state. Spacesuits have limited consumables, as they are designed for short operations, and typically have enough water and atmospheric gas on board for two or three hours of constant operation. Many variants also include a number of small, multi-directional maneuvering thrusters, built-in spotlights, comlinks, magboots, power couplings for hand tools, and any number of other handy accessories. Every spacesuit sold comes with an emergency repair kit that allows for quick fixes of tears, leaks, and bad gasket seals.
From Edge of the Empire
Space suits are vital for anyone who plans to travel in space. Space suits also come in handy when exterior repairs are needed between departure and arrival, or when stepping out into a totally unknown atmosphere. The TaggeCo. Standard X (actually made by a dozen secondary manufacturing and distribution factories on Kuat, Fondor, Bilbringi, and Corellia) is a popular model for numerous starships or space stations. It does not include long-term life support, but is useful for short spacewalks. It includes small thrusters to aid in movement, magboots for adhesion in weightlessness, a comlink, and microtool fittings. Like most suits, it also comes with repair packs to seal suit tears or gasket leaks.
Fantasy Flight Rules – Space Suit
- Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr-196), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-179)
- Space Suit – Encumbrance: 4, Price: 100 credits, Rarity: 1
- 2022-03-25 – Updated with content from Age of Rebellion.
- 2022-01-05 – Link to Age of Rebellion Core Rulebook.
Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)
Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)
Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)
Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))
Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)
Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)
Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)
Lightsaber: Lightsaber (R10)
Modifications: Rubat Crystals (R10)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.