Star Wars – EDF-MSV
Equipment Data File – Modification for Starships or Vehicles
Weapon Upgrade Laser Cannon Medium
SW Starship Companies – Arakyd, ArMek, Chedak, Corellian Engineering Corporation, Curich Engineering, Cygnus Spaceworks, Fabritech, Gallofree Yards, Incom, Koensayr, Kuat Drive Yards, Kuat System Engineering, Miradyne, OutlawTech, Phoah-Kingsmeyer, Republic Sienar Systems, Rendili StarDrive, Santhe/Sienar Technologies, Sienar Fleet Systems, Slayn & Korpil, SoroSuub, Subpro, Taim & Bak, TransGalMeg
Generic items available to all Starship companies – Emergency Repair Patch and Enhanced Carbon-Durasteel Armour, Retrofitted Hanger Bay, Smuggling Compartments, Tool Kit, Weapon Upgrade (Auto-Blaster, Blaster Cannon (Light, Heavy), Concussion Missile Launcher, Ion Cannon (Light, Medium, Heavy, Battleship), Laser Cannon (Light, Medium, Heavy, Quad), Proton Torpedo Launcher, Tractor Beam (Light, Medium, Heavy), Turbolaser (Light, Medium, Heavy))
Models Available:
- Generic Only

From Age of Rebellion
This upgrade reflects the simple act of mounting more or heavier weapons on a starship or vehicle. When replacing an existing weapon on the ship, the new weapon has the same firing arc as the original. When adding a weapon to a new location on the ship, the GM must decide what firing arc makes the most sense
From Edge of the Empire
This is the simple act of mounting more or heavier weapons on a starship or vehicle. The combinations of weapon load-outs are nearly endless thanks to the diversity of weapon systems in the galaxy. May be installed on any ship or vehicle.
Laser Weapons – These weapons use focused light beams combined with charged particles to produce long range, accurate, and incredibly damaging blasts of energy. The number one choice for anti-vehicle and anti-personnel work, laser weapons make a fine complement to the lower yield blaster.
Laser Cannon – The standard anti-ship weapon mounted to starships, laser cannons are found on nearly every class of ship from the smallest starfighter to the mightiest capital ship. Preferred over blaster cannons for their damage and accuracy, laser cannons can be paired in batteries or mounted separately. Light and medium laser cannons are often found on starfighters and freighters. Heavy laser cannons are mounted to capital ships as secondary weapons to deal with smaller ships. Lasers are also often mounted to military ground vehicles.
Fantasy Flight Rules – Weapon Upgrade Laser Cannon Medium
- Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr-288), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-271)
- Weapon Upgrade Laser Cannon Medium – Price: 7,000 cr + 3,500 cr per additional weapon, Rarity: 4, Hard Points Required: 0 if replacing existing weapon, otherwise 1. Adding an additional weapon costs 1 per weapon.
- Silhouette Size that can mount it: 3-10
- Base Modifiers: Damage 6, Critical 3, Range Close
- Modification Options: None
- Linked (Active) Some weapons, like the laser cannons fitted to the Z-95 Headhunter, are designed to fire together at the same target. This increases the possibility of a hit as well as the damage dealt. When firing a linked weapon, on a successful attack, the weapon deals one hit. The wielder may spend (two advantages) to gain an additional hit, and may do so a number of times equal to the weapon’s linked rating. Additional hits from linked weapons may only be applied against the original target. Each hit deals the weapon’s base damage plus total (successes) scored on the check.
Content Updates
- 2022-03-24 – Updated the descriptive text.
- 2022-01-22 – Added in Age of Rebellion Core Rulebook.
SW Vehicles
VEHICLES
Airspeeders: Civilian (3), T-16 Skyhopper (2), T-47 Airspeeder (3)
Cloud Car: Storm IV (5)
Groundcar: Personnel Carrier (2)
Landspeeders: X-34 (2)
Mobile Refinery: Digger Crawler (7)
Speeder Bike: 74-Z Military (4)
Speeder Truck: A-A5 (2)
Swoop: Flare-S (3)
Walkers: AT-AT (R5), AT-EST (5), AT-PT (7), AT-ST (R5)
STARSHIPS
Battlecruiser: Imperial I (R7), Liberty (7), Praetor II (R9), Victory (R6)
Corvette: CR90 (5), Marauder (R5), Vigil (R5)
Cruiser: Consular (5), Dreadnought (6), Interdictor (R8), Vindicator (R8)
Freighters: Citadel (6), Starwind (6), Wayfarer (5), YT-1300 (4), YT-2400 (5)
Frigates: DP20 Gunship (6), Lancer (R7), Nebulon-B (R7)
Patrol Boats: Firespray (4), Imperial LPS (4), JumpMaster (5), Skipray Blastboat (6)
Shuttles: Lambda (R6), Sentinel (R6)
Starfighters: A/SF-01 B-Wing (6), BTL-A4 Y-Wing (4), BTL-S3 Y-Wing (4), CloakShape (4), RZ-1 A-Wing (6), T-65B X-Wing (5), TIE (BR (R5), D (R8), IN (R5), LN (R4), SA (R5), SH (R5)), Z-95-AF4 Headhunter (4)
Transports: Action VI (5), Gozanti (6), GR-75 (4), Space Master (4), Star Galleon (R7), YV-929 (6)
Yacht: Luxury 3000 (6)
Modifications: Advanced Targeting Array (4), Electronic Countermeasures Suite (6), Enhances Carbon-Durasteel Armour (3), High-Output Ion Turbine (5), Hydraulic Control Circuits (7), Hyperdrive Generator (4), Hyperdrive Sled, Reinforced Shield Generator (5), Retrofitted Hanger Bay (2), Smuggling Compartments (R1), Stabilizer Conversion Kit (4), Upgraded Comms Array (6), Upgraded Weapons (Auto-Blaster (3), Blaster Cannon (Light (2), Heavy (3)), Concussion Missile Launcher (R5), Ion Cannon (Light (5), Medium (6), Heavy (7), Battleship (8)), Laser Cannon (Light (4), Medium (4), Heavy (5), Quad (5)), Proton Torpedo Launcher (R7), Tractor Beam (Light (4), Medium (5), Heavy (6)), Turbolaser (Light (R7), Medium (R7), Heavy (R8)))
Star Wars RPG
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References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline
Library of Books
B5, d20 System, Pathfinder, SW

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