Star Wars – SDF-S
Starship Data File – Starfighter
Z-95-AF4 Headhunter

Designed as part of a joint venture between Incom Corporation and Subpro Corporation during the early days of the Clone Wars, the tiny Z-95 was considered one of the most capable starfighters of its day. Small, lightly armored, and shielded, the Headhunter is a one-man, short-range fighter powered by an Incom 44-a5 multi-reactor. The aerodynamic fuselage combined with an incredible thrust-to-weight ratio makes the Z-95 quite fast and agile. Initially classified as an interceptor and armed with wing-mounted triple blaster cannons, the Headhunter quickly proved itself a competent space superiority fighter. It has gone through numerous redesigns, and today, most sport twin laser cannons and concussion missile launchers.
Despite their age, the Z-95 remains a popular starfighter. Considered outdated compared to modern fighters such as Koensayr’s Y-wing and Incom’s brand new X-wing (a fighter that shares more than a passing resemblance to the Headhunter), sales of the little fighter are still brisk in the Outer Rim territories.
Fantasy Flight Rules – Z-95-AF4 Headhunter
- Source: Edge of the Empire Core Rulebook (sw-ffg-ee-cr258)
- Z-95-AF4 Headhunter – Price 55,000 cr, Rarity: 4
- Silhouette – 3, Speed – 4, Handling – +1
- Def Fore – 1, Aft – 0
- Armour – 3, HT Threshold – 9, SS Threshold – 8
- Vehicle Type – Starfighter, Model – Headhunter
- Manufacturer – Incom, Subpro
- Hyperdrive: None
- Navicomputer: None
- Sensor Range – Close
- Crew – One Pilot
- Encumbrance Capacity – 8
- Passenger Capacity – 0
- Consumables: One day
- Customisation Hard Points – 2
- Weapons –
- Wingtip Mounted Light Laser Cannons
- Fire Arc All, Damage 5, Critical 3, Range Close, Linked 1
- Forward Mounted Concussion Missile Launchers (2)
- Fire Arc Forward, Damage 6, Critical 3, Range Short, Breach 4, Blast 4, Guided 3, Limited Ammo 6, Linked 1, Slow-Firing 1
- Wingtip Mounted Light Laser Cannons
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